So it's all but confirmed that the third adventure for Hearthstone will be revealed Friday week during the 'Hearthstone:What's Next' Panel segment.
The last few patches have revealed data heavily hinting at co-op bosses (2 players VS 1 AI) along with 2vsAI Tavern Brawls to coincide. I don't see a 2VS2 mode happening just yet, but the 2vsAI should certainly be interesting.
In terms of themes, speculation points to ICC as a result of its connection to TGT, however expansions and adventures haven't been linked lore-wise in the past so really the theme is up in the air. I'd like to see a 'The Seas of Azeroth' theme, could certainly be interesting.
Regarding card additions, some cards to flesh out interesting, but currently non-viable archtypes, such as Discard Warlock, Beast Druid, Taunt Warrior, Pirate Rogue and others would be a welcome addition. Some more anti secret tech cards would be nice also (for obvious reasons ;) ).
Still don't really see the point in this topic. All we're doing is guessing, until Blizz chooses to actually reveal something. All the card concepts I want I have already made or am in the process of making myself (as I bet many others on this site), so there isn't much to talk about there either.
I don't think this thread is really going to go anywhere until we get some soild hints to go on.
And to say "we want to cards to enable new archetypes", is sort of like saying "we want the expansion to have new cards". It's just naturally assumed.
I'd be pretty disappointed if ICC were the adventure—we've already had a Scourge-themed adventure (Naxx) and a Northrend-themed expansion (TGT). I'm hoping for something new and different, like AQ or ZG.
Still don't really see the point in this topic. All we're doing is guessing, until Blizz chooses to actually reveal something. All the card concepts I want I have already made or am in the process of making myself (as I bet many others on this site), so there isn't much to talk about there either.
I don't think this thread is really going to go anywhere until we get some soild hints to go on.
And to say "we want to cards to enable new archetypes", is sort of like saying "we want the expansion to have new cards". It's just naturally assumed.
Nofunallowed.gif
Speculation can be entertaining, especially for a content based video game with such a wide breath of lore to draw from. I was also aiming at specific archtypes I'd like to see brought up to bar in this adventure, as TGT introduced a few new ones but left them without a few key cards to make them viable. As a card creator I'd thought you see the fun in a thread like this.
I'd be pretty disappointed if ICC were the adventure—we've already had a Scourge-themed adventure (Naxx) and a Northrend-themed expansion (TGT). I'm hoping for something new and different, like AQ or ZG
I definitely agree, would like to see a brighter, more tropical theme. Trolls, insectoids, islands and jungles are a flavour I'd like to see more of.
Still don't really see the point in this topic. All we're doing is guessing, until Blizz chooses to actually reveal something. All the card concepts I want I have already made or am in the process of making myself (as I bet many others on this site), so there isn't much to talk about there either.
I don't think this thread is really going to go anywhere until we get some soild hints to go on.
And to say "we want to cards to enable new archetypes", is sort of like saying "we want the expansion to have new cards". It's just naturally assumed.
Nofunallowed.gif
Speculation can be entertaining, especially for a content based video game with such a wide breath of lore to draw from. I was also aiming at specific archtypes I'd like to see brought up to bar in this adventure, as TGT introduced a few new ones but left them without a few key cards to make them viable. As a card creator I'd thought you see the fun in a thread like this.
Yeah, I agree that speculation can be interesting but I'd rather actually have it go somewhere, as opposed to blindly guessing. Maybe this is just me, but I have taken to creating cards for enabling archetypes I want to see myself, so that part of the topic is pretty irrelevant to me. I can definitely see why other people would want to talk about it though. If they actually choose to reveal a couple of cards, then I will happily join the discussion because we can actually theorycraft something with that.
Sorry if I'm a buzzkill, but I just have nothing to go on here.
Rollback Post to RevisionRollBack
CDC #34, #3.07, #3.08 and Mini Competition #1 Finalist --- Click on the images below to check out my different custom card threads!
So it's all but confirmed that the third adventure for Hearthstone will be revealed Friday week during the 'Hearthstone:What's Next' Panel segment.
The last few patches have revealed data heavily hinting at co-op bosses (2 players VS 1 AI) along with 2vsAI Tavern Brawls to coincide. I don't see a 2VS2 mode happening just yet, but the 2vsAI should certainly be interesting.
In terms of themes, speculation points to ICC as a result of its connection to TGT, however expansions and adventures haven't been linked lore-wise in the past so really the theme is up in the air. I'd like to see a 'The Seas of Azeroth' theme, could certainly be interesting.
Regarding card additions, some cards to flesh out interesting, but currently non-viable archtypes, such as Discard Warlock, Beast Druid, Taunt Warrior, Pirate Rogue and others would be a welcome addition. Some more anti secret tech cards would be nice also (for obvious reasons ;) ).
Let me know your thoughts!
Beasts are for hunters. I hate how blizzard is pushing the beast thing for druid, please let this thing die.
Valar Morghulis
Still don't really see the point in this topic. All we're doing is guessing, until Blizz chooses to actually reveal something. All the card concepts I want I have already made or am in the process of making myself (as I bet many others on this site), so there isn't much to talk about there either.
I don't think this thread is really going to go anywhere until we get some soild hints to go on.
And to say "we want to cards to enable new archetypes", is sort of like saying "we want the expansion to have new cards". It's just naturally assumed.
CDC #34, #3.07, #3.08 and Mini Competition #1 Finalist ---
Click on the images below to check out my different custom card threads!
I'd be pretty disappointed if ICC were the adventure—we've already had a Scourge-themed adventure (Naxx) and a Northrend-themed expansion (TGT). I'm hoping for something new and different, like AQ or ZG.
The announcement? It's all but confirmed.
Nofunallowed.gif
Speculation can be entertaining, especially for a content based video game with such a wide breath of lore to draw from. I was also aiming at specific archtypes I'd like to see brought up to bar in this adventure, as TGT introduced a few new ones but left them without a few key cards to make them viable. As a card creator I'd thought you see the fun in a thread like this.
Yeah, I agree that speculation can be interesting but I'd rather actually have it go somewhere, as opposed to blindly guessing. Maybe this is just me, but I have taken to creating cards for enabling archetypes I want to see myself, so that part of the topic is pretty irrelevant to me. I can definitely see why other people would want to talk about it though. If they actually choose to reveal a couple of cards, then I will happily join the discussion because we can actually theorycraft something with that.
Sorry if I'm a buzzkill, but I just have nothing to go on here.
CDC #34, #3.07, #3.08 and Mini Competition #1 Finalist ---
Click on the images below to check out my different custom card threads!
Karazhan or Ulduar would make for great adventures.
Gaming Blog (WoW, Hearthstone, etc.) - http://honorscode.blogspot.com
Hopefully they work on making inspire better. Like more cards that let you hero power more than once a turn.