This elemental board was kind of silly, but also a little bit frustrating as I probably refreshed ~50 times once my ellies were juiced to 50/50+ and only found one Crackling Cyclone the whole time. Seems almost statistically impossible. And to add insult to injury, it ended up getting tripled from my "add two random elementals to your hand" quest reward so it wasn't even worth keeping.
But I guess that's kind of nitpicking when you've got nearly 3,000 stats on board.
By far the most broken interaction in BGs currently is playing Tickatus via Sir Finley. If you get your hands on a Brann before you get the last 2 Finley buddies what happens is:
The first Finley buddy gives you 2 Tickatus buddies
You play the first Tickatus buddy and discover 2 late game treasures
You play the 2nd Finley buddy and get 2 more Tickatus buddies, thus tripling it up
You play the golden Tickatus buddy and get 4 more late game treasures for a total of 6 treasures + a free tier5/6 minion from playing a golden
Now if somehow you manage to get a golden Brann before you do all that then you do all of the above on steroids
Attached is my final comp. In my hand I had 5 random 6-drops, 2 Argent Braggarts and a spell to refresh my gold that I never got to
Nice. Haven't tried that yet, but buddies have made Brann absolutely insane again. I found an early one with Galakrond the other day and it was just T6 minions galore midway through the game. And the size of the minions you can make with +stat effects like Gallywix or Patches is nuts. Fun with Yogg, too, spinnin' that wheel.
This one was nice. Master of Realities is a pretty insane card given all of the scaling methods Elementals have, but I'd never juiced it up quite like this: Hooktusk + Brann (golden) + Amalgadons. Every single battlecry scales it a minimum of +6/+6 (not to mention the stats your Amalgams gain), and Menagerie Mug/Jug can really put in some work. Throw in the Hooktusk hero power to fish for more battlecries (or elementals at the very least for free refresh), and that boy got big in a hurry.
Not necessarily my best build, but I did learn something kind of hilarious with this one, which is that if you try to play a deathrattle beast build with Diablo, you're inevitably going to give your opponent(s) a ton of loot when your macaws trigger Diablo's deathrattle.
This one got down to three people in the lobby when it came time for everybody to fight Diablo. The third guy must have just died, but managed to kill Diablo in the process because I didn't get any loot. The guy I actively played lived, killed Diablo, and I think I gave him 4-5 extra loot cards in the process from Macaw triggers. So I got to go into head-to-head against him with a major disadvantage!
Managed to take first somehow because he never found Zapp, but uh, lesson learned: don't go Beasts with Diablo.
This game went well for me. Not necessarily huge stats at the end as I didn't find much to buff with in the last few rounds, but I had about 75% of this very early in the game. Also has 2x baron and a golden Selfless in hand, but the game ended so fast I didn't have to use them (and last opponent was mechs).
Yeah, kinda depends on the lobby. I think it was a no murloc game, and it got whittled down to four pretty quickly with two beast comps and a mech comp. Tough for those guys to roll DS/poison amalgams. Barring a golden baron/omega buster scenario I felt like I had the stats to handle mechs, and I don't think beasts ever get there even with a couple of reborn maexxnas.
Would definitely have been a better build if I were George, though.
Finally got a good pirate build. Feel like it should have been bigger given how early I had all the key pieces, though; took forever to get the Goldgrubber golden, otherwise that'd have been closer to 200/200, and I think I only found one or two strongarms the entire game.