And there are even more out there...it limits design space. Topsy Turvy Priest, Quest Rogue, just to name a few...they all used Stonetusk Boar. Dinotamer is a Midrange card, not Combo, my bad, but that's not the topic here. My argument was that Midrange/Combo is basically the same archetype, both are designed to counter Control.
And dude, seriously, where did I say that Charge has to go entirely? Quote me on that, because I can't find it. And no one will touch your little piggy friends, at least not in the near future I guess...
Kayn Sunfury is absolutely fine since DH has no way to buff minions other than with neutral cards.
Seriously, I don't argue with someone who 1) can't read what I wrote and 2) needs to become rude towards a complete stranger to strengthen their argument because anonymity is a great thing. Wow.
Basic cards are in the Standard rotation for Newcomers, so they can still rank up and learn the basic game mechanics. Here you have the reason. And yes, they want to sell new packs, what a surprise. And there is even an Interview where Blizzard is naming specificallyStonetusk Boar a problematic card in every expansion they released so far, let me search for the link...
huh, and again the Charge mechanic is abused :D. This game...why they never changed Huffer, Stonetusk Boar and Unleash the Hounds to have Rush instead of Charge...I'll never understand it.
Why would they? Charge is fine in general. What wasn't fine was everybody and their mothers running Leeroy possibly with a mini combo for extra damage in basically every deck as a finisher. All those cards you mentioned would be trash if they were rush.
Also combo decks need to exist.
Unleash the Hounds and Animal Companion never were combo cards in the first place. They are control cards and the Charge mechanic (which was mostly designed to have immediate board impact vs. aggro, in most cases. There are exceptions, e.g.Bluegill Warrior) is still a problem which they are slowly getting rid of (hence they HoFed Leeroy Jenkins). Also, using Basic cards (which are now over 5 years old) still in todays decks should ring an alarm bell.
Combo cards are cards that ramp for multiple huge minions midgame (to exhaust controls hard removals), draw cards or can deal direct damage to the opponents hero (e.g. Weapons, Big Spells like Pyroblast, Bombs, anything that can bypass Taunts and is not a minion, since Control loves deleting the board over and over - but if there is no board, control can't play its cards)
The combo and charge arguments were separate, of course I never meant to say UTH and Huffer were combo cards (although UTH actually was... back in the days when it costed 2 along with Buzzard / Timberwolf / Hyena).
Charge isn't a problem when it's on minions with stats that make sense for the cost. Huffer isn't a problem, so isn't UTH in its current iteration. Have you seen anyone recently calling for nerfs on Huffer and UTH? Who would play a 3-mana 4/2 rush, summoned by a spell nonetheless, so it can't even receive buffs from Scavenger and Scrap Shot? Compare to Diving Gryphon and tell me a rush-only Huffer wouldn't be garbage...
And btw Blizzard clearly disagrees with you seeing as they've just printed cards like Kayn Sunfury and less recently Dinotamer Brann. Again, it's Leeroy that was a problem, not the charge mechanic in general. The charge mechanic has already a counter to prevent it to be abused to go face, and it's called taunts. Which are in fact the #1 enemies of this deck. How is it fine that taunt exists as a mechanic (and get strongest every time with ridiculously good minions like Karthut, Bone Wraith or Convincing Infiltrator, just to name a few) but charge has to go? I smell control-player bias here...
Also your idea that combo cards are specifically only those who ramp multiple huge minions is pretty bizarre. That's certainly the case for Druid, or for some DH discounted plays, but that's not the definition of a combo card in general.
My point is, you are comparing a Basic/Classic card Huffer (which still sees a lot of play and is over 5 years old) with Diving Gryphon, of course it needs to be worse. Unleash the Hounds is another card that is very old and still sees play in a lot of decks to finish off the opponent and I think this is limiting design space for new cards, the power level is just too high still. But that's just my opinion, you can have yours, all good.
And whats with that control player bias? I play all three archetypes and all 10 classes so can we please let this nonsense be and remain on the topic? Thanks. Also I never said Charge has to go entirely, only on those specific control cards.
Kayn Sunfury only has 3 Attack for a reason. And Dinotamer Brann is a Combo card as well, huge value, used in Big Beast Hunter. Blizzard is testing decks every expansion and I only say "this card is a combo or aggro or control card" since these cards were prbly used in that archetype when playtesting. Of course that doesn't mean you can't use it in a different archetype, but if you understand the Aggro beats Combo beats Control design behind the game you can definitely group cards into archetypes they are best used in. Espcecially if you analyze the game thoroughly and know why cards have a specific mana cost to curve well.
Also I never said Combo cards exclusively are cards that help summoning big minions. There are direct damage Combo decks which almost have no minions at all so the opponent can't use board clears (Weapons/Big Spells) and Deathrattle decks as well.
huh, and again the Charge mechanic is abused :D. This game...why they never changed Huffer, Stonetusk Boar and Unleash the Hounds to have Rush instead of Charge...I'll never understand it.
Why would they? Charge is fine in general. What wasn't fine was everybody and their mothers running Leeroy possibly with a mini combo for extra damage in basically every deck as a finisher. All those cards you mentioned would be trash if they were rush.
Also combo decks need to exist.
Unleash the Hounds and Animal Companion never were combo cards in the first place. They are control cards and the Charge mechanic (which was mostly designed to have immediate board impact vs. aggro, in most cases. There are exceptions, e.g.Bluegill Warrior) is still a problem which they are slowly getting rid of (hence they HoFed Leeroy Jenkins). Also, using Basic cards (which are now over 5 years old) still in todays decks should ring an alarm bell.
There are in general three different Combo deck types in this game: either big minions (Ramp, Portal Warlock, Big beast Hunter) which make hard removals useless, Deathrattle Decks which make Board Clears useless or Weapon/Big Spells/Direct damage, anything that can bypass Taunts which make, again, Boards Clears useless.
huh, and again the Charge mechanic is abused :D. This game...why they never changed Huffer, Stonetusk Boar and Unleash the Hounds to have Rush instead of Charge...I'll never understand it.
Search for Stonetusk Boar: https://blizzardwatch.com/2017/07/19/recapping-ben-brodes-ama-alternate-heroes-problematic-cards-bens-rap-career/
and here: https://www.reddit.com/r/hearthstone/comments/bggw4s/chinese_interview_with_ben_thompson_and_dean/
And there are even more out there...it limits design space. Topsy Turvy Priest, Quest Rogue, just to name a few...they all used Stonetusk Boar. Dinotamer is a Midrange card, not Combo, my bad, but that's not the topic here. My argument was that Midrange/Combo is basically the same archetype, both are designed to counter Control.
And dude, seriously, where did I say that Charge has to go entirely? Quote me on that, because I can't find it. And no one will touch your little piggy friends, at least not in the near future I guess...
Kayn Sunfury is absolutely fine since DH has no way to buff minions other than with neutral cards.
Seriously, I don't argue with someone who 1) can't read what I wrote and 2) needs to become rude towards a complete stranger to strengthen their argument because anonymity is a great thing. Wow.
Basic cards are in the Standard rotation for Newcomers, so they can still rank up and learn the basic game mechanics. Here you have the reason. And yes, they want to sell new packs, what a surprise. And there is even an Interview where Blizzard is naming specifically Stonetusk Boar a problematic card in every expansion they released so far, let me search for the link...
My point is, you are comparing a Basic/Classic card Huffer (which still sees a lot of play and is over 5 years old) with Diving Gryphon, of course it needs to be worse. Unleash the Hounds is another card that is very old and still sees play in a lot of decks to finish off the opponent and I think this is limiting design space for new cards, the power level is just too high still. But that's just my opinion, you can have yours, all good.
And whats with that control player bias? I play all three archetypes and all 10 classes so can we please let this nonsense be and remain on the topic? Thanks. Also I never said Charge has to go entirely, only on those specific control cards.
Kayn Sunfury only has 3 Attack for a reason. And Dinotamer Brann is a Combo card as well, huge value, used in Big Beast Hunter. Blizzard is testing decks every expansion and I only say "this card is a combo or aggro or control card" since these cards were prbly used in that archetype when playtesting. Of course that doesn't mean you can't use it in a different archetype, but if you understand the Aggro beats Combo beats Control design behind the game you can definitely group cards into archetypes they are best used in. Espcecially if you analyze the game thoroughly and know why cards have a specific mana cost to curve well.
Also I never said Combo cards exclusively are cards that help summoning big minions. There are direct damage Combo decks which almost have no minions at all so the opponent can't use board clears (Weapons/Big Spells) and Deathrattle decks as well.
Unleash the Hounds and Animal Companion never were combo cards in the first place. They are control cards and the Charge mechanic (which was mostly designed to have immediate board impact vs. aggro, in most cases. There are exceptions, e.g.Bluegill Warrior) is still a problem which they are slowly getting rid of (hence they HoFed Leeroy Jenkins). Also, using Basic cards (which are now over 5 years old) still in todays decks should ring an alarm bell.
There are in general three different Combo deck types in this game: either big minions (Ramp, Portal Warlock, Big beast Hunter) which make hard removals useless, Deathrattle Decks which make Board Clears useless or Weapon/Big Spells/Direct damage, anything that can bypass Taunts which make, again, Boards Clears useless.
huh, and again the Charge mechanic is abused :D. This game...why they never changed Huffer, Stonetusk Boar and Unleash the Hounds to have Rush instead of Charge...I'll never understand it.