Yeah, I also faced that problem, but i finally got it. That would be probably easier if I'd do that during first phase.
Funnily enough, that didn't happen to me, but yeah, it was hard. I've managed to more or less fit everything, though.
Anyways... Feedback time!
Klipce's Emerald Dreams and Nightmares
About the theme: A clear upgrade over your previous wing, which felt pretty generic in the context of your Adventure as a whole. Forests are always cool.
About the Bosses:
Deliah: HP is alright, but I can't really judge without knowing the general theme of her deck.
Rottenbark: His HP seems too OP, like Heroic levels of OP. I'd reduce it to just gain 2 or 3 Armor whenever something dies. As a side note, I find it a tad weird that an Ancient doesn't have any Druid card xD
Ursoc: A Hero with a refreshable HP is pretty interesting. I'd give him some form of Healing, though.
About the cards:
Power Word: Dream is very flavourful, but I'm not a fan of cards that use quotation marks. That might be personal preference, though.
Veil of Delusion is definitely my favourite of the bunch. Pretty tactical card.
Haunted Ancient is quite neat. I really like that you use individual Dream cards as tokens.
Cursed Wood Totem is quite tricky. Right now, all Totems are crap, so it would be hard to use. Besides, I think sure it would'nt activate the effect right away, but I can't confirm here.
Feral Shapeshifter is pretty okay, I think. A bit on the smorc side, but I think the fact that if you use it as a turn 1 play, it'll be a vanilla 3/1 somewhat balances it.
Claws of Ursoc is cool, and I like having a Neutral Legendary weapon. However, I think that only Warrior would run it...
About spelling: In Ursoc's deck you wrote Fire Imp (instead of Flame Imp) and Diseased Vultur (instead of Diseased Vulture).
whatTheHeck's Treasures of VanCleef
About the theme: See creatures are cool. I like it!
About the Bosses: Kinda hard to judge without having a glimpse of their HP or their decks. About the order, I'd put Crusty as the final boss, given he doesn't have a Class challenge.
About the cards:
Pincer Strike is really hard to judge, honestly. I guess it's alright as it is. It's flavour doesn't really fit Paladin, though.
Murloc Ambusher is quite nice. I really like your Blast keyword.
Resourceful Murloc is slightly OP. Reduce its stats to 2/2 and it might be fine, though.
Panther of the Grove is very dicey, but I don't think it would be OP, so it's a cool source of meme decks. Its artwork is terrible, though. Consider changing it.
Resourceful Shot is alright, even if it powercreeps an acceptable card (Deadly Shot) its artwork is in the weak side, too. Change it if you can.
Hemet Nesingwary Jr. is quite creative, but I'd lower his stats a little bit, since he can singlehandedly destroy the enemy board way too easily.
About spelling:
Pincer Strike should capitalize the "S" in Strike.
Resourceful Murloc should capitalize the "M" in Murloc of the text.
MrBurger's Step into Darkness
About the theme: Mushroom Power! I find it quite amusing that you managed to find so much variety within such a limited theme (the shrooms, I mean)
About the Bosses:
Groag: Very creative fight! Really like it! One little doubt... Does Groag Fatigue, since he has no deck?
Necrofibrus: Seems quite neat. Not much to add here.
Bolethal: Love the pun of his name. The form change thing is quite interesting. As a sidenote, I also plan to make a Boss which gains permanent Attack.
About the cards:
Belching Spore is a bit weird, but is a pretty interesting pack filler.
Fungal Alchemist is interesting. Like a Worgen that triggers on the board.
Flesheating Monstrosity has a cool effect, but it's incredibly OP. Keep in mind that if he dies and restores back some Health, he would not die! Either make it 3 mana or reduce the stats to at least 2/2,
Unstable Energy is one of your most interesting cards. Not much to ad here.
Fungal Guard is probably OP if you drop it on curve. With 4 Attack, it'll kill almost every minion that attacks it, thus negating his drawback. Give it a more defensive statline, such as 3/7 or 2/8.
King Bolethal: Your coolest card hands down. It's a minion that feels like a mini-boss! I don't think any other minion in the game does that, so good job.
Granduroi Celestial Coup d'Etat
About the theme: Not really mindblowing, but fits your storyline really well. First, you enter the city and then you fight against soldiers in the streets.
About the Bosses:
City's Guards: Is really, really cool. Like one of the best so far. That said, I don't like your "Angel" tribe tag, especially since you haven't introduced synergies so far.
Éolon Xadrin: Really annoying Boss, but I like it xD
Sfax: Less interesting than the other two, but it's alright.
About the cards:
Scarlet Shield adds some variety to the pretty straightforward Warrior weapons. Good job.
Domestic Griffin could easily cost 3 Mana. Compared with Raging Worgen, this card's power level is off the charts.
Spell-Proofed seems weak. I'd reduce its cost to 1 Mana or give it a cycle effect.
Mystical Bow is too similar to Aetiesh and The Fist of Ra-den. I'd try with a different Hunter weapon.
Angel Vindicator seems a bit weak. I'd buff her to a 5/6 or something. Think that droping her and a buff in the same turn can only be done very late in the game.
Éolon Xadrin: The text seems kinda goofy. Either use a keyword for "Can't be targeted for spells or Hero Powers" or think an alternative effect.
Thanks a lot to everyone for your great feedback. I'm sorry I couldn't give feedback myself this round, university's been standing in the way... Still I want to make the best wing possible so here is (probably) my last iteration. I tweaked Hero Powers and gave Delilah a slow defensive deck built around Lucentbark.
Boss 1 : Delilah
This dryad was a fierce defender of the forest but she has be taken over by a fantasy that clouds her mind.
Draka and Durotan switch places each turn. They share the same deck, hand and board, but have different Hero Power and Health. Once you defeat either of them, they will draw two cards, get 5 Armor and upgrade their Hero Power:
As we have fewer entries this time around from Phase One (mine included, I will try to quickly finish it up), I'll give this phase one more day for those who were in Phase One but didn't finish Phase Two in time.
Haven't figured out the Class Reward yet, but it'll probably be Mage. EDIT: This card will have to lose taunt, due to Armorsmith. I'll probably rework it as a 3/6.
Funnily enough, that didn't happen to me, but yeah, it was hard. I've managed to more or less fit everything, though.
Anyways... Feedback time!
Klipce's Emerald Dreams and Nightmares
About the theme: A clear upgrade over your previous wing, which felt pretty generic in the context of your Adventure as a whole. Forests are always cool.
About the Bosses:
About the cards:
About spelling: In Ursoc's deck you wrote Fire Imp (instead of Flame Imp) and Diseased Vultur (instead of Diseased Vulture).
whatTheHeck's Treasures of VanCleef
About the theme: See creatures are cool. I like it!
About the Bosses: Kinda hard to judge without having a glimpse of their HP or their decks. About the order, I'd put Crusty as the final boss, given he doesn't have a Class challenge.
About the cards:
About spelling:
MrBurger's Step into Darkness
About the theme: Mushroom Power! I find it quite amusing that you managed to find so much variety within such a limited theme (the shrooms, I mean)
About the Bosses:
About the cards:
Granduroi Celestial Coup d'Etat
About the theme: Not really mindblowing, but fits your storyline really well. First, you enter the city and then you fight against soldiers in the streets.
About the Bosses:
About the cards:
I'll post my complete wing very soon!
What about spider tank??!
\(-_-)/
@pein_rules
You mean in WhatTheHeck's Crusty?
Thanks a lot to everyone for your great feedback. I'm sorry I couldn't give feedback myself this round, university's been standing in the way... Still I want to make the best wing possible so here is (probably) my last iteration. I tweaked Hero Powers and gave Delilah a slow defensive deck built around Lucentbark.
Boss 1 : Delilah
This dryad was a fierce defender of the forest but she has be taken over by a fantasy that clouds her mind.
Decklist
Minions (12) :
Spells (18) :
Rewards (class chalenge: Mage)
Boss 2 : Rottenbark
Treants are peaceful creatures who usualy mind their own buisness. This one, however, wants to suck your life force !
Decklist
Minions (21):
Spells (5) :
Weapons (2) :
Rewards (class challenge: Shaman)
Boss 3 : Ursoc
The Bear god himself is now but a creature of the perverting force at work in the woods. Can you face the full might of the beast ?
Decklist
Minions (10) :
Spells (19):
Weapons (1) :
Rewards :
I want to submit this tomorrow but definitly tell me what you think and I'll make small adjustments.
Conquest of Draenor
Showcase Cards
Boss One: Draka and Durotan
Battle Explanation
Draka and Durotan switch places each turn. They share the same deck, hand and board, but have different Hero Power and Health. Once you defeat either of them, they will draw two cards, get 5 Armor and upgrade their Hero Power:
Decklist
Minions (20):
Spells (6):
Weapons (4):
Rewards (Class Challenge: Shaman)
Heroic Hero Powers
Boss Two: Orgrim Doomhammer
Decklist
Minions (12):
Spells (16):
Rewards (Class Challenge: Rogue)
Heroic Hero Power
Boss Three: Ner'zhul
Decklist
Minions (15):
Spells (13):
Weapons (2):
Rewards
Heroic Hero Power
Changes I might make:
As we have fewer entries this time around from Phase One (mine included, I will try to quickly finish it up), I'll give this phase one more day for those who were in Phase One but didn't finish Phase Two in time.
Ok, I'll be finishing up my submissions as quickly as I can. For now, here's the entire first boss:
Delving into Deadwind
Boss Behaviour: Lost Ogre starts on the boss' side of the board.
Decklist:
Minions (15):
2x Crystallizer
2x Kobold Librarian
2x Duskbat
2x Frothing Berserker
3x Diseased Vulture
1x Spiteful Smith
1x Cho'gall
1x Blackhowl Gunspire
1x Zzeraku the Warped
Spells (11):
2x Idol of Remembrance
2x Bloodbloom
2x Forge of Souls
2x Looming Presence
2x Lesser Amethyst Spellstone
1x Brawl
Weapons (4):
1x Ogre Warmaul
2x Overlord's Whip
1x Shadowmourne
Reward:
Haven't figured out the Class Reward yet, but it'll probably be Mage. EDIT: This card will have to lose taunt, due to Armorsmith. I'll probably rework it as a 3/6.
Considering that 2 didn't submitted, will again all other contestants get to phase three, or some will be eliminated?