This is simply a targeted Undatakah effect EXCEPT that it says "gain a COPY of" instead of just "gain." It is still a battlecry, and it also does not transform the Raptor into another minion. What I am saying is that there is a non-keyworded and unexplained difference between "gain" and "gain a copy of" in these two cases, and with respect to deathrattle effects. It seems to me like a distinction without a difference.
Dude, I just explained to you why "gain" doesn't work and gave you 3 different wording cases that do work. Was it too long for you to read or what?
Also if you don't believe us about the raptor, it's not hard to go test it out yourself LUL
I know it won't. Listen to what I'm saying. I'm offering a hypothetical. If the text of Da Undatakah read "Copy the deathrattle effects of three friendly minions that died this game" instead of what it actually says "gain...," then would it go infinite with Recurring Villain? It's not complicated: I think things change a lot if you replace the word "gain" in the text of Da Undatakah with the word "copy." Am I wrong?
If you want to change the base card (an 8 mana 8/5 with a battlecry) globally during a game, you'll need more specific wording, not just "copy". Globally changing or buffing base cards during a game is an extremely rare mechanic and has historically only appeared in jade golems and C'thun. These are big, expansion-defining mechanics with tons of support cards that buff in specific ways to ensure they don't break the game. To put this on a random neutral legendary makes no sense and puts the meta balance at risk for no good reason. Hypothetically, you can achieve this effect by making the battlecry something like, "<Gain effects blah, blah, blah> ... Give all future Da Undatakahs the same deathrattles, wherever they are."
Also, the difference between faceless and Undatakah is not "copy", but transform. Faceless transforms itself into a new minion, leaving behind no traces of its previous form, much like a shaman can transform away deathrattles with hex. For another way to make this work, the battlecry would need to be similar to "transform into a 8/5 <token name> with the deathrattle effects of 3 friendly minions that died this game." This way, when it dies, it will summon the new 8/5 token (which comes with the deathrattles) that was generated instead of the base Undatakah minion, which lacks the text to save buffs between instances
I think you've been playing way too much with Immortal Prelate. Immortal Prelate's deathrattle reads, "Shuffle this minion into your deck, it keeps any enchantments." If an Undatakah dies with this text, it will keep the deathrattles because they are enchantments (AKA, a buff). The keeping buffs part is an extremely unusual mechanic and what makes Immortal Prelate unique. Keeping buffs is not what happens normally when you summon something and Prelate is the exception to the rule
So instead of changing Undatakah, you could alternatively make villain's deathrattle could read "If this minion has 4 or more attack, resummon this with all its enchantments" (like Prelate). which would also be incredibly broken
Dude, I just explained to you why "gain" doesn't work and gave you 3 different wording cases that do work. Was it too long for you to read or what?
Also if you don't believe us about the raptor, it's not hard to go test it out yourself LUL
Legend with : S65 Freeze Mage, S57 Maly Gonk Druid, S57 "Okay" Shaman, S53 Boom-zooka Hunter, S53 Maly Tog Druid, S52 Wild Tog Druid ft.Blingtron, S50 Quest Rogue, S49 Dead Man's Warrior, S41 Wild Clown Fiesta Druid, S41 Hadronox Jade Druid, S40 Wild OTK Dragon Druid, S35 SMOrc Shaman, S33 Jade Druid, S22 Control Priest, S19 Control Priest
If you want to change the base card (an 8 mana 8/5 with a battlecry) globally during a game, you'll need more specific wording, not just "copy". Globally changing or buffing base cards during a game is an extremely rare mechanic and has historically only appeared in jade golems and C'thun. These are big, expansion-defining mechanics with tons of support cards that buff in specific ways to ensure they don't break the game. To put this on a random neutral legendary makes no sense and puts the meta balance at risk for no good reason. Hypothetically, you can achieve this effect by making the battlecry something like, "<Gain effects blah, blah, blah> ... Give all future Da Undatakahs the same deathrattles, wherever they are."
Also, the difference between faceless and Undatakah is not "copy", but transform. Faceless transforms itself into a new minion, leaving behind no traces of its previous form, much like a shaman can transform away deathrattles with hex. For another way to make this work, the battlecry would need to be similar to "transform into a 8/5 <token name> with the deathrattle effects of 3 friendly minions that died this game." This way, when it dies, it will summon the new 8/5 token (which comes with the deathrattles) that was generated instead of the base Undatakah minion, which lacks the text to save buffs between instances
I think you've been playing way too much with Immortal Prelate. Immortal Prelate's deathrattle reads, "Shuffle this minion into your deck, it keeps any enchantments." If an Undatakah dies with this text, it will keep the deathrattles because they are enchantments (AKA, a buff). The keeping buffs part is an extremely unusual mechanic and what makes Immortal Prelate unique. Keeping buffs is not what happens normally when you summon something and Prelate is the exception to the rule
So instead of changing Undatakah, you could alternatively make villain's deathrattle could read "If this minion has 4 or more attack, resummon this with all its enchantments" (like Prelate). which would also be incredibly broken
Legend with : S65 Freeze Mage, S57 Maly Gonk Druid, S57 "Okay" Shaman, S53 Boom-zooka Hunter, S53 Maly Tog Druid, S52 Wild Tog Druid ft.Blingtron, S50 Quest Rogue, S49 Dead Man's Warrior, S41 Wild Clown Fiesta Druid, S41 Hadronox Jade Druid, S40 Wild OTK Dragon Druid, S35 SMOrc Shaman, S33 Jade Druid, S22 Control Priest, S19 Control Priest