Such a strange interaction lol. They really should fix these things and stop putting excuses. They won't do this since it's complicated and they probably have better things to do (cofcof win money cofcof). This kind of strange synergies deny such wonderful lethal or setup scenarios haha.
While I agree that the wording is often times not clear enough, it's a very core game design to Hearthstone and necessary for the game to work properly (=balanced regarding Midrange to Control).
Another interesting interaction is Baron Geddon + Shaman Totems. If a Healing Totem is on your board and was summoned AFTER Baron Geddon, the Baron will not destroy your Totems since the Heaing Totem will heal them back to 1 health. This only works once though, since there is minus damage in the game. That means that the second time Baron Geddon does deal 2 damage to your 1 health totems, they will be at -1 health. Healing Totem heals back 1, still destroying everything since they are now at 0 health.
I find these interactions so very interesting... the order of play is important, but they both still activate and combine their effects to resolve.
So in the same way, if you were at 2 HP and had a Baron Geddon on board, then play a Sandhoof Waterbearer, you could potentially take the lethal damage and then also heal back to 5 HP?
Honestly, I haven't experienced enough "end of turn" effects to really say how it should go. But my theory is this:
In the HS code, end of turn effects all happen at the "same time", even though it looks like one goes after the other, they all need to finish before anything else is calculated. Therefore, both of your Ras' attacked before Cult Master noticed anything died.
This would also explain why if your end of turn effect summons a minion, which also has an end of turn effect, that it doesn't trigger that same turn. For example, Pit Commander pulling a Priestess of Fury from your deck.
Now, it doesn't seem unreasonable that each one can happen in the order the cards were played, as other cards work, each one can resolve and then move on to the other. However, as the example above, there may be cases where that makes your turn too powerful, so they don't let it happen that way.
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I find these interactions so very interesting... the order of play is important, but they both still activate and combine their effects to resolve.
So in the same way, if you were at 2 HP and had a Baron Geddon on board, then play a Sandhoof Waterbearer, you could potentially take the lethal damage and then also heal back to 5 HP?
Honestly, I haven't experienced enough "end of turn" effects to really say how it should go. But my theory is this:
In the HS code, end of turn effects all happen at the "same time", even though it looks like one goes after the other, they all need to finish before anything else is calculated. Therefore, both of your Ras' attacked before Cult Master noticed anything died.
This would also explain why if your end of turn effect summons a minion, which also has an end of turn effect, that it doesn't trigger that same turn. For example, Pit Commander pulling a Priestess of Fury from your deck.
Now, it doesn't seem unreasonable that each one can happen in the order the cards were played, as other cards work, each one can resolve and then move on to the other. However, as the example above, there may be cases where that makes your turn too powerful, so they don't let it happen that way.