> Multi-Discover is something that doesn't exist in the game, and it would be cool.
Actually, when I reviewed that card, I took that into consideration. But we have several quasi-multi "Discovers" already. Branching Paths, Kazakus, Siamat, etc. The game can handle picking multiple options just fine, so I think this should be alright.
Delaying the unlocking of submision topic again, eh?
Sorry, we're really busy. I have some 8-hr shifts, Zany's got uni stuff, and Phoenix, while a bit hard to get a hold of, I know he has several papers to do.
Hmmm. X marks the spot is very strong. I'd peg it at 2 mana reduce by 2, like Primordial Glyph. Hammer of Rage was too good. 6 mana for a Swipe each turn *and* a secret? If you want to keep both, I'd do randomly so you can't always be sure you get the effect you want. That being said, I dislike random effects. I'd lower it down to 2/3 and get rid of the Whirlwind though that is a pretty drastic change. Mjollnir... hm. 3/3. Tyrande is great. Maybe a 4/5? Since Druid has a few good, cheap spells, 6 Health is a lot to chew through for your opponent.
Hmmmmm. I know this is supposed to be a dual-class competition, but Overload on Paladin still feels super wrong to me. I'd try to find another way to balance this card.
Furthermore, a suggestion. Try giving Immune (which should be capitalized), to minions with 1-Health, as Paladin has a lot of those this expac, and Shaman has a fair amount too, in Murlocs and Lackeys. That might help with the balancing so you don't need to tack Overload on this.
Hmmm I would argue against Druid not having good card generation. Crystalsong Portal was played for a while in Token Druid and Witchwood Apple is a thing, at least. Plus, healing spells tend to be rather weak. About half are proactive such as Holy Nova, Flash of Light, etc.
I think 7 is steep. I'd be ok with 5 though, right in-line with Cabalist's Tome.
Card is fine but if you or anyone else posts "[fanmade card] Thoughts?" (or just the card) as the entire post I will probably yell at you. Critique others. At the *very* least, put your thought process behind the card you made.
Ok, and I will also address the other questions:
Stitched cards are optional, that is why we didn't post a tutorial this time as the Tombs of Terror does not have "stitched" cards. I will not allow usage of the fan-made card borders, sorry.
Y'know... Screwjank never specified whether he wanted adventure card or a collectible card. I will talk with him, but if I were you, I'd assume collectible. If we did a mix of adventure and collectible... oh boy that would not be pretty.
To clarify, and I will add this to the competition requirements, you basically have to make a card that could function in BOTH classes.
EDIT: I'll try to give quick comments to as many entries as I can later today. Don't forget to use Uldum/desert-related art, folks.
Congratulations once again to Screwjank for winning WCDC 10.7. He gave us two ideas and we went with the latter (No, it's not MTG. Zanywoop wanted to meme, so if you got jebaited... welp.):
Competition-Specific Restrictions:
We've done something similar before: You must create a dual class card.However, the twist this time is that you are locked in to the dual classes of the Uldum singleplayer:
Rogue/Mage
Hunter/Warrior
Shaman/Paladin
Druid/Priest
To clarify, you basically have to make a card that could more or less function in BOTH classes.
You do not need to make a stitched card. You may choose which card border you want. (For example, either Druid or Priest)
Flavour points will be awarded to all those who use Uldum-related art. I will only upvote submissions that feature this sort of art in the Submission Thread.
Competition Process
Below is a list of all the deadlines for this contest:
Preview Phase (Oct. 9, 2019 [10:00 PM CST] - Oct. 10, 2019 [10:00 PM CST]) The Discussion Topic is made available, previewing this week's competition theme. Entry and Early Voting Phase (Oct. 10, 2019 [10:00 PM CST] - Oct. 14, 2019 [10:00 PM CST]) During this Phase, the Submission Topic will be unlocked. You may also, of course, feel free to give early up-votes to any submissions that you like! Voting Phase (Oct. 14, 2019 [10:00 PM CST] - Oct. 15, 2019 [10:00 PM CST]) During this Phase, the Submission Topic will be locked, so no more entries may be submitted. Instead, use this time to browse the submissions and up-vote your favorites! Final Phase (Oct. 15, 2019 [10:00 PM CST] - Oct. 16, 2019 [10:00 PM CST]) During this Phase, the Discussion Topic will also be locked, and a Finalists Thread will go up. Discussion will be allowed to continue in the Finalists Thread, and it will also include all the qualifying finalists and a poll to decide the winner of the competition!
Discussion Topic Rules
To make sure that everything runs smoothly, we need to reserve the Submission Topic for submissions only. Everything else goes here. What is everything else, you might ask?
Rules or Process. Do you have a question about the competition's process? Do you need clarification about one of the entry requirements? Are you not sure whether your entry adhered to the rules? Ask here!
Feedback or Ideas. Do you have some ideas you'd like to run by others before settling on one? Do you need help balancing or wording your entry? Do you need help finding art that will fit your card? Or do you just want feedback from the community on your entry? You're in the right place! Remember, although you are allowed to make minor tweaks to your entry after you've submitted it, you're only allowed one submission per week, so make sure that you've settled on your card for sure beforehand.
Discussion! Do you have thoughts on other people's entries? Are there directions you don't like that you're seeing too many people take? Or directions you'd like to see more people take? Would you like to help others and contribute to a greater community understanding of Hearthstone card design and balance? This is where you want to be!
All of that said, please refrain from the following:
Posting TONS of Ideas. Discussion topics become an absolute mess if everybody is posting a dozen different ideas. Please post not more than 3 distinct ideas at a time. Any more than that and we'll have to delete your post.
Advertising Your Entry. As a rule of thumb, please don't pop in here just to advertise your entry only to never be heard from again. This includes only asking short, generic questions like "Thoughts?" or "Do you think this is interesting?". Yes, getting feedback on your entry is one of the purposes of this topic, but we're not just here for other people to help you. We're here for you all to help each other.
Plagiarism. Many people post their ideas here before finalizing them in the submission topic. Directly plagiarizing those ideas to post in the submission topic yourself is absolutely not acceptable.
Looking for more information about the WCDC or Fan Creations in general? Why not check out this FAQ to see if your question is answered there? You can also PM one of us Fan Creation Mods!
> Multi-Discover is something that doesn't exist in the game, and it would be cool.
Actually, when I reviewed that card, I took that into consideration. But we have several quasi-multi "Discovers" already. Branching Paths, Kazakus, Siamat, etc. The game can handle picking multiple options just fine, so I think this should be alright.
Sorry, we're really busy. I have some 8-hr shifts, Zany's got uni stuff, and Phoenix, while a bit hard to get a hold of, I know he has several papers to do.
I feel like the silence + restore 4 option is a tad weak. Maybe 5?
Hmmm. X marks the spot is very strong. I'd peg it at 2 mana reduce by 2, like Primordial Glyph.
Hammer of Rage was too good. 6 mana for a Swipe each turn *and* a secret? If you want to keep both, I'd do randomly so you can't always be sure you get the effect you want. That being said, I dislike random effects. I'd lower it down to 2/3 and get rid of the Whirlwind though that is a pretty drastic change.
Mjollnir... hm. 3/3.
Tyrande is great. Maybe a 4/5? Since Druid has a few good, cheap spells, 6 Health is a lot to chew through for your opponent.
Unfortunately, I added the clarification to the rules after you made this card. So, yeah, Priest can't use this at all.
This is actually not bad. I quite like this. Both options aren't bad at all.
As addressed in one of my other posts, this could probably stand to be 5 mana.
Yeah, as someone else said, Twinspell on this would be perfect.
Definitely way too weak. I'd put this down to around 4 mana and bump up the stats to around 3/4, so it is comparable to Mass Dispel.
Really cool. Excellent flavour as well.
Solid. Murloc and "Murloc Knight" should be capitalized though.
Hmmmmm. I know this is supposed to be a dual-class competition, but Overload on Paladin still feels super wrong to me. I'd try to find another way to balance this card.
Furthermore, a suggestion. Try giving Immune (which should be capitalized), to minions with 1-Health, as Paladin has a lot of those this expac, and Shaman has a fair amount too, in Murlocs and Lackeys. That might help with the balancing so you don't need to tack Overload on this.
That's fine. The end result will be stitched. Just publish the card and wait for the magic to happen.
Hmmm I would argue against Druid not having good card generation. Crystalsong Portal was played for a while in Token Druid and Witchwood Apple is a thing, at least. Plus, healing spells tend to be rather weak. About half are proactive such as Holy Nova, Flash of Light, etc.
I think 7 is steep. I'd be ok with 5 though, right in-line with Cabalist's Tome.
Card is fine but if you or anyone else posts "[fanmade card] Thoughts?" (or just the card) as the entire post I will probably yell at you. Critique others. At the *very* least, put your thought process behind the card you made.
Ok, and I will also address the other questions:
EDIT: I'll try to give quick comments to as many entries as I can later today. Don't forget to use Uldum/desert-related art, folks.
This is the Discussion Topic. Upvotes here do not count!
The Submission Topic is here.
Competition Theme: Explorers: The Gathering
Congratulations once again to Screwjank for winning WCDC 10.7. He gave us two ideas and we went with the latter (No, it's not MTG. Zanywoop wanted to meme, so if you got jebaited... welp.):
Competition-Specific Restrictions:
Competition Process
Below is a list of all the deadlines for this contest:
Preview Phase (Oct. 9, 2019 [10:00 PM CST] - Oct. 10, 2019 [10:00 PM CST])
The Discussion Topic is made available, previewing this week's competition theme.
Entry and Early Voting Phase (Oct. 10, 2019 [10:00 PM CST] - Oct. 14, 2019 [10:00 PM CST])
During this Phase, the Submission Topic will be unlocked. You may also, of course, feel free to give early up-votes to any submissions that you like!
Voting Phase (Oct. 14, 2019 [10:00 PM CST] - Oct. 15, 2019 [10:00 PM CST])
During this Phase, the Submission Topic will be locked, so no more entries may be submitted. Instead, use this time to browse the submissions and up-vote your favorites!
Final Phase (Oct. 15, 2019 [10:00 PM CST] - Oct. 16, 2019 [10:00 PM CST])
During this Phase, the Discussion Topic will also be locked, and a Finalists Thread will go up. Discussion will be allowed to continue in the Finalists Thread, and it will also include all the qualifying finalists and a poll to decide the winner of the competition!
Discussion Topic Rules
To make sure that everything runs smoothly, we need to reserve the Submission Topic for submissions only. Everything else goes here. What is everything else, you might ask?
All of that said, please refrain from the following:
Looking for more information about the WCDC or Fan Creations in general? Why not check out this FAQ to see if your question is answered there? You can also PM one of us Fan Creation Mods!