Maybe this is a salt thread but i wanna know your opinion.
The hig winrate of quest warrior, the absurd amouts of vale that an "aggro" deck can generate..
The problem of that autopilot deck is the quest or the charge mechanic combined with the new colosal, that can hit u on the face with + than 15 dmg easily.
Smite is fine. Every deck should have high moments and Smite/Nellie are perfectly acceptable cases of this, just like other decks have hero cards and legendaries of their own. Warrior doesn't run a lot of draw so it's not like they get Smite or Nellie every game, and Nellie is countered by silence which every deck runs at this point.
And Quest Warrior does not have a high winrate at high ranks, it's like a tier 3/4 deck at that point. In other words it's really good against bad decks, and really bad against good decks. Plus it's getting nerfed tomorrow.
According to Vicious Syndicate meta report Quest Warrior is the third best deck at top 1k legend (and 2nd best deck at all legend and Diamond) so it's absolute rubbish to call it a tier 3/4 deck at any level.
It is overtuned and that is because Mr Smite gives it's unnecessary and unneeded reach. Having such a huge amount of reliable Charge damage is bad for the game, there was a reason they stopped printing Charge cards and removed old ones from Standard.
According to Vocious Syndicate Meta Reaper Podcast (that came out 3 days after the report) Quest Warrior is tier 3 and falling at top 1k legend and the report's ranking is inflated by its high WR on the first 2 days of the expansion when everyone (incl. people at high legend) was fooling around with unoptimized decks while PW was figured out already at day 1. They even say so in the report: Speaking of decks that are in freefall, let’s talk about Quest Warrior. This deck was an absolute menace on day 1 of the expansion, displaying a win rate of around 60% throughout ladder. However, a crash in its performance has begun to accelerate at higher levels to the point it might eventually sink into Tier 4 at top legend. At competitive play, Quest Warrior might be unplayable
Exactly im a casual player, i usually end the seasons between d5 and low Legend and the charge mechanic (not the deck itself) is taking all the fun of my games against pirate Warriors. I cant play arround 20 dmg from hand,thats why Leroy was removed, and then drop this. No sense to me.
Design wise I think that pirate warrior has too much high-roll potential and for that it seems like the team is nerfing the decks consistency for the second time, which I'm rather sceptic towards. At this point I think that smite is a fine card in itself, but a bad card to have in the generation pool. I don't think that nelly should be a dice roll for smite and I don't think that raid the docks should be nerfed, just to postpone an "undeserved" win. I would rather have set Nelly and Juggernaut to generate cards that cost 5 or less.
It's not that I don't like rng. I love epic lucky moments, but with these two cards it feels kind of dumb. If you put lady prestor in your quest hunter deck, to kill me with a coldara drake, I'll have to give you some credit for the effort, but pirate warrior makes it feel like Yatzy, which isn't the worst game but...
Otherwise I think it's cool that pirates have gotten a more midrange profile with some solid value and I don't mind if people use Nelly to have some juice for the smite that they kept in their hand. Charge encourages taunts, which ultimately makes the game more board based.
If you put lady prestor in your quest hunter deck, to kill me with a coldara drake, I'll have to give you some credit for the effort,
but why. why didnt you said that previous expansion or why didnt i though of this previous expansion. mannnnnnnnnnnnnnnnnnnnnnnnnnnnnnn , we would have rock n rolled standard :D tracking > drake oh yeah
I pick legend with pirate warrior before Mr. Smite. The deck was good enough without this. Now, we have 1 smite and 4 cards to discover him (2 amalgam, 1 Nell and 1 Quest) and a million of cheap pirates. Smite should be only charge or rush to all pirates.
If you put lady prestor in your quest hunter deck, to kill me with a coldara drake, I'll have to give you some credit for the effort,
but why. why didnt you said that previous expansion or why didnt i though of this previous expansion. mannnnnnnnnnnnnnnnnnnnnnnnnnnnnnn , we would have rock n rolled standard :D tracking > drake oh yeah
I dont think Smite is a problem, its more so changing the Juggernaut and Nellie to only summon/discover pirates that cost (5) or less. This way Hooktusk and Smite cant be generated.
I got no problem if they hard run smite, especially in 1200 legend where I treat them as free wins. Its a problem in the gold plat areas but people should understand that they make up the majority of the playerbase and their opinions might not match with ours (aka high legend players) but the game is designed for everyone. So we dont need any toxicity (Ive done it as well in the past).
Let me know what yall think about my change; removes the highroll without nerfing smite.
I dont think Smite is a problem, its more so changing the Juggernaut and Nellie to only summon/discover pirates that cost (5) or less. This way Hooktusk and Smite cant be generated.
I got no problem if they hard run smite, especially in 1200 legend where I treat them as free wins. Its a problem in the gold plat areas but people should understand that they make up the majority of the playerbase and their opinions might not match with ours (aka high legend players) but the game is designed for everyone. So we dont need any toxicity (Ive done it as well in the past).
Let me know what yall think about my change; removes the highroll without nerfing smite.
I actually think there are multiple issues right now and I honestly sort of feel the keyword charge is not the main issue (although I would concede that it has and will always cause problems in a game where you cant really interact on your opponents turn.
The problem (as I see it) is that the Mr Smite gives charge to himself (and all other pirates), is very easy to discover due to limited discover pools (i.e. you face multiple Mr Smites) and enables burst damage from hand for little set up. Combine that with the random nature of the weapon/pirate from the Juggernaut and it all ends up feeling a bit unfair.
Right now the simple solution would be to remove Mr Smites pirate tag (not very thematically correct though). It would basically make him useless outside pirate decks though...
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Maybe this is a salt thread but i wanna know your opinion.
The hig winrate of quest warrior, the absurd amouts of vale that an "aggro" deck can generate..
The problem of that autopilot deck is the quest or the charge mechanic combined with the new colosal, that can hit u on the face with + than 15 dmg easily.
Maybe if mr smite give the pirates Rush, or idk.
Thougths?
Smite is fine. Every deck should have high moments and Smite/Nellie are perfectly acceptable cases of this, just like other decks have hero cards and legendaries of their own. Warrior doesn't run a lot of draw so it's not like they get Smite or Nellie every game, and Nellie is countered by silence which every deck runs at this point.
And Quest Warrior does not have a high winrate at high ranks, it's like a tier 3/4 deck at that point. In other words it's really good against bad decks, and really bad against good decks. Plus it's getting nerfed tomorrow.
According to Vicious Syndicate meta report Quest Warrior is the third best deck at top 1k legend (and 2nd best deck at all legend and Diamond) so it's absolute rubbish to call it a tier 3/4 deck at any level.
It is overtuned and that is because Mr Smite gives it's unnecessary and unneeded reach. Having such a huge amount of reliable Charge damage is bad for the game, there was a reason they stopped printing Charge cards and removed old ones from Standard.
According to Vocious Syndicate Meta Reaper Podcast (that came out 3 days after the report) Quest Warrior is tier 3 and falling at top 1k legend and the report's ranking is inflated by its high WR on the first 2 days of the expansion when everyone (incl. people at high legend) was fooling around with unoptimized decks while PW was figured out already at day 1. They even say so in the report:
Speaking of decks that are in freefall, let’s talk about Quest Warrior. This deck was an absolute menace on day 1 of the expansion, displaying a win rate of around 60% throughout ladder. However, a crash in its performance has begun to accelerate at higher levels to the point it might eventually sink into Tier 4 at top legend. At competitive play, Quest Warrior might be unplayable
Overall Performance and high legend are two different worlds.
High legend has a different meta usually, so a Deck that fails up there may still be problematic in general.
Exactly im a casual player, i usually end the seasons between d5 and low Legend and the charge mechanic (not the deck itself) is taking all the fun of my games against pirate Warriors. I cant play arround 20 dmg from hand,thats why Leroy was removed, and then drop this. No sense to me.
Design wise I think that pirate warrior has too much high-roll potential and for that it seems like the team is nerfing the decks consistency for the second time, which I'm rather sceptic towards. At this point I think that smite is a fine card in itself, but a bad card to have in the generation pool. I don't think that nelly should be a dice roll for smite and I don't think that raid the docks should be nerfed, just to postpone an "undeserved" win. I would rather have set Nelly and Juggernaut to generate cards that cost 5 or less.
It's not that I don't like rng. I love epic lucky moments, but with these two cards it feels kind of dumb. If you put lady prestor in your quest hunter deck, to kill me with a coldara drake, I'll have to give you some credit for the effort, but pirate warrior makes it feel like Yatzy, which isn't the worst game but...
Otherwise I think it's cool that pirates have gotten a more midrange profile with some solid value and I don't mind if people use Nelly to have some juice for the smite that they kept in their hand. Charge encourages taunts, which ultimately makes the game more board based.
but why. why didnt you said that previous expansion or why didnt i though of this previous expansion. mannnnnnnnnnnnnnnnnnnnnnnnnnnnnnn , we would have rock n rolled standard :D tracking > drake oh yeah
"Woow..."
I pick legend with pirate warrior before Mr. Smite. The deck was good enough without this. Now, we have 1 smite and 4 cards to discover him (2 amalgam, 1 Nell and 1 Quest) and a million of cheap pirates. Smite should be only charge or rush to all pirates.
It felt pretty darn good I can tell :)
i hate you xD
"Woow..."
<3
I dont think Smite is a problem, its more so changing the Juggernaut and Nellie to only summon/discover pirates that cost (5) or less. This way Hooktusk and Smite cant be generated.
I got no problem if they hard run smite, especially in 1200 legend where I treat them as free wins. Its a problem in the gold plat areas but people should understand that they make up the majority of the playerbase and their opinions might not match with ours (aka high legend players) but the game is designed for everyone. So we dont need any toxicity (Ive done it as well in the past).
Let me know what yall think about my change; removes the highroll without nerfing smite.
:)
https://hsreplay.net/replay/27u2NJTZZJgToJ6k6n5BTM
Rarran and I agree! https://www.youtube.com/watch?v=eNtEdmivkdU&t=324s&ab_channel=Rarran
This video is made for you, SirJohn13 https://youtu.be/4NVEonld-Tk
I actually think there are multiple issues right now and I honestly sort of feel the keyword charge is not the main issue (although I would concede that it has and will always cause problems in a game where you cant really interact on your opponents turn.
The problem (as I see it) is that the Mr Smite gives charge to himself (and all other pirates), is very easy to discover due to limited discover pools (i.e. you face multiple Mr Smites) and enables burst damage from hand for little set up. Combine that with the random nature of the weapon/pirate from the Juggernaut and it all ends up feeling a bit unfair.
Right now the simple solution would be to remove Mr Smites pirate tag (not very thematically correct though). It would basically make him useless outside pirate decks though...