I don't like to hurl insults or demean anyone but I am genuinely surprised that not only did you pick just one Rogue card to nerf but also that it was Swordfish.
Swordfish just seems mild in comparison to how high-roll these other cards can be.
You’re right for standard, in wild swordfish might be the consistently most powerful Rouge card since it’s release. I wouldn’t nerf it because it checks on some decks, but I understand why someone would com up with that idea. Miracle needs a nerf for sure, the parrot too(6 mana + recast). The people claiming vargoth or the new mage legendaries could replace it don’t understand quest mage: it only works because you can cast the reward and recast it the next turn with parrot, both vargoth and the new elemental don’t allow you to do that and also don’t allow you to go close to infinite since they dont repeat time warp after a bounce (you didn’t cast it the turn you can bounce them). That’s why neither of those two cards are run. The 9 mana guy is too expensive for starting the combo (you can start only at turn 8) and is a 1 off.
Why would it need to be infinite turns anyways? They just need those two extra turns to kill you, something not only feasible, but stupid easy to do. I bet the 4 Giants composition is still perfectly viable nowadays.
The giants vargoth version is way too slow nowadays sorry. You don’t need the infinite turns, you need an early combo, which is not feasible without parrot because you don’t have to play it the same turn as the reward which makes a big difference to vargoth. Otk on 9 in wild that is more susceptible to tech is not viable nowadays when you play a deck that’s bad against aggro
I don't like to hurl insults or demean anyone but I am genuinely surprised that not only did you pick just one Rogue card to nerf but also that it was Swordfish.
Swordfish just seems mild in comparison to how high-roll these other cards can be.
You’re right for standard, in wild swordfish might be the consistently most powerful Rouge card since it’s release. I wouldn’t nerf it because it checks on some decks, but I understand why someone would com up with that idea. Miracle needs a nerf for sure, the parrot too(6 mana + recast). The people claiming vargoth or the new mage legendaries could replace it don’t understand quest mage: it only works because you can cast the reward and recast it the next turn with parrot, both vargoth and the new elemental don’t allow you to do that and also don’t allow you to go close to infinite since they dont repeat time warp after a bounce (you didn’t cast it the turn you can bounce them). That’s why neither of those two cards are run. The 9 mana guy is too expensive for starting the combo (you can start only at turn 8) and is a 1 off.
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The giants vargoth version is way too slow nowadays sorry. You don’t need the infinite turns, you need an early combo, which is not feasible without parrot because you don’t have to play it the same turn as the reward which makes a big difference to vargoth. Otk on 9 in wild that is more susceptible to tech is not viable nowadays when you play a deck that’s bad against aggro
You’re right for standard, in wild swordfish might be the consistently most powerful Rouge card since it’s release. I wouldn’t nerf it because it checks on some decks, but I understand why someone would com up with that idea. Miracle needs a nerf for sure, the parrot too(6 mana + recast). The people claiming vargoth or the new mage legendaries could replace it don’t understand quest mage: it only works because you can cast the reward and recast it the next turn with parrot, both vargoth and the new elemental don’t allow you to do that and also don’t allow you to go close to infinite since they dont repeat time warp after a bounce (you didn’t cast it the turn you can bounce them). That’s why neither of those two cards are run. The 9 mana guy is too expensive for starting the combo (you can start only at turn 8) and is a 1 off.