I was just in a control warrior vs. control/bomb warrior matchup. He got a MechaThun from a random mech generator. He saved it til he was all out of cards and threw it onto the board thinking he had just won the match.
I had a spellbreaker. He ragequit.
One spellbreaker is really nice to run. Can save you in situations like this or if you happen to face that Druid minion that keeps coming back to life. Can help a bit vs. those stupid Pally minions that keep coming back as well (although you really need 2x to seal the deal, but 1 at least gives you a fighting chance at racing, not a good chance, but a chance)
So, my point is, don't drop the spellbreaker for tempo when facing warrior. You might need it to win the match.
I was just in a control warrior vs. control/bomb warrior matchup. He got a MechaThun from a random mech generator. He saved it til he was all out of cards and threw it onto the board thinking he had just won the match.
I had a spellbreaker. He ragequit.
One spellbreaker is really nice to run. Can save you in situations like this or if you happen to face that Druid minion that keeps coming back to life. Can help a bit vs. those stupid Pally minions that keep coming back as well (although you really need 2x to seal the deal, but 1 at least gives you a fighting chance at racing, not a good chance, but a chance)
So, my point is, don't drop the spellbreaker for tempo when facing warrior. You might need it to win the match.
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