In Warcraft 3 and TFT, Banshee's has the ability to possess their victims, granting the owner permanent control of the target while destroying the banshee. Sylvanas Windrunner is the Banshee queen, and this is sort of a similar effect, just weaker even though the target can be decided if it happens to stay alive for more than one turn. Not sure if it's too strong?
Banshee - OP (especially in arena). If you increase her cost, I guess you would make her fine, but I fear that designing such a card would make Sylvanas less unique. This is my opinion ofc, so I don't think I'm 100% right about this.
Troll - very nice design. I would go with that one.
I was unsatisifed with Silver Hand Horse, so I wanted to make something else. I made a Phoenix card, but judging by Link's post up above, I don't think that's allowed, so I made something that I know for sure IS allowed.
Overtuned, but I like the idea. Remove the "opponent's hand is visible" part, make the minion a 3/5 and the card would be perfect.
Please don't give the dudes charge. Even paladin would become extremely annoying in wild.
I like the second version of the card - it's not too powerful as you think. Rush is fine imho, because the horse is easy to kill. The only thing, that could make your card potentially broken, would be Drygulch Jailor, but imho you should ask others how they feel about that interaction. Level Up! is fine in my eyes, but I'm not sure about that jailor.
AoW is overpowered imho. When I look at it, I imagine how it will cast UI for free (only in wild, I know) or Nature's aid and give you a massive tempo boost. I don't like how you will be able to cheat mana with this minion.
Moonwell is probably the best card here, although I also like the dragon.
Banshee - OP (especially in arena). If you increase her cost, I guess you would make her fine, but I fear that designing such a card would make Sylvanas less unique. This is my opinion ofc, so I don't think I'm 100% right about this.
Troll - very nice design. I would go with that one.
Overtuned, but I like the idea. Remove the "opponent's hand is visible" part, make the minion a 3/5 and the card would be perfect.
Please don't give the dudes charge. Even paladin would become extremely annoying in wild.
I like the second version of the card - it's not too powerful as you think. Rush is fine imho, because the horse is easy to kill. The only thing, that could make your card potentially broken, would be Drygulch Jailor, but imho you should ask others how they feel about that interaction. Level Up! is fine in my eyes, but I'm not sure about that jailor.
Inb4 may I interest you with a different art? (For some reason I can't see the pic. If you have the same issue as me, here's the link http://www.blizz-art.com/illustrations/7/jolkxtfhx2sv7w6yebaj.jpg)
AoW is overpowered imho. When I look at it, I imagine how it will cast UI for free (only in wild, I know) or Nature's aid and give you a massive tempo boost. I don't like how you will be able to cheat mana with this minion.
Moonwell is probably the best card here, although I also like the dragon.
Am I allowed to use a name, that is already "taken" by another user. I have a different idea for Lazy Peon.
2 mana 4/4 "Permanently asleep. Can wake up once per turn after you dealing damage to it" or something like that.