What I don't get is why they haven't made any attempt to to employ designers/creators from the WoW TCG. It is pretty much the same game with small number of differences. They did a great job with creating mechanics and balancing cards.
I suggest you make better rush decks that cost cheap to make or with basics. Go through duels until you get enough gold to buy a pack. Faster decks mean faster games, and if they are good they will win more as well. You don't have to play arena to get packs or gold/dust. I've been doing regular matches for a few weeks now and just saving gold from wins with that. I got a legendary the other day from a pack this way, and I am having more fun because I get to play my hero's custom deck rather than a random one. In the long run, I believe it makes me better at the classes that I want to play with the most.
The packs in Hearthstone are dirt cheap, which was one of the reasons why it drew me into the game. This is of course, besides the fact you can grind out the packs by just playing, free of charge. No dust system either, which is a lifesaver!
An average-tier Yugioh deck costs about 150$-200$ to make whereas competitive decks can nearly double to triple that number. I wanted to make a Lightsworn deck at some point, turns out a key card was running @ 150$. A while later, they reprinted it down to 15$ a card, but it's a single example of a card out of thousands. I looked into the current meta with all the XYZ cards along with their prices and I dipped quick.
The packs in Hearthstone are dirt cheap, which was one of the reasons why it drew me into the game. This is of course, the fact you can grind out the packs by just playing, free of charge.
An average-tier Yugioh deck costs about 150$-200$ to make whereas competitive decks can nearly double to triple that number.
You need to buy hundreds of dollars worth of cards to get a top tier deck in HS. Not only do physical cards cost less, but you can trade them with friends, and even sell them! Hell, sometimes you can sell them for even more money than you paid!
Maybe I am just insane, but I don't see the consumer value here! I just see a lot of profit for blizzard.
Not to take a cheap shot at CCG/TCG players but, well this isn't one. It's a vidya game with the fancy new technology giving you massive access to opponents at any time (And at server cost to the company!) If you're trying to play Yu-Gi-Oh or M:TG or L5R or whatever else exists by playing Hearthstone you're coming into with the wrong attitude and you'll (Probably) be a negative Nancy the whole of the time. Seriously if that's what you want to play don't make HS a surrogate go find people to play the games you want with. Sure you can't sell your cards back, if you expect to be able to sell your digital cards for real money you probably don't have a good handle on finances and shouldn't be playing this at all. I would recommend playing something else, maybe Monopoly? That might teach you the basics of how money works. If you're the type of person who blames "Luck" and "RNG" for losses you're not a smart person, you're lying to yourself to protect a fragile ego. Guess what, you suck. Hell we all suck. We win and we lose, if you're not willing to put in time to do well or you're going to throw up your hands in frustration after a loss you're always going to suck. Work on fixing that. The playerbase of Hearthstone isn't a bunch of dickswinging jerks, we're usually just trying to help people out by giving advice and trying to get someone into the right frame of mind to play the game, and that frame of mind starts with "Dealing with meaningless losses like an adult." Stop making excuses. Get better. If you're not having fun, don't play. Go do something more in line with your hobbies, hell try and find a local shop to get back into other games.
TL;DR - There are ten posts a day with this same tone, about how the game isn't "Fun" or that somebody is quitting, like one player is the be all end all of the game. Long story short. Do work. Get results. Don't wallow in self pity if you don't like it don't play. You gave it a month that's more than enough time to make up a decision uninstall and move on.
Honestly I feel like having cards doesn't even matter. I finally made a Ragnaros and was excited to use it. My Shaman deck has 2 Fire Elementals, 2 Argent Commander, a Ragnaros, a Ysera, etc. Halfway through a game I just played against what should be an easy win I've only drawn 2 of all of those. I finally got another Argent Commander and finally my opponent was able to push through my crap totems and topdecks to kill me with 8 cards left in my deck and half of the cards I just listed still in it. On top of having to deal with p2w against good players I have to deal with luck based cards and draw even against worse decks. It also didn't help that Defender of Argus once again only buffed one of my guys because Blizzard can't fix this dumb bug. I play Hearthstone hoping it'll be good someday but almost every day feels it feels like a waste of time.
If you must know, I've since dusted most of my collection to focus on Mage and am now actually having fun with a control-ish Mage deck thanks to 2... Pyroblast. Yeah. For some reason I didn't get Ice Block. Maybe now with the next patch I'll have an excuse to trade a Pyro for one.
If you must know, I've since dusted most of my collection to focus on Mage and am now actually having fun with a control-ish Mage deck thanks to 2... Pyroblast. Yeah. For some reason I didn't get Ice Block. Maybe now with the next patch I'll have an excuse to trade a Pyro for one.
This is what I was going to recommend. I only play my Hunter, Mage, Shaman, Warrior decks and have invested dust into making them good at the cost of dusting cards from the other classes and just putting together passable decks for them. If you want to advance in ranked play, you need to make at least one of your decks your "Main" and then only build up your "alts" when you get a lucky card pack draw.
You usually break even with arena with 3-5 wins, even meaning you count that card pack as 100 gold. If you bust, you still get enough dust for a common, and 2 of those is a rare -- you get to choose which you want. If you do well once in a blue moon (If I can get 10 wins on occassion using hunter, anyone semi-serious can too) then you're generally using your gold efficiently.
But those are all excuses, if casual and accessible is the target market, new players are going to want better progression. HS really makes you work hard for your collection.
I think progression wise the game is at odds with itself, only people that genuinely like tcgs and card games will force themselves through the grind.
Right now I'm just trying to collect specific holes in my collection (useful epics, legendaries, cards I find appealing) and it makes me play less. I just do my dailies till I get 150 gold and try my luck. I do it because I like the game and want to improve. The "ride" is part of a card game, but it feels like a steep wall right now.
As a casual or social experience, hs needs alot of work.
If you must know, I've since dusted most of my collection to focus on Mage and am now actually having fun with a control-ish Mage deck thanks to 2... Pyroblast. Yeah. For some reason I didn't get Ice Block. Maybe now with the next patch I'll have an excuse to trade a Pyro for one.
This is what I was going to recommend. I only play my Hunter, Mage, Shaman, Warrior decks and have invested dust into making them good at the cost of dusting cards from the other classes and just putting together passable decks for them. If you want to advance in ranked play, you need to make at least one of your decks your "Main" and then only build up your "alts" when you get a lucky card pack draw.
Dusting everything is a horrible idea! How long before you get bored with that deck? What if a new meta starts!? What if your class is nerfed? Screwed!
If you must know, I've since dusted most of my collection to focus on Mage and am now actually having fun with a control-ish Mage deck thanks to 2... Pyroblast. Yeah. For some reason I didn't get Ice Block. Maybe now with the next patch I'll have an excuse to trade a Pyro for one.
This is what I was going to recommend. I only play my Hunter, Mage, Shaman, Warrior decks and have invested dust into making them good at the cost of dusting cards from the other classes and just putting together passable decks for them. If you want to advance in ranked play, you need to make at least one of your decks your "Main" and then only build up your "alts" when you get a lucky card pack draw.
Dusting everything is a horrible idea! How long before you get bored with that deck? What if they a new meta starts!? What if your class is nerfed? Screwed!
I don't dust eveything, just cards I don't like/need with the current decks I am using. Dusting a few cards you aren't using to make cards that will be game-changing for you is worth it in my opinion. Makes the game more fun and if stuff gets nerfed/changed, oh well you adjust and change with it.
Wow, I'm really disappointing in you guys. This guy comes in and makes logical complaints about the game using only facts, and you all respond aggressively, spewing insults. Calling him a "giant bad of whine," a bad player or telling him to leave the game and even insulting his money management/work ethic. Is this the way this community really wants to react to everyone who has criticism of the game?
Frankly, I agree with him 100% in all the points he's made. It's a fact that players with better dust have an advantage over players who don't, and it really sucks to lose to a terrible player because he has better cards. I don't have many legendaries, and at my rank constructed is very frustrating. Every win feels like an incredibly stressful uphill battle where I barely won because I outplayed him, and each loss feels like I got cheated. Oh, I was about to win but then he had black knight so I lost. There really isn't anything to learn from it, and it makes it impossible to grow as a player.
Sure, you can play arena, but what if you don't like arena? What if you aren't good at it? Should you really have to be above average at the game to get cards without paying a ton of real money? Sure, other CCGs were even worse in this regard, but so what? "Oh, sure you need to have a stick shoved up your ass to live here, but it's not a problem. Over there they shove the stick in your eye!" Obviously, I'm not comparing hearthstone to having a stick shoved up your ass, but my point still stands. Just because other card games are even worse doesn't mean Hearthstone can't or shouldn't be more fair to light spenders.
If you think Hearthstone is not P2W at all or that Hearthstone should be somewhat P2W, then that's fine. Let's discuss that, but don't just shrug off the opposition by calling them names, or pointing out that other card games are even worse because that's irrelevant to the actual points at hand.
The fact of the matter is that having more cards DOES yield a significant advantage and losing to another player simply because of that fact is incredibly frustrating. I have been an inch from quitting this game many times because I kept losing to legendaries. Completely losing a sunwalker of Ironbark protector to a black knight or tinkmaster almost instantly losing you the game, or having your tempo come to a shrieking haunt because the enemy played a Sylvanas (and you didn't draw either silence) are incredibly frustrating ways to lose, especially when you don't have any other those options at your disposal.
The game being this unforgiving to newer players, especially less talented ones will make Hearthstone a really shortlived game. While heavy spenders make Blizzard most of the money, light spenders are the ones that keep the game alive. Once enough light spenders leave, Hearthstone will be completely forgotten and eventually abandoned. It would benefit both Blizzard and the light spenders to make the game a true F2P like LoL. The only people who are hurt are the heavy spenders who just want to crush people with their OP cards that they spent 100 bucks getting.
If you must know, I've since dusted most of my collection to focus on Mage and am now actually having fun with a control-ish Mage deck thanks to 2... Pyroblast. Yeah. For some reason I didn't get Ice Block. Maybe now with the next patch I'll have an excuse to trade a Pyro for one.
This is what I was going to recommend. I only play my Hunter, Mage, Shaman, Warrior decks and have invested dust into making them good at the cost of dusting cards from the other classes and just putting together passable decks for them. If you want to advance in ranked play, you need to make at least one of your decks your "Main" and then only build up your "alts" when you get a lucky card pack draw.
Dusting everything is a horrible idea! How long before you get bored with that deck? What if they a new meta starts!? What if your class is nerfed? Screwed!
Well, my current favorite class is Hunter. Most people say its the weakest class and the cards are trash. But I'm out to prove them wrong and show that Hunters can have fun and win at the same time. I dusted a lot of mage cards and shaman cards for some of my deck and I don't regret it one bit. Mage is my least favorite class because it was spammed so much and very op from the start. It doesn't mean I still won't play all the classes one day, just today I'm having fun with my class with the cards I wanted and that's all that really matters right?
I'm losing interest in hearthstone as well with these severe patch changes. instead of adding new cards they rather just change 1 or 2 cards to constantly shift the meta. Hearthstone is starting to look like a game that will never be balanced like the class disposition in WoW.
My recommendation is to get better at arena. It's the best way to earn gold IMO and if you can earn gold relatively easily then you can get packs relatively easily. Watching streams drastically improved my arena results. I've probably got more gold than I'm ever going to spend on arena runs now. I usually don't have enough time to play an arena run per day along with doing some daily quests. So, I'm most likely set for a long time. Once you get good at arena the game really opens up. If you enjoy playing arena that is.
Wow, I'm really disappointing in you guys. This guy comes in and makes logical complaints about the game using only facts, and you all respond aggressively, spewing insults. Calling him a "giant bad of whine," a bad player or telling him to leave the game and even insulting his money management/work ethic. Is this the way this community really wants to react to everyone who has criticism of the game?
Frankly, I agree with him 100% in all the points he's made. It's a fact that players with better dust have an advantage over players who don't, and it really sucks to lose to a terrible player because he has better cards. I don't have many legendaries, and at my rank constructed is very frustrating. Every win feels like an incredibly stressful uphill battle where I barely won because I outplayed him, and each loss feels like I got cheated. Oh, I was about to win but then he had black knight so I lost. There really isn't anything to learn from it, and it makes it impossible to grow as a player.
Sure, you can play arena, but what if you don't like arena? What if you aren't good at it? Should you really have to be above average at the game to get cards without paying a ton of real money? Sure, other CCGs were even worse in this regard, but so what? "Oh, sure you need to have a stick shoved up your ass to live here, but it's not a problem. Over there they shove the stick in your eye!" Obviously, I'm not comparing hearthstone to having a stick shoved up your ass, but my point still stands. Just because other card games are even worse doesn't mean Hearthstone can't or shouldn't be more fair to light spenders.
If you think Hearthstone is not P2W at all or that Hearthstone should be somewhat P2W, then that's fine. Let's discuss that, but don't just shrug off the opposition by calling them names, or pointing out that other card games are even worse because that's irrelevant to the actual points at hand.
The fact of the matter is that having more cards DOES yield a significant advantage and losing to another player simply because of that fact is incredibly frustrating. I have been an inch from quitting this game many times because I kept losing to legendaries. Completely losing a sunwalker of Ironbark protector to a black knight or tinkmaster almost instantly losing you the game, or having your tempo come to a shrieking haunt because the enemy played a Sylvanas (and you didn't draw either silence) are incredibly frustrating ways to lose, especially when you don't have any other those options at your disposal.
The game being this unforgiving to newer players, especially less talented ones will make Hearthstone a really shortlived game. While heavy spenders make Blizzard most of the money, light spenders are the ones that keep the game alive. Once enough light spenders leave, Hearthstone will be completely forgotten and eventually abandoned. It would benefit both Blizzard and the light spenders to make the game a true F2P like LoL. The only people who are hurt are the heavy spenders who just want to crush people with their OP cards that they spent 100 bucks getting.
Well said. The game is insanely unwelcoming to new players.
Well, my current favorite class is Hunter. Most people say its the weakest class and the cards are trash. But I'm out to prove them wrong and show that Hunters can have fun and win at the same time. I dusted a lot of mage cards and shaman cards for some of my deck and I don't regret it one bit. Mage is my least favorite class because it was spammed so much and very op from the start. It doesn't mean I still won't play all the classes one day, just today I'm having fun with my class with the cards I wanted and that's all that really matters right?
Of all the classes in the game, I believe Hunter can reach a higher tier cheapest. The base set of Hunter cards are simply fantastic, you just need to find a few cards to compliment that and it doesn't take a single epic to do that. I tend to find my chats with Hunter's I've met in the higher tiers of play incredibly insightful and mutually beneficial as we both learn something. If you come across another player who has an interesting deck, I would encourage more players to add each other and talk a little, you might will learn something!
Keep at it. I dusted half my collection once for my first legendary and I wouldn't mind doing it again given the same situation, whatever keeps you moving along.
As for the topic on hand, Hearthstone stands as an anomaly at the end of the day, some players follow the hype/buzz and hop on to try it out. It's very short lived for some players, and some people find out they just don't like it, that's the way most games work. Luckily, there's no cash-exclusive content that dynamically affects the game outside of promo cards, and they're named/balanced respectively. Heck, my SO tried playing Hearthstone and she hated it because it "made her feel stupid", even as a bright young lady-gamer with my own help, it's not a game for her and accepts that she needs to put in more effort to understand the genre itself rather than a singular game.
Some people just lack the rhythm to play certain games. Some players come from other card game backgrounds and the transition will be smoother than those who have never played a card game, but you can't say that stepping into a completely new genre is expected to be easy. Same deal with any other game, but that doesn't make the game "unfriendly" to new users, they'll lose and they'll learn. Whether or not this disparity is worsened by a payment model, possibly, but not to such an extent in my eyes, and it'll get better with time. There are a strong amount of resources to check up on for the new player, relying on third party/player-made support may not be the best, but it does in the context of treating it as a card game rather than another MMO.
Entry-level play is not at its finest moments, there's a small pool of players who are selected to be in the closed beta and generally these players are by nature interested in the game and have watched and read up on it. As player pools expand you'll get more diverse pool of new players that can foster a better lower-level of player. That's natural, but what I've said before is that the price of the packs and gold generation is pretty fair at the moment. You can't grind it out, but that's what burns you out of the game quickest and campaign modes that other card games often do to help introduce the player will come up with more rewards.
Sometimes, I tend to forget that this game is in closed beta, but it's a pretty big deal relative to the player pools. Open beta is a completely different story and I believe that making the game mechanically sound is higher on their list. New User Experience is always a big deal, every beta goes through it, but some games make the mistake of not have fundamentally sound mechanics first.
What I don't get is why they haven't made any attempt to to employ designers/creators from the WoW TCG. It is pretty much the same game with small number of differences. They did a great job with creating mechanics and balancing cards.
I suggest you make better rush decks that cost cheap to make or with basics. Go through duels until you get enough gold to buy a pack. Faster decks mean faster games, and if they are good they will win more as well. You don't have to play arena to get packs or gold/dust. I've been doing regular matches for a few weeks now and just saving gold from wins with that. I got a legendary the other day from a pack this way, and I am having more fun because I get to play my hero's custom deck rather than a random one. In the long run, I believe it makes me better at the classes that I want to play with the most.
King Krush
Actually, the cards in this game are 50% more expensive than physical cards, yet have none of the additional cost of being physical!
The packs in Hearthstone are dirt cheap, which was one of the reasons why it drew me into the game. This is of course, besides the fact you can grind out the packs by just playing, free of charge. No dust system either, which is a lifesaver!
An average-tier Yugioh deck costs about 150$-200$ to make whereas competitive decks can nearly double to triple that number. I wanted to make a Lightsworn deck at some point, turns out a key card was running @ 150$. A while later, they reprinted it down to 15$ a card, but it's a single example of a card out of thousands. I looked into the current meta with all the XYZ cards along with their prices and I dipped quick.
http://www.youtube.com/user/vtxaishi
You're not going crazy, I edit 2~3 times each post
You need to buy hundreds of dollars worth of cards to get a top tier deck in HS. Not only do physical cards cost less, but you can trade them with friends, and even sell them! Hell, sometimes you can sell them for even more money than you paid!
Maybe I am just insane, but I don't see the consumer value here! I just see a lot of profit for blizzard.
Not to take a cheap shot at CCG/TCG players but, well this isn't one. It's a vidya game with the fancy new technology giving you massive access to opponents at any time (And at server cost to the company!) If you're trying to play Yu-Gi-Oh or M:TG or L5R or whatever else exists by playing Hearthstone you're coming into with the wrong attitude and you'll (Probably) be a negative Nancy the whole of the time. Seriously if that's what you want to play don't make HS a surrogate go find people to play the games you want with.
Sure you can't sell your cards back, if you expect to be able to sell your digital cards for real money you probably don't have a good handle on finances and shouldn't be playing this at all. I would recommend playing something else, maybe Monopoly? That might teach you the basics of how money works. If you're the type of person who blames "Luck" and "RNG" for losses you're not a smart person, you're lying to yourself to protect a fragile ego. Guess what, you suck. Hell we all suck. We win and we lose, if you're not willing to put in time to do well or you're going to throw up your hands in frustration after a loss you're always going to suck. Work on fixing that.
The playerbase of Hearthstone isn't a bunch of dickswinging jerks, we're usually just trying to help people out by giving advice and trying to get someone into the right frame of mind to play the game, and that frame of mind starts with "Dealing with meaningless losses like an adult." Stop making excuses. Get better. If you're not having fun, don't play. Go do something more in line with your hobbies, hell try and find a local shop to get back into other games.
TL;DR - There are ten posts a day with this same tone, about how the game isn't "Fun" or that somebody is quitting, like one player is the be all end all of the game. Long story short. Do work. Get results. Don't wallow in self pity if you don't like it don't play. You gave it a month that's more than enough time to make up a decision uninstall and move on.
Honestly I feel like having cards doesn't even matter. I finally made a Ragnaros and was excited to use it. My Shaman deck has 2 Fire Elementals, 2 Argent Commander, a Ragnaros, a Ysera, etc. Halfway through a game I just played against what should be an easy win I've only drawn 2 of all of those. I finally got another Argent Commander and finally my opponent was able to push through my crap totems and topdecks to kill me with 8 cards left in my deck and half of the cards I just listed still in it. On top of having to deal with p2w against good players I have to deal with luck based cards and draw even against worse decks. It also didn't help that Defender of Argus once again only buffed one of my guys because Blizzard can't fix this dumb bug. I play Hearthstone hoping it'll be good someday but almost every day feels it feels like a waste of time.
If you must know, I've since dusted most of my collection to focus on Mage and am now actually having fun with a control-ish Mage deck thanks to 2... Pyroblast. Yeah. For some reason I didn't get Ice Block. Maybe now with the next patch I'll have an excuse to trade a Pyro for one.
This is what I was going to recommend. I only play my Hunter, Mage, Shaman, Warrior decks and have invested dust into making them good at the cost of dusting cards from the other classes and just putting together passable decks for them. If you want to advance in ranked play, you need to make at least one of your decks your "Main" and then only build up your "alts" when you get a lucky card pack draw.
You usually break even with arena with 3-5 wins, even meaning you count that card pack as 100 gold. If you bust, you still get enough dust for a common, and 2 of those is a rare -- you get to choose which you want. If you do well once in a blue moon (If I can get 10 wins on occassion using hunter, anyone semi-serious can too) then you're generally using your gold efficiently.
But those are all excuses, if casual and accessible is the target market, new players are going to want better progression. HS really makes you work hard for your collection.
I think progression wise the game is at odds with itself, only people that genuinely like tcgs and card games will force themselves through the grind.
Right now I'm just trying to collect specific holes in my collection (useful epics, legendaries, cards I find appealing) and it makes me play less. I just do my dailies till I get 150 gold and try my luck. I do it because I like the game and want to improve. The "ride" is part of a card game, but it feels like a steep wall right now.
As a casual or social experience, hs needs alot of work.
Dusting everything is a horrible idea! How long before you get bored with that deck? What if a new meta starts!? What if your class is nerfed? Screwed!
It was either that or quit. I was that desperate.
I don't dust eveything, just cards I don't like/need with the current decks I am using. Dusting a few cards you aren't using to make cards that will be game-changing for you is worth it in my opinion. Makes the game more fun and if stuff gets nerfed/changed, oh well you adjust and change with it.
The fun is coming back when this patch hits!!
Wow, I'm really disappointing in you guys. This guy comes in and makes logical complaints about the game using only facts, and you all respond aggressively, spewing insults. Calling him a "giant bad of whine," a bad player or telling him to leave the game and even insulting his money management/work ethic. Is this the way this community really wants to react to everyone who has criticism of the game?
Frankly, I agree with him 100% in all the points he's made. It's a fact that players with better dust have an advantage over players who don't, and it really sucks to lose to a terrible player because he has better cards. I don't have many legendaries, and at my rank constructed is very frustrating. Every win feels like an incredibly stressful uphill battle where I barely won because I outplayed him, and each loss feels like I got cheated. Oh, I was about to win but then he had black knight so I lost. There really isn't anything to learn from it, and it makes it impossible to grow as a player.
Sure, you can play arena, but what if you don't like arena? What if you aren't good at it? Should you really have to be above average at the game to get cards without paying a ton of real money? Sure, other CCGs were even worse in this regard, but so what? "Oh, sure you need to have a stick shoved up your ass to live here, but it's not a problem. Over there they shove the stick in your eye!" Obviously, I'm not comparing hearthstone to having a stick shoved up your ass, but my point still stands. Just because other card games are even worse doesn't mean Hearthstone can't or shouldn't be more fair to light spenders.
If you think Hearthstone is not P2W at all or that Hearthstone should be somewhat P2W, then that's fine. Let's discuss that, but don't just shrug off the opposition by calling them names, or pointing out that other card games are even worse because that's irrelevant to the actual points at hand.
The fact of the matter is that having more cards DOES yield a significant advantage and losing to another player simply because of that fact is incredibly frustrating. I have been an inch from quitting this game many times because I kept losing to legendaries. Completely losing a sunwalker of Ironbark protector to a black knight or tinkmaster almost instantly losing you the game, or having your tempo come to a shrieking haunt because the enemy played a Sylvanas (and you didn't draw either silence) are incredibly frustrating ways to lose, especially when you don't have any other those options at your disposal.
The game being this unforgiving to newer players, especially less talented ones will make Hearthstone a really shortlived game. While heavy spenders make Blizzard most of the money, light spenders are the ones that keep the game alive. Once enough light spenders leave, Hearthstone will be completely forgotten and eventually abandoned. It would benefit both Blizzard and the light spenders to make the game a true F2P like LoL. The only people who are hurt are the heavy spenders who just want to crush people with their OP cards that they spent 100 bucks getting.
Want a cool signature like mine? Click Here!
Well, my current favorite class is Hunter. Most people say its the weakest class and the cards are trash. But I'm out to prove them wrong and show that Hunters can have fun and win at the same time. I dusted a lot of mage cards and shaman cards for some of my deck and I don't regret it one bit. Mage is my least favorite class because it was spammed so much and very op from the start. It doesn't mean I still won't play all the classes one day, just today I'm having fun with my class with the cards I wanted and that's all that really matters right?
King Krush
I'm losing interest in hearthstone as well with these severe patch changes. instead of adding new cards they rather just change 1 or 2 cards to constantly shift the meta. Hearthstone is starting to look like a game that will never be balanced like the class disposition in WoW.
My recommendation is to get better at arena. It's the best way to earn gold IMO and if you can earn gold relatively easily then you can get packs relatively easily. Watching streams drastically improved my arena results. I've probably got more gold than I'm ever going to spend on arena runs now. I usually don't have enough time to play an arena run per day along with doing some daily quests. So, I'm most likely set for a long time. Once you get good at arena the game really opens up. If you enjoy playing arena that is.
Well said. The game is insanely unwelcoming to new players.
Of all the classes in the game, I believe Hunter can reach a higher tier cheapest. The base set of Hunter cards are simply fantastic, you just need to find a few cards to compliment that and it doesn't take a single epic to do that. I tend to find my chats with Hunter's I've met in the higher tiers of play incredibly insightful and mutually beneficial as we both learn something. If you come across another player who has an interesting deck, I would encourage more players to add each other and talk a little, you
mightwill learn something!Keep at it. I dusted half my collection once for my first legendary and I wouldn't mind doing it again given the same situation, whatever keeps you moving along.
As for the topic on hand, Hearthstone stands as an anomaly at the end of the day, some players follow the hype/buzz and hop on to try it out. It's very short lived for some players, and some people find out they just don't like it, that's the way most games work. Luckily, there's no cash-exclusive content that dynamically affects the game outside of promo cards, and they're named/balanced respectively. Heck, my SO tried playing Hearthstone and she hated it because it "made her feel stupid", even as a bright young lady-gamer with my own help, it's not a game for her and accepts that she needs to put in more effort to understand the genre itself rather than a singular game.
Some people just lack the rhythm to play certain games. Some players come from other card game backgrounds and the transition will be smoother than those who have never played a card game, but you can't say that stepping into a completely new genre is expected to be easy. Same deal with any other game, but that doesn't make the game "unfriendly" to new users, they'll lose and they'll learn. Whether or not this disparity is worsened by a payment model, possibly, but not to such an extent in my eyes, and it'll get better with time. There are a strong amount of resources to check up on for the new player, relying on third party/player-made support may not be the best, but it does in the context of treating it as a card game rather than another MMO.
Entry-level play is not at its finest moments, there's a small pool of players who are selected to be in the closed beta and generally these players are by nature interested in the game and have watched and read up on it. As player pools expand you'll get more diverse pool of new players that can foster a better lower-level of player. That's natural, but what I've said before is that the price of the packs and gold generation is pretty fair at the moment. You can't grind it out, but that's what burns you out of the game quickest and campaign modes that other card games often do to help introduce the player will come up with more rewards.
Sometimes, I tend to forget that this game is in closed beta, but it's a pretty big deal relative to the player pools. Open beta is a completely different story and I believe that making the game mechanically sound is higher on their list. New User Experience is always a big deal, every beta goes through it, but some games make the mistake of not have fundamentally sound mechanics first.
/bigedits
http://www.youtube.com/user/vtxaishi
You're not going crazy, I edit 2~3 times each post