I think your issues are actually about how card games fundamentally work, not just HS.
Card draw RNG decides games in any card game, as well as what matchups you get. Aggro decks are necessary to keep the meta from going too greedy and every game lasting 20 minutes and they're not nearly as brainless as people think. The majority who shit on them haven't ever even tried to play them, to gain a less biased perspective on the whole debate.
There's always going to be cards more powerful than others. The strong cards they printed since old gods have brought some really interesting decks, the game would be boring if we didn't have unique stuff like highlander priest, quest mage, ramp druid, zoolock, dragon otk priest etc. We actually had a tavern brawl where only basic cards and classic commons and rares were allowed. It got stale after 3 games because you couldn't build anything unique, just aggro/tempo, midrange and full control.
I think your issues are actually about how card games fundamentally work, not just HS.
Card draw RNG decides games in any card game.
It's truth, but it's not excuse to print more cards with random effects. For example, some metas before pulling Rag/Maly with Barnes often was the edge between win and lose. And now they release whole new expansion based on Recruit effect, which is quintessence of RNG. And cards which cast random spells... turning game into clown fiesta, like in Yogg times, may be even more.
I feel like people who's complaining about the meta is the same ppl that can't build their own decks anyway, and search for something "different" on hearthpwn or copy something of pro players. If u hate the meta build ur own deck to beat it, it has work for me.
I think your issues are actually about how card games fundamentally work, not just HS.
Card draw RNG decides games in any card game.
It's truth, but it's not excuse to print more cards with random effects. For example, some metas before pulling Rag/Maly with Barnes often was the edge between win and lose. And now they release whole new expansion based on Recruit effect, which is quintessention of RNG. And cards which cast random spells... turning game into clown fiesta, like in Yogg times, may be even more.
I think your issues are actually about how card games fundamentally work, not just HS.
Card draw RNG decides games in any card game.
It's truth, but it's not excuse to print more cards with random effects. For example, some metas before pulling Rag/Maly with Barnes often was the edge between win and lose. And now they release whole new expansion based on Recruit effect, which is quintessention of RNG. And cards which cast random spells... turning game into clown fiesta, like in Yogg times, may be even more.
True but actually those recruit and cast a random spell cards are not that powerfull (maybe in mage).
Generally in the past the most dominat decks had almost no RnG factor involved(besides drawing) . PatronW ,SecretPally,JadeDruid,PirateWarrior and so on.
The bigger issue is that there are more and more cards that generate infinite Value,and that they always have to outpower(wich leads to otk decks) the cards from the previous expansion. Like, OldGods<jades<quest<DKs and so on .Hotform suggested printing less cards and rotating all sets besides classic ofc.Cause even if Raaza rotates out , now we are stuck with those powerdreeped cards from this expansion.
I think your issues are actually about how card games fundamentally work, not just HS.
Card draw RNG decides games in any card game.
It's truth, but it's not excuse to print more cards with random effects. For example, some metas before pulling Rag/Maly with Barnes often was the edge between win and lose. And now they release whole new expansion based on Recruit effect, which is quintessention of RNG. And cards which cast random spells... turning game into clown fiesta, like in Yogg times, may be even more.
True but actually those recruit and cast a random spell cards are not that powerfull (maybe in mage).
Generally in the past the most dominat decks had almost no RnG factor involved(besides drawing) . PatronW ,SecretPally,JadeDruid,PirateWarrior and so on.
The bigger issue is that there are more and more cards that generate infinite Value,and that they always have to outpower(wich leads to otk decks) the cards from the previous expansion. Like, OldGods<jades<quest<DKs and so on .Hotform suggested printing less cards and rotating all sets besides classic ofc.Cause even if Raaza rotates out , now we are stuck with those powerdreeped cards from this expansion.
I agree, right now they dont seem too powerful, but who knows which broken combos could emerge, especially in Wild.
Hotform idea is good but not realistic, there will be not enough cards to have non-stale meta. And whole Hearthstone business built on idea of powercreeping, it works, so it will unlikely to change.
RNG is the name of the game in HS since it's release, not sure why people are surprised at more RNG cards. Barnes and recruit are not even that RNG, you build your whole deck around that mechanic to make it as consistent as possible. As far as I know, there are almost no decks that use barnes just to have a 15% chance to highroll. We've had far worse RNG cards like yogg, unstable portal and implosion, recruit is nothing compared to those.
Tempo Rogue - no skill needed - just draw a prince Zoo Warlock - no skill needed - just go face
These two decks require harder decisions than you're giving them credit for. When and how to trade, versus go face, can be a tricky decision. Also Tempo Rogue would not be a top deck if it was entirely dependent on drawing the Prince - there are plenty of decisions that can win the game with sub-optimal draw order. Plus when and how to hold back cards to trigger combos for a later payoff. Zoo does a lot of trading by the way.
I'm a fun of smart play, i love skill based decks I like to survive first part of the game, to draw big hand to have choice, and to make hard and smart choices, I love to know meta, and to play around opponents deck, and to outsmart my opponents
lets look at current meta Aggro/tempo: Tempo Rogue - no skill needed - just draw a prince Zoo Warlock - no skill needed - just go face Evolve Shaman - no skill needed - just draw evolve Aggro Token Druid - no skill needed - just get good start
OTK: Highlander Priest - a bit of skill is needed - just draw raza Secret Mage - no skill needed - just draw combo
Control: nothing playable
[...]
so looks like the best thing i can do is to quit
I don't like this meta as well. But you actually managed to sort all decks in the wrong categories, except for Aggro Druid. The other decks are deck types on their own (Tempo, Zoo). Razakus is a control deck. Secret Mage is a midrange deck, but you might refer to Quest Mage - which as well is a control deck. Yeah, OTK, but still Control decks. Old Patron was also an OTK deck with Frothing Berserker, but it was more of a midrange deck.
Yeah. Might be best to quit instead of whining about a game most people enjoy. Or do the same as me and take a break. But stop the whine. Your ways to fix are incredibly horrible.
1. There will always be cards considered "OP". It's the same with any other CCG or TCG. That's for example why certain TCGs use banlists (similar to the Hall of Fame in HS).
2. Bullshit. The game and all cards are centered around 30 cards and 30 hp. This way you would absolutely demolish balance - and that is quite easy to figure out.
3. Go ahead. It seems like your taste is the problem, not HS. Yeah, there are issues. But most will fix themselves with the upcoming rotation.
There is always something people cry about (this thread!). This is always happening. Imagine: Priest used to be incredibly terrible until MSoG. Before WoG shaman was incredibly horrible - with WoG (and Karazhan) it was tier 1 for almost a year. Never ending story, decks come and go. Metas come and go.
Ever wondered why so many cry babies still play this game?
RNG is the name of the game in HS since it's release, not sure why people are surprised at more RNG cards. Barnes and recruit are not even that RNG, you build your whole deck around that mechanic to make it as consistent as possible. As far as I know, there are almost no decks that use barnes just to have a 15% chance to highroll. We've had far worse RNG cards like yogg, unstable portal and implosion, recruit is nothing compared to those.
I sometimes think the whiners have not even seen those times. This would explain why they consider the current new cards so random in comparison to Yogg or e-sportal
Im having loads of fun since beta and I am excited about the new exp. Sure there are issues, but nothing too heavy. Just relax a little and things will start to feel better for sure ;)
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For me it seems HS has worst meta from all CCGs out there and it's getting worse and worse each patch, if it's even possible.
Next expansion is going to finish remaining class identities off, for example.
Hall of Fame (ignore list): aleathas, Baylith, cendol, DiamondDM13, Dominieq, doomr, glitterprincess, hamtarofr, Heck, Jwigg33, Kaladin, Krewger, Legend_Entomber, libertyprime, Maukiepaukie, PandarenHero, randjob, s2mikey, SchruteBucks, The_Giratina, TheWamts, ticandtac, tictactucroc, tsudecimo, WaffleMonstr
I think your issues are actually about how card games fundamentally work, not just HS.
Card draw RNG decides games in any card game, as well as what matchups you get. Aggro decks are necessary to keep the meta from going too greedy and every game lasting 20 minutes and they're not nearly as brainless as people think. The majority who shit on them haven't ever even tried to play them, to gain a less biased perspective on the whole debate.
There's always going to be cards more powerful than others. The strong cards they printed since old gods have brought some really interesting decks, the game would be boring if we didn't have unique stuff like highlander priest, quest mage, ramp druid, zoolock, dragon otk priest etc. We actually had a tavern brawl where only basic cards and classic commons and rares were allowed. It got stale after 3 games because you couldn't build anything unique, just aggro/tempo, midrange and full control.
Hall of Fame (ignore list): aleathas, Baylith, cendol, DiamondDM13, Dominieq, doomr, glitterprincess, hamtarofr, Heck, Jwigg33, Kaladin, Krewger, Legend_Entomber, libertyprime, Maukiepaukie, PandarenHero, randjob, s2mikey, SchruteBucks, The_Giratina, TheWamts, ticandtac, tictactucroc, tsudecimo, WaffleMonstr
I feel like people who's complaining about the meta is the same ppl that can't build their own decks anyway, and search for something "different" on hearthpwn or copy something of pro players. If u hate the meta build ur own deck to beat it, it has work for me.
Brokenmare,cobalt scalebane,Razakus.
It is not hearthstone anymore, it is cancerstone.
Best quotes:
"Casual is perfectly fine"
"warlock is not overpowered"
"Playing odd paladin just to test it"
Hall of Fame (ignore list): aleathas, Baylith, cendol, DiamondDM13, Dominieq, doomr, glitterprincess, hamtarofr, Heck, Jwigg33, Kaladin, Krewger, Legend_Entomber, libertyprime, Maukiepaukie, PandarenHero, randjob, s2mikey, SchruteBucks, The_Giratina, TheWamts, ticandtac, tictactucroc, tsudecimo, WaffleMonstr
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Hall of Fame (ignore list): aleathas, Baylith, cendol, DiamondDM13, Dominieq, doomr, glitterprincess, hamtarofr, Heck, Jwigg33, Kaladin, Krewger, Legend_Entomber, libertyprime, Maukiepaukie, PandarenHero, randjob, s2mikey, SchruteBucks, The_Giratina, TheWamts, ticandtac, tictactucroc, tsudecimo, WaffleMonstr
RNG is the name of the game in HS since it's release, not sure why people are surprised at more RNG cards. Barnes and recruit are not even that RNG, you build your whole deck around that mechanic to make it as consistent as possible. As far as I know, there are almost no decks that use barnes just to have a 15% chance to highroll. We've had far worse RNG cards like yogg, unstable portal and implosion, recruit is nothing compared to those.
No way, Hearthstone is a joke skill-wise!?!
In other news: water is wet.
Fuck cubelock
These two decks require harder decisions than you're giving them credit for. When and how to trade, versus go face, can be a tricky decision. Also Tempo Rogue would not be a top deck if it was entirely dependent on drawing the Prince - there are plenty of decisions that can win the game with sub-optimal draw order. Plus when and how to hold back cards to trigger combos for a later payoff. Zoo does a lot of trading by the way.
I don't have any issue with the state of the meta or cards (though I won't mind rotation of raza and jade :P).
I just wish it wasn't so expensive.
also Raza P is a combo deck, and take a a ton of skill... also no kele :D though ha ha.
Im having loads of fun since beta and I am excited about the new exp. Sure there are issues, but nothing too heavy. Just relax a little and things will start to feel better for sure ;)