Yes, you read it right. Aggro/Tempo Priest is finally viable. I'm RenoJackson, a legend player from Australia, playing in the Asian server. I played this deck from rank 15 to 3 to prove that it's viable before posting it up here.
The idea is to snowball using cards like Lightwarden and Holy Champion, by cheap healing spells and heal-able targets: Circle of Healing, Light of the Naaru, Injured Blademaster and Injured Kvaldir. If they survive the onslaught, they will likely run out of removals, finish them off with a random Dr. Boom or Ragnaros.
The deck is weak against midrange deck with strong curves like Dragon Warrior and deck with too many board clears at ever single turn like Renolock, but should do fine against the rest. But idk, the Wild meta is kinda hectic.
Try it before you guys bash me, it actually work if you can snowball it. Not the omg break the meta kinda deck but it's like Beast Druid, get the board and you can win from there.
My general guide:
Against Control: -1 Acidic Swamp Ooze; +1 Leeroy Jenkins or +1 Mind Blast,
Sometimes it's best to save multiple one drops and drop them all on one turn to take advantage of the synergy. If you desperately need to buff up your minions or summon a Lightwarden using Naaru, HEAL THEIR FACE.
It's best buffing Velen on Deathlord. Avoid playing Deathlord against a Priest unless you know he doesn't hold Pain.
Cleric + Young Priestess (they won't be able to clear a 1/4 Cleric)
Lightwarden/Holy Champion/Shadowboxer + Mass Heal effect (Circle/Holy Nova/Darkscale Healer)
Turn 4: Injured Blademaster + Light of the Naaru (1 4/6 + 1 1/2 with the ability to snowball)
Yes, you read it right. Aggro/Tempo Priest is finally viable. I'm RenoJackson, a legend player from Australia, playing in the Asian server. I played this deck from rank 15 to 3 to prove that it's viable before posting it up here.
The idea is to snowball using cards like Lightwarden and Holy Champion, by cheap healing spells and heal-able targets: Circle of Healing, Light of the Naaru, Injured Blademaster and Injured Kvaldir. If they survive the onslaught, they will likely run out of removals, finish them off with a random Dr. Boom or Ragnaros.
The deck is weak against midrange deck with strong curves like Dragon Warrior and deck with too many board clears at ever single turn like Renolock, but should do fine against the rest. But idk, the Wild meta is kinda hectic.
Try it before you guys bash me, it actually work if you can snowball it. Not the omg break the meta kinda deck but it's like Beast Druid, get the board and you can win from there.
My general guide:
Against Control: -1 Acidic Swamp Ooze; +1 Leeroy Jenkins or +1 Mind Blast,
Against Aggro: -1 Ragnaros, +1 Darkscale Healer
Combos: Turn 2/turn 1 coin: Cleric + Injured Kvaldir + Circle
Cleric + Circle for mass draw
Sometimes it's best to save multiple one drops and drop them all on one turn to take advantage of the synergy. If you desperately need to buff up your minions or summon a Lightwarden using Naaru, HEAL THEIR FACE.
It's best buffing Velen on Deathlord. Avoid playing Deathlord against a Priest unless you know he doesn't hold Pain.
Cleric + Young Priestess (they won't be able to clear a 1/4 Cleric)
Lightwarden/Holy Champion/Shadowboxer + Mass Heal effect (Circle/Holy Nova/Darkscale Healer)
Turn 4: Injured Blademaster + Light of the Naaru (1 4/6 + 1 1/2 with the ability to snowball)
Turn 3: Blademaster + Circle
RenoJackson#11673
You can throw one Deathlord away if you feel the deathrattle is too pesky.
RenoJackson#11673