Okay, so here's what I have for second wing so far.
Fungal Forest
"Ah, finally, the Fungal Forest! That's the shortest way to my home! It's one of most dangerous tracks, but what is life without a bit of risk!"-said Groag-"Also, I have you, so what could go wrong?"
First Boss: Groag
The point here is that Groag has eaten mushrooms, and you must save him. He has no deck, and doesn't draw cards. He will start with 5 copies of Glowing Mushroom at his side. If he dies, you will lose.
Rewards(Class Challenge: Priest)
Second Boss: Necrofibrus
He will play with Warlock deck containing some disruptive cards, and ones that destroy minions. I will also add either some Deathrattle/Sacrifice themed cards, or some self-damage/Health restoring ones, so he has way to destroy you.
Rewards (Class Challenge: Mage)
Third Boss: King Bolethal
He will play with Warrior deck, with small and medium minions and Warrior offensive spells. When he will be about to die, his deck, minions and hand are "drained' by Bolethal, and he will change into his raged form and get back his full health. He won't draw cards after that.
Rewards:
Fungal Servant:
So, that's everything I've made so far.
Now, let me look at other contestants entries:
@Klipce
All bosses look good enough. However I have question about Ursoc. Does his Hero Power refresh at the start of his turn too? If yes, wording is good, but if it's intended to refresh only when he takes damage, I'd change it to: "Refreshes only when you take damage.", or something like that
Power Word: Dream: Now, when I know how it works, I realy like this card.
Veil of Delusion: I wonder if that card isn't slightly too strong, comparing to Potion of Polymorph. But, I guess it's fine.
Cursed Wood Totem: I liked this when I saw it for the first time, and I like it now. I'm not sure which was more balanced, well it can gain some good effects, but there are only 5 collectible totems which have point here. And basic totems aren't realy good targets. So, it may be good how it is now.
Feral Shapeshifter: Not sure if it shouldn't be 2 Mana. I mean, it's now much better than cards like Sinister Strike, Kobold Sandtrooper, Leper Gnome or Shadowbomber. Well, those are not realy strong, but still your card is far stronger than them. And having enemy hero be damaged isn't realy hard. Also, it still has potential to be used as 3 damage removal.
@Wailor
Orgrim Doomhammer: Isn't his Hero Power a bit too strong? Especially considering weapon buffs? Of course I mean default one, Heroic has its own rules.
Not much more to say actually, looks fine so far.
@whatTheHeck
Most of cards look good. I realy like Resouceful cards in your adventure.
Pincer Strike: Yeah, I'm not quite a fan of cards affecting neutral ones in such direct ways. But, maybe some other people would like it more.
Panther of the Grove: Well, at one point it could turn out to help you, so it could be 5/4, but on the other point it's rather weak on 6 turn and further. Well, I realy like concept, but it looks to be not a card that can be balanced, no matter of stats you would gave it.
Hemet Nesingwar Jr.: Affecting history bar is also not a design i like. And, this could be "Destroy all minions played by your opponent last turn, and the effect would be similar. But, you can wait for feedback of other people, maybe I'm the only one who has some strange requirements.
Oh, that changes everything. Well, technically there's nothing wrong in it's text, but some people will probably miss that there's no "Card" in text, just like me. If I'd find another way to write the effect, I will let you know. For now I only had idea of putting "Dream" in quote, but not sure if that will solve problem.
Hey everyone ! It's going to be a tough couple of week for me so let's get to the competition :
Emerald Dreams and Nightmares
"In the deepest forest lays a grove of emerald, a flourishing domain of ethereal peace. But the place has been cast in a gloomy slumber and there's no comming back for those who fall asleep. Hurry adventurers before the land despairs ! Come to follow your dreams and face your worse nightmares !"
This adventure is inspired by the Emerald Dream and Emerald Nightmare, as well as the events of the War Against the Nightmare. It will feature a new keyword : Phantasm which lets you add an extra copy of the card to your deck. Players would be given 3 copies of common/rare/epic cards with Phantasm and 2 copies of legendary cards with the keyword. The number of cards in a deck would still be 30 as Phantasm would only affect the number of copies of a card that can be added to a deck.
Wing 2: The Twisted Woods
As you step deeper into the forest, you find yourself surrounded by broken trees and the shadows of dangerous beasts. It seems like the corruption of the land has taken hold on nature itself.
Can you restore the forest's lost vitality ?
Showcase cards :
Boss 1 : Delilah
This dryad was a fierce defender of the forest but she has be taken over by a fantasy that clouds her mind.
Decklist
This deck should be all about bouncing minions so I imagine many Battlecries but I don't know yet what the strategy will be.
Rewards (class chalenge: Mage)
Boss 2 : Rottenbark
Treants are usualy mind their own buisness but this one wants to suck your life force !
Decklist
This is going to be a deck all about deathrattles, with cards like Rotten Applebaum. Still, I'm a bit concerned because I plan on doing an egg themed boss later on and I don't want this one to be too similar.
Rewards (class challenge: Shaman)
Boss 3 : Sylendra the Sleepless
The Bear god himself is now but a creature of the perverting force at work in the woods. Can you face the full might of the beast ?
Decklist
Some kind of Paladin/Warrior/Warlock self damage thing ? I think it'll come out well when I get the time to build it.
Rewards :
What do you think ? Might be a little rough but I like most of the cards and the bosses. I fear it's not cohesive enough tho.
In general it looks good. I like Feral Shapeshifter and Cursed Wood Totem. However, I don't realy like Power Word: Dream. Actualy, I'm also not a fan of Power Fantasy from previous phase. Preventing minions from attacking can be realy strong, almost as strong like just destroying them. The exceptions are minions with Taunt, or effect good enough that you should clear them anyway. In all the other scenarios, it's even better than destroying a minion, because it lowers amount of minions your opponent can control. And, with Silence on Power Word: Dream, you can easily overcome all what it has worse than destroying a minion. So, I'd either remove Silence, or increase it's cost a bit.
Considering that 2 didn't submitted, will again all other contestants get to phase three, or some will be eliminated?
@pein_rules
You mean in WhatTheHeck's Crusty?
@Granduroi
Mystical Bow is very similar to The Fist of Ra-den. Maybe you should make some changes to it? Also, Spell-proofed might be 1 Mana.
Yeah, I also faced that problem, but i finally got it. That would be probably easier if I'd do that during first phase.
Okay, so here's what I have for second wing so far.
Fungal Forest
First Boss: Groag
The point here is that Groag has eaten mushrooms, and you must save him. He has no deck, and doesn't draw cards. He will start with 5 copies of Glowing Mushroom at his side. If he dies, you will lose.
Rewards(Class Challenge: Priest)
Second Boss: Necrofibrus
He will play with Warlock deck containing some disruptive cards, and ones that destroy minions. I will also add either some Deathrattle/Sacrifice themed cards, or some self-damage/Health restoring ones, so he has way to destroy you.
Rewards (Class Challenge: Mage)
Third Boss: King Bolethal
He will play with Warrior deck, with small and medium minions and Warrior offensive spells. When he will be about to die, his deck, minions and hand are "drained' by Bolethal, and he will change into his raged form and get back his full health. He won't draw cards after that.
Rewards:
Fungal Servant:
So, that's everything I've made so far.
Now, let me look at other contestants entries:
@Klipce
All bosses look good enough. However I have question about Ursoc. Does his Hero Power refresh at the start of his turn too? If yes, wording is good, but if it's intended to refresh only when he takes damage, I'd change it to: "Refreshes only when you take damage.", or something like that
Power Word: Dream: Now, when I know how it works, I realy like this card.
Veil of Delusion: I wonder if that card isn't slightly too strong, comparing to Potion of Polymorph. But, I guess it's fine.
Cursed Wood Totem: I liked this when I saw it for the first time, and I like it now. I'm not sure which was more balanced, well it can gain some good effects, but there are only 5 collectible totems which have point here. And basic totems aren't realy good targets. So, it may be good how it is now.
Feral Shapeshifter: Not sure if it shouldn't be 2 Mana. I mean, it's now much better than cards like Sinister Strike, Kobold Sandtrooper, Leper Gnome or Shadowbomber. Well, those are not realy strong, but still your card is far stronger than them. And having enemy hero be damaged isn't realy hard. Also, it still has potential to be used as 3 damage removal.
@Wailor
Orgrim Doomhammer: Isn't his Hero Power a bit too strong? Especially considering weapon buffs? Of course I mean default one, Heroic has its own rules.
Not much more to say actually, looks fine so far.
@whatTheHeck
Most of cards look good. I realy like Resouceful cards in your adventure.
Pincer Strike: Yeah, I'm not quite a fan of cards affecting neutral ones in such direct ways. But, maybe some other people would like it more.
Panther of the Grove: Well, at one point it could turn out to help you, so it could be 5/4, but on the other point it's rather weak on 6 turn and further. Well, I realy like concept, but it looks to be not a card that can be balanced, no matter of stats you would gave it.
Hemet Nesingwar Jr.: Affecting history bar is also not a design i like. And, this could be "Destroy all minions played by your opponent last turn, and the effect would be similar. But, you can wait for feedback of other people, maybe I'm the only one who has some strange requirements.
Oh, that changes everything. Well, technically there's nothing wrong in it's text, but some people will probably miss that there's no "Card" in text, just like me. If I'd find another way to write the effect, I will let you know. For now I only had idea of putting "Dream" in quote, but not sure if that will solve problem.
In general it looks good. I like Feral Shapeshifter and Cursed Wood Totem. However, I don't realy like Power Word: Dream. Actualy, I'm also not a fan of Power Fantasy from previous phase. Preventing minions from attacking can be realy strong, almost as strong like just destroying them. The exceptions are minions with Taunt, or effect good enough that you should clear them anyway. In all the other scenarios, it's even better than destroying a minion, because it lowers amount of minions your opponent can control. And, with Silence on Power Word: Dream, you can easily overcome all what it has worse than destroying a minion. So, I'd either remove Silence, or increase it's cost a bit.
Heh, I thuoght about a change for Hero Power of my last boss. At least these challenges helped me decide.