I put this in the individual card discussion, but I'mma reput cuz I'm the only one that seems to be support this card. I'm seeing a lot of valid points about the bad points of Acidmaw, which are quite frankly really obvious. I'm no great player, but I am curious if it's more playable than people are saying, however. First off, its strength as a standalone card is its ability to swing a weaker board into a stronger one for board clear. Dropping it immediately onto a board with one or two weenies will clear two minions, period. It happens immediately and it can completely even out an otherwise hopelessly outclassed board. You may argue that it requires a board to begin with and that KT is already considered too slow by many decks, but KT has slightly more specific requirements in that your minions must be near death to gain value and is a turn later on the mana curve. Acidmaw will drop on a board of literally anything and guarantee your trades will go through, no strings attached.
As for its low health, while its true it gets cleared by basically anything, it also will trade with literally anything. It's abysmal health could be justified design-wise by the fact that you don't want this minion on the board long; you want it long enough for your board to clear theirs, for Acidmaw to clear one last minion almost guaranteed or to eat a spell, and for you to play another big minion that won't be detrimented by Acidmaw's effect.
The amount of posts I'm seeing about "X card is actually terrible and here's why," or "X card is actually GREAT and here's why," is ridiculous.
You guys need to relax and wait for it to come out before passing judgement.
Well here's the usual "X post is terrible" comment. Wait until they see if they are right and only then do you have permission to discuss it.
I put this in the individual card discussion, but I'mma reput cuz I'm the only one that seems to be support this card. I'm seeing a lot of valid points about the bad points of Acidmaw, which are quite frankly really obvious. I'm no great player, but I am curious if it's more playable than people are saying, however. First off, its strength as a standalone card is its ability to swing a weaker board into a stronger one for board clear. Dropping it immediately onto a board with one or two weenies will clear two minions, period. It happens immediately and it can completely even out an otherwise hopelessly outclassed board. You may argue that it requires a board to begin with and that KT is already considered too slow by many decks, but KT has slightly more specific requirements in that your minions must be near death to gain value and is a turn later on the mana curve. Acidmaw will drop on a board of literally anything and guarantee your trades will go through, no strings attached.
As for its low health, while its true it gets cleared by basically anything, it also will trade with literally anything. It's abysmal health could be justified design-wise by the fact that you don't want this minion on the board long; you want it long enough for your board to clear theirs, for Acidmaw to clear one last minion almost guaranteed or to eat a spell, and for you to play another big minion that won't be detrimented by Acidmaw's effect.
Yeah but just like the meta, I would like to see the discussion slow down and stop being vitriolic.