The beast comp (if you already have them and you are grinding to upgrade and not to craft Mukla) + Anacondra is more or less guaranteed to at some point offer you the treasure where you auto-kill anything summoned during a battle. Makes the final boss a walk in the park
Have you seen hunting party treasure work lately? I ask because I've seen it fail multiple times on different bosses - just doesn't proc when stuff is summoned. I presume it was either bugged with the pirate addition or the "fix" to Diablo (which is kind of fixed, but bug can still happen - it's the treasure that deals 9 damage that bugs. As it now only bugs when you kill Rend with fire, and doesn't actually impact the adds, simply wasting a lot of time, it's kinda fixed so it doesn't cheese the boss).
Nature is good, but I think time spending doing heroic for this boss, is rather be spend faster and easily on normal mode. I personally occasionally farmed Mukla coins while were farming Myst. Stranger
That really depends on which coins you're after. If you're after Mukla coins, the rough data from normal - what little I have, since it was primarily enough to see the different rates for leg coins - aligns with a similarish 30% per bundle on H and N, so your only advantage is bigger bundles on HC. Probably quicker on N in terms of coins/hour.
Now, if you're looking for Gul'dan coins, you're looking at a notably worse percentage chance per bundle - approximately half of the HC rate when on Normal, on top of different bundle size. Notably better to do HC for those.
i run malfurion brukan + guff as main dmg but you can also put in anacondra as a party member - she has a treasure to straight up kill the summoned minions
Have you seen Hunting party work lately? It's not actually been working for me lately (and yes, the merc with the treasure is on the field) for Domo and Rend, across multiple mercs. I agree that Malf/Bru/Guff should work fine, though - ploughs through all but three or so HC bosses.
First thing to be wary of is that hunting party is bugged - so any strats using it are not going to work. Never seen it proc on Rend's dragons or on Rag, so presuming it was broken with the patch that added pirates. Probably a dangerous route to take anyway, with the X damage per dead treant, though I did have it on a few of my runs of Ancient where it worked.
Looks like I had a quasi nature team without Malf for some reason, so not as effective as it should have been. Guff/Bru, bolt adds to gain spellpower to nuke boss with? With Malf's passive healing it should be reaosnable to survive. Did 12 runs of it on HC, so not a huge chunk - maybe Malf was in and just didn't get his coins dropping. I do remember using Malf, I'm pretty sure, but was early in my WS runs. The adds will smack you and suicide to get the boss' huge damage, so clear them slowly and build up your nature dam.
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Have you seen hunting party treasure work lately? I ask because I've seen it fail multiple times on different bosses - just doesn't proc when stuff is summoned. I presume it was either bugged with the pirate addition or the "fix" to Diablo (which is kind of fixed, but bug can still happen - it's the treasure that deals 9 damage that bugs. As it now only bugs when you kill Rend with fire, and doesn't actually impact the adds, simply wasting a lot of time, it's kinda fixed so it doesn't cheese the boss).
That really depends on which coins you're after. If you're after Mukla coins, the rough data from normal - what little I have, since it was primarily enough to see the different rates for leg coins - aligns with a similarish 30% per bundle on H and N, so your only advantage is bigger bundles on HC. Probably quicker on N in terms of coins/hour.
Now, if you're looking for Gul'dan coins, you're looking at a notably worse percentage chance per bundle - approximately half of the HC rate when on Normal, on top of different bundle size. Notably better to do HC for those.
Have you seen Hunting party work lately? It's not actually been working for me lately (and yes, the merc with the treasure is on the field) for Domo and Rend, across multiple mercs. I agree that Malf/Bru/Guff should work fine, though - ploughs through all but three or so HC bosses.
First thing to be wary of is that hunting party is bugged - so any strats using it are not going to work. Never seen it proc on Rend's dragons or on Rag, so presuming it was broken with the patch that added pirates. Probably a dangerous route to take anyway, with the X damage per dead treant, though I did have it on a few of my runs of Ancient where it worked.
Looks like I had a quasi nature team without Malf for some reason, so not as effective as it should have been. Guff/Bru, bolt adds to gain spellpower to nuke boss with? With Malf's passive healing it should be reaosnable to survive. Did 12 runs of it on HC, so not a huge chunk - maybe Malf was in and just didn't get his coins dropping. I do remember using Malf, I'm pretty sure, but was early in my WS runs. The adds will smack you and suicide to get the boss' huge damage, so clear them slowly and build up your nature dam.