Everyone's got a first heist. Well... Temporally, a lot of Chronobandits have done crimes before their firsts, but thinking linearly has never helped against these con artists. The Stickup set fleshes out the mechanics of Chronobandits, the bullets in their bandoliers if you will.
So Rewind is designed to simulate the time travel aspects of Chronobandit, effectively giving cards a second trigger. Rewind is a one-time activation, and any cards awaiting their Rewind are, for clarity to the player and the opponent, displayed in Secret-style circles around the Hero. This of course gives you the usual five circle limit, but most Rewinds aren't too far from being replayed. Rewind spells form their circles after play, and Rewind minions after their deaths.
Rewind Cards:
Bootviper rewards the discard archetype which you'll see soon. A recurrent little serpent that gives an aggro deckstyle a kick in the butt.
Time Out of Joint is a punctuated Arcane Intellect, slower but more efficient. However, your baseline Hero Power isn't the most accurate, so this is far more powerful in a deck that takes the time to upgrade their Hero Power.
The Drifting Duelist will shoot down all your opponents, but he may need some time to reload. The Duelist gives you plenty of value over time, but over time is the name of the game. Flavor wise he uses the ones and sixes that build parts of the class identity, for the bullets and chambers respectively.
Reload, reload! Sometimes you're so in the heat of the heist that you throw out perfectly good bullets so you can slap even more perfectly good bullets in your chamber. Hell, maybe you can just reach back in time and grab a few of those throwaways back! Chronobandit has a subtheme of full hand discard, often for card draw, and a few high-cost cards that you can ditch for quick benefits if you don't think you'll ever get a chance to play them.
Discard Cards:
Molten Rangefinder functions either as a Swipe equivalent or if you're desperate, just an AoE. Utilizing cards like Make an Example and Abandon Timeline! from the base set, you're guaranteed to wipe your entire hand, so this will be on tap if you need it to be.
Infinite Oppressor gives you the sort of design ethos behind the discard cards in Chronobandit; More expensive options that you can lose if you need to. It also gives you the lore side of Chronobandit; While it's kind of just fun and playful bandits and time travel, I will put some WoW lore in here, as the Infinite Dragonflight represent sort of the ethos behind these temporal robbers. They're all about taking whatever, whenever.
Make an Example gives you an end of turn removal that bolsters a larger hand Chronobandit. It gives your discard triggers a fun little time in the sun as well.
How quick can you fan the hammer? Chronobandit deals 1 damage, a lot. Every bullet they put outs worth one, and they have a lot of bullets. Their minions, their spells, their weapons. Enough talk, let's see some ones.
One Damage:
Arms Dealer makes any of your cards that deal 1 damage do it an extra time, bolstering aggro and tempo playstyles. You can always use a few more bullets or a few guns. Just don't ask where he got them.
Crackshot Criminal is a fairly generic minion that gives you more tools in your deal 1 damage toolbelt, and allows to decide about whether you want to fight a 3 health minion or push face. Always helps to have a man on the hill to keep the heist on track.
Pre-empt is a defensive option, but Chronobandits only undersstand fight or flight; Hence, shoot first ask questions later. It's a Frost Nova on Token boards and an Arcane Intellect against the greedier opponent.
Oh, and one more thing...
LOOK OUT BELOW!
Orbital Bounce uses a fun little system to keep your opponent aware of where we're dropping; If just drops a shadow in the location the minion was when "Bounced." A delayed two for one is always fun. The Stickup set is all about train robbery and space/time shenanigans, and making a flashy entrance by teleporting a sheriff three miles up? Classic.
TLDR;
The Rest
So you know, this class will drop during Witchwood with a Witch Hunter/Petty Robber theme. Callbacks...
Fist of Jaraxxus gets major yoinked for both Infinite Opressor and Molten Rangefinder. This was my callback mechanic.
Bootviper is both a Snake in my Boot reference and a callback to Pit Snake, also the classic Empty Hand Hunter which never worked out but was fun while it lasted.
Infinite Oppressor is the dragon that every single class has... which Blackrock Mountain started the trend for.
Chronobandit Stickup Set
Everyone's got a first heist. Well... Temporally, a lot of Chronobandits have done crimes before their firsts, but thinking linearly has never helped against these con artists. The Stickup set fleshes out the mechanics of Chronobandits, the bullets in their bandoliers if you will.
So Rewind is designed to simulate the time travel aspects of Chronobandit, effectively giving cards a second trigger. Rewind is a one-time activation, and any cards awaiting their Rewind are, for clarity to the player and the opponent, displayed in Secret-style circles around the Hero. This of course gives you the usual five circle limit, but most Rewinds aren't too far from being replayed. Rewind spells form their circles after play, and Rewind minions after their deaths.
Rewind Cards:
Reload, reload! Sometimes you're so in the heat of the heist that you throw out perfectly good bullets so you can slap even more perfectly good bullets in your chamber. Hell, maybe you can just reach back in time and grab a few of those throwaways back! Chronobandit has a subtheme of full hand discard, often for card draw, and a few high-cost cards that you can ditch for quick benefits if you don't think you'll ever get a chance to play them.
Discard Cards:
How quick can you fan the hammer? Chronobandit deals 1 damage, a lot. Every bullet they put outs worth one, and they have a lot of bullets. Their minions, their spells, their weapons. Enough talk, let's see some ones.
One Damage:
Oh, and one more thing...
LOOK OUT BELOW!
TLDR;
The Rest
So you know, this class will drop during Witchwood with a Witch Hunter/Petty Robber theme. Callbacks...