I have seen three times today alone that quest rogue get crystal core by turn four, while every other class takes significantly longer to complete their quests. Is this balanced or even meant to be balanced? I am curious what others think.
From my perspective there is nothing that compares really, I mean you CAN technically ruin their plans, but it requires a deck to be built for that specifically it seems.
From playing against and with a quest rogue deck I can say that it is easy to complete......sometimes. when the deck hits, it hits hard and fast which for the opponent can seem really unfair, when you don't get the cards you need......the deck can be really useless and you sit there dying slowly.
Rollback Post to RevisionRollBack
When life gives you lemons, trade'em for limes and get some Coronas!
No it is not too fast, other quests require you do things each turn, but that they be specific things, rogue quest requires you to undo any progress you make each turn. It is a quest that is antitempo, so getting it done quick allows you to make up for tempo loss. In other news, I have seen three quest rogues total the last week. How you saw three of a 25% chance baffles me unless you are below rank 15. In that case, yeah just play anything that is not greed control. Every deck that wins by turn 11 has at least a fifty fifty shot at it.
Rollback Post to RevisionRollBack
Just fill your deck with one drops, that is creative deck design, right?
I have seen three times today alone that quest rogue get crystal core by turn four, while every other class takes significantly longer to complete their quests. Is this balanced or even meant to be balanced? I am curious what others think.
From my perspective there is nothing that compares really, I mean you CAN technically ruin their plans, but it requires a deck to be built for that specifically it seems.
If I am wrong can someone give me some tips?
From playing against and with a quest rogue deck I can say that it is easy to complete......sometimes. when the deck hits, it hits hard and fast which for the opponent can seem really unfair, when you don't get the cards you need......the deck can be really useless and you sit there dying slowly.
When life gives you lemons, trade'em for limes and get some Coronas!
Everytime I face a Quest Rogue or Jade Druid I want to rage quit or burn rope.
No it is not too fast, other quests require you do things each turn, but that they be specific things, rogue quest requires you to undo any progress you make each turn. It is a quest that is antitempo, so getting it done quick allows you to make up for tempo loss. In other news, I have seen three quest rogues total the last week. How you saw three of a 25% chance baffles me unless you are below rank 15. In that case, yeah just play anything that is not greed control. Every deck that wins by turn 11 has at least a fifty fifty shot at it.
Just fill your deck with one drops, that is creative deck design, right?
http://www.hearthpwn.com/forums/hearthstone-general/card-discussion/190922-the-rogue-quest-the-caverns-below-is-op-nerf-it
http://www.hearthpwn.com/forums/hearthstone-general/standard-format/190533-quest-rogue-counter