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Whizbang's Workshop Set Cards List & Guide
Paladin is strong but you can put a fair fight with some techs in your deck.
Druid in other hand there is nothing you can do about it, turn 3 30 manas spells and shut up, no class can do nothing except concede.
If druid don't be massively overnerfed in 10 or 20 cards the game is ruined.
Priests are your best bet.
Can deal easily with big minions, can steal the little buffed ones with Libram spell and can heal enough to get the late game.
Paladin need to have Godly luck with the 10 cards get from the 7/7's to have a chance.
Warrior can deal with the treats but have a lot worse late game than priest.
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Paladin is strong but you can put a fair fight with some techs in your deck.
Druid in other hand there is nothing you can do about it, turn 3 30 manas spells and shut up, no class can do nothing except concede.
If druid don't be massively overnerfed in 10 or 20 cards the game is ruined.
Priests are your best bet.
Can deal easily with big minions, can steal the little buffed ones with Libram spell and can heal enough to get the late game.
Paladin need to have Godly luck with the 10 cards get from the 7/7's to have a chance.
Warrior can deal with the treats but have a lot worse late game than priest.