I dont think Smite is a problem, its more so changing the Juggernaut and Nellie to only summon/discover pirates that cost (5) or less. This way Hooktusk and Smite cant be generated.
I got no problem if they hard run smite, especially in 1200 legend where I treat them as free wins. Its a problem in the gold plat areas but people should understand that they make up the majority of the playerbase and their opinions might not match with ours (aka high legend players) but the game is designed for everyone. So we dont need any toxicity (Ive done it as well in the past).
Let me know what yall think about my change; removes the highroll without nerfing smite.
If you put lady prestor in your quest hunter deck, to kill me with a coldara drake, I'll have to give you some credit for the effort,
but why. why didnt you said that previous expansion or why didnt i though of this previous expansion. mannnnnnnnnnnnnnnnnnnnnnnnnnnnnnn , we would have rock n rolled standard :D tracking > drake oh yeah
Design wise I think that pirate warrior has too much high-roll potential and for that it seems like the team is nerfing the decks consistency for the second time, which I'm rather sceptic towards. At this point I think that smite is a fine card in itself, but a bad card to have in the generation pool. I don't think that nelly should be a dice roll for smite and I don't think that raid the docks should be nerfed, just to postpone an "undeserved" win. I would rather have set Nelly and Juggernaut to generate cards that cost 5 or less.
It's not that I don't like rng. I love epic lucky moments, but with these two cards it feels kind of dumb. If you put lady prestor in your quest hunter deck, to kill me with a coldara drake, I'll have to give you some credit for the effort, but pirate warrior makes it feel like Yatzy, which isn't the worst game but...
Otherwise I think it's cool that pirates have gotten a more midrange profile with some solid value and I don't mind if people use Nelly to have some juice for the smite that they kept in their hand. Charge encourages taunts, which ultimately makes the game more board based.
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Rarran and I agree! https://www.youtube.com/watch?v=eNtEdmivkdU&t=324s&ab_channel=Rarran
<3
It felt pretty darn good I can tell :)
Design wise I think that pirate warrior has too much high-roll potential and for that it seems like the team is nerfing the decks consistency for the second time, which I'm rather sceptic towards. At this point I think that smite is a fine card in itself, but a bad card to have in the generation pool. I don't think that nelly should be a dice roll for smite and I don't think that raid the docks should be nerfed, just to postpone an "undeserved" win. I would rather have set Nelly and Juggernaut to generate cards that cost 5 or less.
It's not that I don't like rng. I love epic lucky moments, but with these two cards it feels kind of dumb. If you put lady prestor in your quest hunter deck, to kill me with a coldara drake, I'll have to give you some credit for the effort, but pirate warrior makes it feel like Yatzy, which isn't the worst game but...
Otherwise I think it's cool that pirates have gotten a more midrange profile with some solid value and I don't mind if people use Nelly to have some juice for the smite that they kept in their hand. Charge encourages taunts, which ultimately makes the game more board based.