Exploring alternative options for the second legendary
Made an edit on the art of Warp Star to better fit the effect
Reworked Weeping Blades into Whirl of Blades (for balance comparison: Evryfin is Awesome)
Reworked Imprisoned Verminlord (again) to be more interesting.
Replaced Poison Distiller with Plague Furnace
I feel like Thanquol feels too frustrating to play against and swings too hard when played. The Prime shuffle also makes it possible to get the avatar away earlier than it's supposed to. So here are some alternatives:
Version 1:
Fairly simple in concept, the enemy either wastes 5 mana or slowly loses health as they draw cards.
I like this version more so i am including it again, but smaller. While the total damage does rank up to a big 15, keep in mind it's over the course of the game. The last plague will be as strong as a bomb from all those warrior cards.
Now this i think may be the best one. 5 unique plagues that all are very strong and disrupting but come in a random order at random times. They range from giving you free tokens, to mass dispelling the enemy board or even making them discard a card. Yes, this last one will be controversial, but i think it's ok though. It is a very delayed effect, perhaps happening at the end of the game. But if people really don't like it i'll change it.
Thanks everyone for your feedback ! I've reworked some cards, made new ones and confided with Mvon to get our common cards made. Her goes !
As some people pointed out, Omen didn't make much sense for Paladin and that Andrik didn't feel like a Seer card. I hope it's a better combination of the two classes.
This is the set of cards the Seer and the Traveler share. We are still workshopping the flavor but we're quite happy with the blend of mechanics.
A few new cards and a tweak to Divination Major's stats. I'm pushing the core identity of the Seer while having a tone of fun with the flavor of SA. I'm really glade that I chose this expansion !
Other cards I didn't change:
Only 5 more cards to finish the set ! Right now I need some rest but why not getting feedback in the meantime ?
Detention is too strong now lol. It's a straight up better Freezing Trap. Not only it costs less, but it also denies the enemy a draw.
Coach Andrik is a cool way to get a pay off from playing Omen cards, something you really needed.
Protection Sphere is a cheaper Sap in 90% of the cases. Enemy plays a minion, you yeet it back to their hand for 1 less mana than rogues do. It also comes with an added benefit, of maybe returning stuff to your hand too if you want to. It really should cost at least 2, it's way too much of a power creep at 1.
Alagalon is really cool, but the Omen on it feels kinda out of place. Not really contributing to his effect.
Educated Welp needs a keyword, probably battlecry. Also it's spelled 'wHelp', not 'welp' (Whelp)
Divination Major feels a bit too strong still. Compare her to Onyx Spellscribe. That is has 3 more health for the same cost, but adds 2 random cards. A card drawn from your deck always has higher value than a randomly generated card, so in my opinion the Major should only draw 2 cards. Loses 3 hp compared to the dragon, but draws you cards from the deck instead of randomly generating some.
I honestly think I like the first version of the Legendary the best. The second one is way too swingy with different types of effect that it can lose / win the game on the spot.
Skyre Knowledge is way too weak compare to the other options, given that you have to pay 4 mana for it. I would make it adding 5 Shards to your hand.
Thanks everyone for your feedback ! I've reworked some cards, made new ones and confided with Mvon to get our common cards made. Her goes !
As some people pointed out, Omen didn't make much sense for Paladin and that Andrik didn't feel like a Seer card. I hope it's a better combination of the two classes.
This is the set of cards the Seer and the Traveler share. We are still workshopping the flavor but we're quite happy with the blend of mechanics.
A few new cards and a tweak to Divination Major's stats. I'm pushing the core identity of the Seer while having a tone of fun with the flavor of SA. I'm really glade that I chose this expansion !
Other cards I didn't change:
Only 5 more cards to finish the set ! Right now I need some rest but why not getting feedback in the meantime ?
As Noah said, Detention and Protection Sphere is way too strong. Protection Sphere should not be better than Sap, given that Rogue is a class renowned for removal while Detention is out of flavor for Paladin whose class doesn't have removal that isn't stat modifying.
Divination Major is one of those cards you only print if you think your class is in a bad spot and you want to push it. I think it is safer at drawing 2 cards.
Having this in a week, then making a thread on it, it's gonna be craaaaazy!
Well, anyway, I tried to apply critics so far, and ended up doing this. Let's see what do yout guys think.
Still wondering some things like probably taking Lifesteal from Aeon Keeper but make its battlecry heal the hero still.
Kraem's wording means that if you discover or get some card that costs more than (5) after you play it, it costs more than (5). And yes, I am aware of the Malygos synergy. That said, this class has no way to discount cheap spells, and not many ultra cheap reliable direct damage spells, wich sort of balance things.
And now... well, turns out Warrior likes the travellers crazy gadgets and combat skills!
Yep, it's a Thanos reference. No, I regret nothing.
Idea behind the mixed set is, both classes like control gameplays (even if they have aggressive ones too), can heal in a way or another, like rush minions (taunts are more of a warrior thing, but who tells a traveller will reject help when needed?) and tried this expansion to go for big plays, like this minion Thanael.
Engineering Intern seems extremely dangerous at 1 mana. There's no token generator with that low of a cost in Hearthstone, especially since the token is guaranteed to be playable card, unlike something like Sethekk Veilweaver. I would increase this thing cost to at least 3 mana with a stat adjustment.
I honestly don't get why Aether Corsair is a Pirate given that it doesn't have anything to do with other Pirate or Weapon. I think it would be more useful if he is an Elemental to boaster your Elemental synergy.
Overall your set have an interesting synergy with casting spells and Elemental. I would print a couple more cheap spells to make sure the spell synergy part actually have a chance to fire off instead of drawing dud.
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Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Alright, so i've decided to go with the second prime due to feedback. These are the cards i have so far, they are all first ideas, throwing to see what sticks.
Warpstone Ninjitsu:
Eshin Tricks:
Swarm Aggression:
I'll try to complete the set tomorrow. I might rework Weeping Blades into something more useful. Still thinking what my second legendary and epics might be, i'm open to suggestions if you want to see more of certain stuff.
Gutter Runner for some reason strike me as really unfun. If you have this card and against another aggressive deck (or just certain class like Rogue or Druid), are very likely to snowball out of control based on sheer board presence.
I think your Epic and Legendary should focus on drawing / tutoring. Your Prime minion is really powerful, it just needs some way to consistently draw into it.
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Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
I honestly think I like the first version of the Legendary the best. The second one is way too swingy with different types of effect that it can lose / win the game on the spot.
Skyre Knowledge is way too weak compare to the other options, given that you have to pay 4 mana for it. I would make it adding 5 Shards to your hand.
Skuba Skaven is way to strong compare to Stitched Tracker or Shadow Visions. I think it should be 3 mana.
As Noah said, Detention and Protection Sphere is way too strong. Protection Sphere should not be better than Sap, given that Rogue is a class renowned for removal while Detention is out of flavor for Paladin whose class doesn't have removal that isn't stat modifying.
Divination Major is one of those cards you only print if you think your class is in a bad spot and you want to push it. I think it is safer at drawing 2 cards.
Engineering Intern seems extremely dangerous at 1 mana. There's no token generator with that low of a cost in Hearthstone, especially since the token is guaranteed to be playable card, unlike something like Sethekk Veilweaver. I would increase this thing cost to at least 3 mana with a stat adjustment.
I honestly don't get why Aether Corsair is a Pirate given that it doesn't have anything to do with other Pirate or Weapon. I think it would be more useful if he is an Elemental to boaster your Elemental synergy.
Overall your set have an interesting synergy with casting spells and Elemental. I would print a couple more cheap spells to make sure the spell synergy part actually have a chance to fire off instead of drawing dud.
Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Class Creation Finalist: The Astromancer
Best cards vote by community:
Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Class Creation Finalist: The Astromancer
Best cards vote by community:
Aw. Too bad. Miss the cut off by 1 vote. Congrats to all those who make it. Will drop in here and there to give my feedback.
Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Class Creation Finalist: The Astromancer
Best cards vote by community: