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    posted a message on New Rogue Card - Cutpurse

    I feel like the reason this card doesn't have more than 2 health is because this card already has the potential to get out of hand.

    If it was a 1/4, it would be really hard to remove for most classes aside from mage with Flame Cannon or with some kind of silence.

    If it was a 2/3 (which it should be imo), it wouldn't be that much of a change because it would still die against most weapons/removal on turn 2, but it would be better against aggro. If it lives, it has the same effect as Darnassus Aspirant, but you don't lose mana and can use it whenever you want.

    This card is fine how it is, but would be much better as a 2/3.

    Posted in: Card Discussion
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    posted a message on New Rogue Card - Cutpurse

    The wording on this makes me wonder: Would you still get the coin even if you attacked their hero but didn't actually damage to it?

    So in the case of Explosive Trap, Misdirection, Freezing Trap and Vaporize, they all trigger off something simply attacking, but the attacks aren't guaranteed to hit the hero. The wording is the same with this card. 

    Even if you would get the coin, it's not as good as if the text read " whenever this minion deals damage to the enemy hero", but at least this way it'll work against some secrets.

    Posted in: Card Discussion
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    posted a message on New Rogue Card - Cutpurse

    The main problem I see with this card is that if it isn't played within the first few turns, it's probably not going to get any value. If you're playing a mid to late-game rouge, you will surely have better things to play on turns 4 and up. If you're playing tempo, you really don't need much mana past turn 4, since the main idea is to get ahead on the board and stay ahead. It just seems like there will be better things to play.

    This guy has to live until your next turn and there cannot be any taunt to get the effect off of it. It seems too situational to work in a class that doesn't have the best early game minions.

    But who knows. Maybe there will be a deck that utilizes this on turn 2, then turn 3, attack face and coin out a Master Of Disguise. That would be the dream. :) Hopefully this will be a card to bring some inspiration to the rouge players and get some fresh decks into the game. Only time will tell.

     

    Posted in: Card Discussion
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    posted a message on New Card - Shadopan Cavalry

    In terms of constructed, there's no way to tell if this card is going to find a home at this point. We will just have to wait and see.

    Though in arena, I'd say this is a going to be a top rouge card. 3/7 stats is essentially like Druid of the Claw worth of stats for the same mana cost, but has the potential to outclass basically every other 5 drop. And since high health on minions is valued pretty high in arena, this card will either 2 for 1 or force out hard removal right away. Not to mention it doesn't die to Fireball without the use of the hero power.

    All in all, I'm really happy about this card. Most of the Rouge minions are either terrible stat wise or far too situational. It's nice that they added a Rouge creature that isn't terrible if you don't combo it. 

    Posted in: Card Discussion
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