Tour Guide is Scholomance, and not necessarily completely necessary in my opinion. As for Wildfire, I can't help but feel like the tempo loss from a 2 mana do nothing might not fit a tempo deck as well as it would a control variant, yet, with the rotation of Flame Ward, as well as most freeze mechanics, that archetype is pretty much off the table...
Finally, Arcane Intellect would probably help the deck a lot, as well as any sort of card draw, really... This list currently looks like it'd run out of gas really fast in a lot of matchups, while also getting outdamaged quite easily...
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Tour Guide is Scholomance, and not necessarily completely necessary in my opinion. As for Wildfire, I can't help but feel like the tempo loss from a 2 mana do nothing might not fit a tempo deck as well as it would a control variant, yet, with the rotation of Flame Ward, as well as most freeze mechanics, that archetype is pretty much off the table...
Finally, Arcane Intellect would probably help the deck a lot, as well as any sort of card draw, really... This list currently looks like it'd run out of gas really fast in a lot of matchups, while also getting outdamaged quite easily...