Magic Spellslingers got zero hype when it was released, so it flew under my radar for quite a while. I knew there was a new Magic product, but I didn't bother to investigate ... until recently. I knew I didn't want to suffer another year of Astalor (and honestly, some of the new mini-set cards promise to be almost as annoying), so I was looking for HS alternatives.
I noticed Spellslingers again, and I read that it's a blend of the best parts of MtG and Hearthstone. Of course it's free to try, so I did. I've always liked Magic lore but disliked the land system and the pace of the game, with creatures regenerating every round. Much to my surprise, both of my biggest complaints are answered in Spellslingers! It uses Hearthstone-style mana and has permanent creature damage. Of course, that means they have to modify a lot of the old favorite MtG cards, but they've done a great job of that so far. They also have a Team system where you can chat, share decks, and trade crafting resources with friends.
Basically, this game that is only a few months into release has a ton of stuff HS should have had ages ago, plus an IP that is more interesting to me personally. I had already decided to take a break from HS after finishing the current reward track, and now it's very hard to imagine ever going back.
Magic Spellslingers got zero hype when it was released, so it flew under my radar for quite a while. I knew there was a new Magic product, but I didn't bother to investigate ... until recently. I knew I didn't want to suffer another year of Astalor (and honestly, some of the new mini-set cards promise to be almost as annoying), so I was looking for HS alternatives.
I noticed Spellslingers again, and I read that it's a blend of the best parts of MtG and Hearthstone. Of course it's free to try, so I did. I've always liked Magic lore but disliked the land system and the pace of the game, with creatures regenerating every round. Much to my surprise, both of my biggest complaints are answered in Spellslingers! It uses Hearthstone-style mana and has permanent creature damage. Of course, that means they have to modify a lot of the old favorite MtG cards, but they've done a great job of that so far. They also have a Team system where you can chat, share decks, and trade crafting resources with friends.
Basically, this game that is only a few months into release has a ton of stuff HS should have had ages ago, plus an IP that is more interesting to me personally. I had already decided to take a break from HS after finishing the current reward track, and now it's very hard to imagine ever going back.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
I've been a fan of Magic the Gathering for a long time! I hope they add more PW and maps from other editions in the future!
Mini Militia App Loc