Still, 12/12 is not 25/28, one minion is easier to remove than three (you can have cheap single target removal or silence for 1-3 mana, but not AoE) and buffed Edwin won't give you +4/+4 for all your minions until the end of the game. It's way too much value, way too early.
Besides, does the fact that Edwin has been in the game from the beginning make him more fair? After all, a lot of classic cards ended up in the HoF, because Blizzard felt they were bad for the game. Heck, Innervate was nerfed once, because Blizzard stated that mana cheating (which leads to too much value too early) is wrong! The game shouldn't be decided that early just because your opponent had lucky combination of cards. On a larger scale it's not OP, but it's definitely stupid and frustrating for the other player.
Dude, it's not me and it's not my deck... Besides, despite the fact that I personally like Chump, I posted this video here not to promote him or his Warlock's deck, but to show how gross Druid can be as early as turn 3. This is not something that is statistically problematic, but it certainly shouldn't happen in the game, even very rarely.
On top of that, I don't think there's any "good deck" in the game right now, that could potentially handle something like this on turn 3...
It's not OP at all, it's very inconsistent. Most decent control decks counter it.
Consistency has nothing to do with it. Imagine situation where referee rolls the dice before the game. One dot means team A won. Two dots means team B won. Any other result means normal play. What are the chances of getting 1 or 2 dots? Not that big, but you think such a system would be fair?
Consistency has everything to do with making a high roll dependent deck fair. And you're suggesting that the high roll isn't counterable, which it is. Priest pretty consistently beats Druid. I'd imagine Bomb Warrior does well against it too.
So you think this (first game) is acceptable?
Druid won coin toss as early as turn 3 and the game was over. That's fine, right? So why wouldn't Blizzard just print a card with such mechanic: If you draw it before turn 4, you win the game? It's basically the same thing, game decided by RNG.
You're using a worst case scenario and implying that it's the norm, which it isn't. There are plenty of decks that go off with seemingly nothing you can do about it if the cards come out exactly right.
It's not OP at all, it's very inconsistent. Most decent control decks counter it.
Consistency has nothing to do with it. Imagine situation where referee rolls the dice before the game. One dot means team A won. Two dots means team B won. Any other result means normal play. What are the chances of getting 1 or 2 dots? Not that big, but you think such a system would be fair?
Consistency has everything to do with making a high roll dependent deck fair. And you're suggesting that the high roll isn't counterable, which it is. Priest pretty consistently beats Druid. I'd imagine Bomb Warrior does well against it too.
So you think this (first game) is acceptable?
Druid won coin toss as early as turn 3 and the game was over. That's fine, right? So why wouldn't Blizzard just print a card with such mechanic: If you draw it before turn 4, you win the game? It's basically the same thing, game decided by RNG.
It's not OP at all, it's very inconsistent. Most decent control decks counter it.
Consistency has nothing to do with it. Imagine situation where referee rolls the dice before the game. One dot means team A won. Two dots means team B won. Any other result means normal play. What are the chances of getting 1 or 2 dots? Not that big, but you think such a system would be fair?
@Charly6596
Still, 12/12 is not 25/28, one minion is easier to remove than three (you can have cheap single target removal or silence for 1-3 mana, but not AoE) and buffed Edwin won't give you +4/+4 for all your minions until the end of the game. It's way too much value, way too early.
Besides, does the fact that Edwin has been in the game from the beginning make him more fair? After all, a lot of classic cards ended up in the HoF, because Blizzard felt they were bad for the game. Heck, Innervate was nerfed once, because Blizzard stated that mana cheating (which leads to too much value too early) is wrong! The game shouldn't be decided that early just because your opponent had lucky combination of cards. On a larger scale it's not OP, but it's definitely stupid and frustrating for the other player.
@Pr1ncipe4i20
Dude, it's not me and it's not my deck... Besides, despite the fact that I personally like Chump, I posted this video here not to promote him or his Warlock's deck, but to show how gross Druid can be as early as turn 3. This is not something that is statistically problematic, but it certainly shouldn't happen in the game, even very rarely.
On top of that, I don't think there's any "good deck" in the game right now, that could potentially handle something like this on turn 3...
On turn 1-3?
So you think this (first game) is acceptable?
Druid won coin toss as early as turn 3 and the game was over. That's fine, right? So why wouldn't Blizzard just print a card with such mechanic: If you draw it before turn 4, you win the game? It's basically the same thing, game decided by RNG.
Consistency has nothing to do with it. Imagine situation where referee rolls the dice before the game. One dot means team A won. Two dots means team B won. Any other result means normal play. What are the chances of getting 1 or 2 dots? Not that big, but you think such a system would be fair?