You can discuss word order and context until the cows come home, we all know that overloading a mana crystal regardless of how it happens should trigger unbound elemental. Anything else is just a level of nit-picking from team 5 that is not evident anywhere else in the game. Shamans have it hard enough without this bullshit.
No actually, English reading comprehension dictates that we know it should not work. So everyone who thinks they know, is simply wrong from a literary standpoint and maybe should go back to school.
I agree there's no reason for it not to synergies, however, the wording makes it clear it should not work in its current state.
It seems like you are just looking for ways to insult people, an aspiration that was doomed to fail when you tried to apply the term "literary standpoint" to a Hearthstone card.
In fact, the rules of English do not give us any insight into the game's definitions. In fact, by any reasonable application of the rules of English, Guidance is a "card with Overload," as it is a card, and it does have "Overload" printed on it. Arguing against those facts based on the syntax and semantics of English is simply ridiculous.
However, because Hearthstone does not explicitly define terms like "Overload card" and "card with Overload," there is actually no way to know how cards with vague wording like Unbound Elemental are going to interact without trying them out. You may make an educated guess based on other Hearthstone cards with similar wording, but you cannot possibly predict the exact interaction based solely on the rules of English.
At any rate, what we've learned from these two cards is that, as defined by the game, "card with Overload" seems to mean exactly: "card that causes Overload whenever it's played," not just sometimes, and not at the player's discretion.
By your logic, Tunnel Trogg should be counted as an Overload card, as it is a card, and it says Overload on it.
An Overload card is a card that has Overload as a cost to play it. That's it. The Overload on Guidance is NOT a cost for the card. It is a cost to choose both options.
There have been similar cards for years. The easiest example is cards like Da Undatakah or Mok'Nathal Lion. They don't trigger cards like Undertaker despite being cards with Deathrattle, because they are not Deathrattle cards.
Or, you can use the example of Conjurer's Calling on a minion that had its cost raised by something like Freezing Trap or Blackjack Stunner. It will still turn, say, Jandice into two 6 drops even if her cost was 7 or 8, because she cost 8, but was not an 8 cost card.
The condition is what happens at the moment the card is played. When Guidance is played, it does NOT overload you. Therefore, not an Overload card.
But to make it easier, I'll spell it out for you.
Scenario 1: you cast Lightning Bolt. Unbound Elemental gains stats right here, because at this point the card is guaranteed to overload.
Lightning Bolt deals damage; at the same time, Lightning Bolt Overloads 1.
Spell resolves.
Scenario 2: you cast Guidance. At this point, whether or not it will Overload has not been determined.
Guidance casts and generates two spells
You choose both and Overload
Since the Overload did not happen at the same time the card was played, you do not gain stats on Unbound. It's called missing the timing and is the same reason that, say, Avenge doesn't trigger in the middle of Mask of Cthun.
The timing can be confirmed by Counterspell; if an Overload spell is Countered, Unbound still gains the stats, because it checks at the moment of play, NOT when the spell effect resolves.
I think we all know this by now. The way obtained deathrattles work is not intuitive either, but we know now that having obtained a deathrattle at some point is different from being a deathrattle card.
Also, don't pretend like the game is always consistant, and that every interaction makes sense: I just tested playing Twilight Geomancer with C'Thun in my hand. C'Thun is now technically not a "taunt minion", but rather obtained taunt from another card before he was even played. Bulk Up, Into the Fray and Feat of Strength should not buff him, right? Guess what, they all do.
Secret Passage was actually patched so drawn and played Invoke cards would trigger Galakrond, the Nightmare. Then, I tested Secret Passage with C'Thun in hand, then drew and played some buffs like Disciple of C'Thun. Unlike Invoke, the buffers state specifically "wherever it is". When I got my C'Thun back in hand, it was NOT buffed, so being inside the Secret Passage does not count as "wherever"...
C'thun had Taunt at the time the other cards were played. That still makes it consistent.
For the other interaction, Secret Passage removes the cards that it is holding from the game until end of turn. Therefore, they cannot be affected by anything. Galakrond still works because his trigger is "Invoke was used x amount of times this game". Other cards that work the same way would be like Arcane Giants. Even if you had one, and removed it via Secret Passage, it would still show a cost decrease if you cast more spells, because it's an external counter.
C'Thun buffers only work if C'Thun is in a place that currently exists, because they apply the buff to him directly. Hence why they don't work on C'Thun in your collection so that you can Discover him later with the buffed stats.
As I said, the rule is "does it meet the condition at the moment the effect activates". Cthun with taunt in your hand meets that condition. Galakrond removed via Secret Passage meets that condition, as Galakrond does not exist at the time, but it's tracked by an external timer. Cthun removed via Secret Passage does not, because it needs to be targeted and cannot because it does not exist in the game
You can discuss word order and context until the cows come home, we all know that overloading a mana crystal regardless of how it happens should trigger unbound elemental. Anything else is just a level of nit-picking from team 5 that is not evident anywhere else in the game. Shamans have it hard enough without this bullshit.
No actually, English reading comprehension dictates that we know it should not work. So everyone who thinks they know, is simply wrong from a literary standpoint and maybe should go back to school.
I agree there's no reason for it not to synergies, however, the wording makes it clear it should not work in its current state.
It seems like you are just looking for ways to insult people, an aspiration that was doomed to fail when you tried to apply the term "literary standpoint" to a Hearthstone card.
In fact, the rules of English do not give us any insight into the game's definitions. In fact, by any reasonable application of the rules of English, Guidance is a "card with Overload," as it is a card, and it does have "Overload" printed on it. Arguing against those facts based on the syntax and semantics of English is simply ridiculous.
However, because Hearthstone does not explicitly define terms like "Overload card" and "card with Overload," there is actually no way to know how cards with vague wording like Unbound Elemental are going to interact without trying them out. You may make an educated guess based on other Hearthstone cards with similar wording, but you cannot possibly predict the exact interaction based solely on the rules of English.
At any rate, what we've learned from these two cards is that, as defined by the game, "card with Overload" seems to mean exactly: "card that causes Overload whenever it's played," not just sometimes, and not at the player's discretion.
By your logic, Tunnel Trogg should be counted as an Overload card, as it is a card, and it says Overload on it.
An Overload card is a card that has Overload as a cost to play it. That's it. The Overload on Guidance is NOT a cost for the card. It is a cost to choose both options.
There have been similar cards for years. The easiest example is cards like Da Undatakah or Mok'Nathal Lion. They don't trigger cards like Undertaker despite being cards with Deathrattle, because they are not Deathrattle cards.
Or, you can use the example of Conjurer's Calling on a minion that had its cost raised by something like Freezing Trap or Blackjack Stunner. It will still turn, say, Jandice into two 6 drops even if her cost was 7 or 8, because she cost 8, but was not an 8 cost card.
The condition is what happens at the moment the card is played. When Guidance is played, it does NOT overload you. Therefore, not an Overload card.
But to make it easier, I'll spell it out for you.
Scenario 1: you cast Lightning Bolt. Unbound Elemental gains stats right here, because at this point the card is guaranteed to overload.
Lightning Bolt deals damage; at the same time, Lightning Bolt Overloads 1.
Spell resolves.
Scenario 2: you cast Guidance. At this point, whether or not it will Overload has not been determined.
Guidance casts and generates two spells
You choose both and Overload
Since the Overload did not happen at the same time the card was played, you do not gain stats on Unbound. It's called missing the timing and is the same reason that, say, Avenge doesn't trigger in the middle of Mask of Cthun.
The timing can be confirmed by Counterspell; if an Overload spell is Countered, Unbound still gains the stats, because it checks at the moment of play, NOT when the spell effect resolves.
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C'thun had Taunt at the time the other cards were played. That still makes it consistent.
For the other interaction, Secret Passage removes the cards that it is holding from the game until end of turn. Therefore, they cannot be affected by anything. Galakrond still works because his trigger is "Invoke was used x amount of times this game". Other cards that work the same way would be like Arcane Giants. Even if you had one, and removed it via Secret Passage, it would still show a cost decrease if you cast more spells, because it's an external counter.
C'Thun buffers only work if C'Thun is in a place that currently exists, because they apply the buff to him directly. Hence why they don't work on C'Thun in your collection so that you can Discover him later with the buffed stats.
As I said, the rule is "does it meet the condition at the moment the effect activates". Cthun with taunt in your hand meets that condition. Galakrond removed via Secret Passage meets that condition, as Galakrond does not exist at the time, but it's tracked by an external timer. Cthun removed via Secret Passage does not, because it needs to be targeted and cannot because it does not exist in the game
By your logic, Tunnel Trogg should be counted as an Overload card, as it is a card, and it says Overload on it.
An Overload card is a card that has Overload as a cost to play it. That's it. The Overload on Guidance is NOT a cost for the card. It is a cost to choose both options.
There have been similar cards for years. The easiest example is cards like Da Undatakah or Mok'Nathal Lion. They don't trigger cards like Undertaker despite being cards with Deathrattle, because they are not Deathrattle cards.
Or, you can use the example of Conjurer's Calling on a minion that had its cost raised by something like Freezing Trap or Blackjack Stunner. It will still turn, say, Jandice into two 6 drops even if her cost was 7 or 8, because she cost 8, but was not an 8 cost card.
The condition is what happens at the moment the card is played. When Guidance is played, it does NOT overload you. Therefore, not an Overload card.
But to make it easier, I'll spell it out for you.
Scenario 1: you cast Lightning Bolt. Unbound Elemental gains stats right here, because at this point the card is guaranteed to overload.
Lightning Bolt deals damage; at the same time, Lightning Bolt Overloads 1.
Spell resolves.
Scenario 2: you cast Guidance. At this point, whether or not it will Overload has not been determined.
Guidance casts and generates two spells
You choose both and Overload
Since the Overload did not happen at the same time the card was played, you do not gain stats on Unbound. It's called missing the timing and is the same reason that, say, Avenge doesn't trigger in the middle of Mask of Cthun.
The timing can be confirmed by Counterspell; if an Overload spell is Countered, Unbound still gains the stats, because it checks at the moment of play, NOT when the spell effect resolves.