Quest priest is a control deck, rarely do they win by playing shard, the quest is in there for the tracking effect, with 40 health and many ways of healing, against demon hunter they win by turn 7 if they can get Lightshower's or Blackwater Behemeth, don't say the earliest they can win is turn 10
Rarely do they win at all.
Jokes apart, I agree that the Shard shouldn't be your main focus unless you're playing against a very greedy deck or an OTK (in which case you may try to kill them before they OTK you, but this rarely happens in my experience). If you play it as a Control, though, what is even unfair about it? Pointing out the fastest you could win *with the Shard* is not an irrelevant comment, because closing a game by simply stabilizing with big taunts and/or heal is not something we should be afraid of, barring some very peculiar cases.
More like one and a half since you don't also get twice the attacks and an extra card but yeah, still not totally fair.
The biggest problem is not even the insane amount of ramp though, because a traditional problem of ramp (which is also true in HS when you go heavy with stuff like Innervate Innervate Nourish) is that you end up trading cards for mana and not having things to play left in your hand. But Druid also has some of the most efficient draw tools for some reason, and well at that point there's not really much you can do about them apart from going under it, which is what the Shaman matchup proves. You are fighting an enemy with more mana than you (even 15+ Mana before 8th turn), a constantly full hand, and space left in the deck for enough big threats to get away with the game. At least they can't go infinite in current meta and are still limited by the 30/40 cards deck-size just like other classes are (with most of them being tutors/draw/ramp so there's that).
All of this said, aggro decks are still strong against different Druid builds than Prestor Druid, and hard control decks can still have a chance if we're talking about stuff with an "I win" button like Quest Priest (again, maybe not against some of the Prestor highrolls) which still lets me think there's a healthy space for Guff Druids when some of the most insane control payoffs are left to other classes like Priest or Warrior and Druid is bound to claim its games with just beefy threats and the occasional special effect like Onyxia. Beefy threats are only that much in a deck especially when half of your cards is draw/ramp, and a single Brawl or Whirpool or similar card can get rid of 20+ Mana worth of minions anyway.
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Rarely do they win at all.
Jokes apart, I agree that the Shard shouldn't be your main focus unless you're playing against a very greedy deck or an OTK (in which case you may try to kill them before they OTK you, but this rarely happens in my experience). If you play it as a Control, though, what is even unfair about it? Pointing out the fastest you could win *with the Shard* is not an irrelevant comment, because closing a game by simply stabilizing with big taunts and/or heal is not something we should be afraid of, barring some very peculiar cases.
More like one and a half since you don't also get twice the attacks and an extra card but yeah, still not totally fair.
The biggest problem is not even the insane amount of ramp though, because a traditional problem of ramp (which is also true in HS when you go heavy with stuff like Innervate Innervate Nourish) is that you end up trading cards for mana and not having things to play left in your hand. But Druid also has some of the most efficient draw tools for some reason, and well at that point there's not really much you can do about them apart from going under it, which is what the Shaman matchup proves. You are fighting an enemy with more mana than you (even 15+ Mana before 8th turn), a constantly full hand, and space left in the deck for enough big threats to get away with the game. At least they can't go infinite in current meta and are still limited by the 30/40 cards deck-size just like other classes are (with most of them being tutors/draw/ramp so there's that).
All of this said, aggro decks are still strong against different Druid builds than Prestor Druid, and hard control decks can still have a chance if we're talking about stuff with an "I win" button like Quest Priest (again, maybe not against some of the Prestor highrolls) which still lets me think there's a healthy space for Guff Druids when some of the most insane control payoffs are left to other classes like Priest or Warrior and Druid is bound to claim its games with just beefy threats and the occasional special effect like Onyxia. Beefy threats are only that much in a deck especially when half of your cards is draw/ramp, and a single Brawl or Whirpool or similar card can get rid of 20+ Mana worth of minions anyway.