I have seen three times today alone that quest rogue get crystal core by turn four, while every other class takes significantly longer to complete their quests. Is this balanced or even meant to be balanced? I am curious what others think.
From my perspective there is nothing that compares really, I mean you CAN technically ruin their plans, but it requires a deck to be built for that specifically it seems.
I love Quest Mage even though it does lose a bunch and that's just the thing to remember: even though this person beat you one time, there is a solid chance he lost a few games prior. I know it doesn't help but at least it's something.
I literally did everything I could to win faster. He never actually used an ice block. I unfortunately lost my main army to freeze/doomsayer because out of 10 turns I didn't draw either hexes. Really bad match for me overall.
So he spent the entire battle just delaying till he had exactly 2 sorcerer's apprentice's, 2 molten reflections, and archmage antonidas... then used a the sorcerer's, copied them, played the archmage, used one free spell and then had an infinite supply of free fireballs.
Whats worse is I had just barely left him with one hp after a bloodlust attack and he was out of cards completely in his deck. Literally the only shenanigans possible that could have saved him... just wow.
This card is a very powerful card, especially in control decks. With proper control you can have 3-4 minions out by turn 5, and then bloodlust for 9-12 damage.
Why do NONE of the top tier decks for shaman use bloodlust? I find it easily kills opponents with the surprise damage.
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Use another lightning storm, it is what I do. You could also us a second devolve/tar creeper.
Honestly depends on your preference.
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I have seen three times today alone that quest rogue get crystal core by turn four, while every other class takes significantly longer to complete their quests. Is this balanced or even meant to be balanced? I am curious what others think.
From my perspective there is nothing that compares really, I mean you CAN technically ruin their plans, but it requires a deck to be built for that specifically it seems.
If I am wrong can someone give me some tips?
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I literally did everything I could to win faster. He never actually used an ice block. I unfortunately lost my main army to freeze/doomsayer because out of 10 turns I didn't draw either hexes. Really bad match for me overall.
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So he spent the entire battle just delaying till he had exactly 2 sorcerer's apprentice's, 2 molten reflections, and archmage antonidas... then used a the sorcerer's, copied them, played the archmage, used one free spell and then had an infinite supply of free fireballs.
Whats worse is I had just barely left him with one hp after a bloodlust attack and he was out of cards completely in his deck. Literally the only shenanigans possible that could have saved him... just wow.
I "had" 27 hp left.
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This card is a very powerful card, especially in control decks. With proper control you can have 3-4 minions out by turn 5, and then bloodlust for 9-12 damage.
Why do NONE of the top tier decks for shaman use bloodlust? I find it easily kills opponents with the surprise damage.