For priest, Discover is not the enemy here. It is cost reduction, and even then Priest still doesn't gain as much as you think. Discover in itself is pure RNG, so unless you discovered the answer you needed, the cost reduction is just pointless.
It's not like Mage, who can get whatever options, and thrive. Mage doesn't need luck in their RNG discover. They simply get something and just play it with no fear.
Imagine discovering Soul Mirror, Shadow Word: Death, and Shadow Word: Ruin, and needed to clear a board with 3 and 4 attack minions on turn 4. You literally just wasted 2 or 3 mana to discover, and can't even do anything against that board. Meanwhile your opponent just goes face, and you're dead before you can even play mirror if you chose that.
Priest is too situational of a class, and currently, they're one of the worst classes in win rate. You're complaining about a player who hit a nutty curve at best, and it doesn't happen often. Otherwise, the class would be top tier over everyone right now.
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For priest, Discover is not the enemy here. It is cost reduction, and even then Priest still doesn't gain as much as you think. Discover in itself is pure RNG, so unless you discovered the answer you needed, the cost reduction is just pointless.
It's not like Mage, who can get whatever options, and thrive. Mage doesn't need luck in their RNG discover. They simply get something and just play it with no fear.
Imagine discovering Soul Mirror, Shadow Word: Death, and Shadow Word: Ruin, and needed to clear a board with 3 and 4 attack minions on turn 4. You literally just wasted 2 or 3 mana to discover, and can't even do anything against that board. Meanwhile your opponent just goes face, and you're dead before you can even play mirror if you chose that.
Priest is too situational of a class, and currently, they're one of the worst classes in win rate. You're complaining about a player who hit a nutty curve at best, and it doesn't happen often. Otherwise, the class would be top tier over everyone right now.