I keep getting duplicates.. I have only 4 legendaries from GvG but I have disenchanted 2 Dr Booms due to duplicates. and 4 Trees of Life, 3 Quartermasters, etc...
So you had good cards from packs, it's ok then.
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Used to be a proud Handlock player.
Legend 17 times.
Still flirting with the ladder from times to times with Renolock.
The expansion could have had 1,230 cards and it wouldn't have mattered. The issue is NOT the size of the card pool. The issue is that HS lacks mechanics and gameplay that creates multiple branches to each decision point. MtG had far less cards but way more variety and play options. HS needs new non-RNG mechanics badly.
The expansion could have had 1,230 cards and it wouldn't have mattered. The issue is NOT the size of the card pool. The issue is that HS lacks mechanics and gameplay that creates multiple branches to each decision point. MtG had far less cards but way more variety and play options. HS needs new non-RNG mechanics badly.
No, no and no. It's not this that is wrong. Stop. Now.
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Used to be a proud Handlock player.
Legend 17 times.
Still flirting with the ladder from times to times with Renolock.
The point that he is trying to make here is that, GvG packs are a rip off when compared to classic packs. Because your paying the same price, for the same drop rate, for a much smaller pool. Terrible value from the new packs because you keep getting duplicates which you can't use besides for dust. That person is very lucky, and should hoard his Dr. Booms for future dust, but hes still losing value because of the small card pool. Plus it just zaps the fun out of packs when you can getting worthless duplicates.
Thanks for the nice reply, I'm glad we agree on some points here. I think the future of Hearthstone looks very good, Blizzard is still a top notch company. Hearthstone is in a very basic and simple form right now, and I think it will grow into something great down the line. However, the game is indeed due for a new major feature.
You make a really good point, there are a lot of bigger picture issues in Hearthstone right now. However, I truly think if GvG had 5-10 more Epics and a few more decent rares it would be a great expac. My main point here is that the ratio of cards is off, not the pure number of cards. Such a subtle thing makes a huge difference when dealing with the randomness theme of the expac. Like with a few more 2 drops, the chances of getting a doomsayer or captain parrot from a shredder would be much lower. If you had more Epic minions Unstable Portal would be much more balanced, not would swing the game on turn 2.
If you keep in mind the simple and basic values that Hearthstone has, what kind of gameplay features would you add? Include more influence from MtG? I think it's really important to keep Hearthstone intact with it's basic tenets. It would be foolish to add things like Land and Discard. But some other features might work really well. I could see more big spells and huge monsters in the next card expac for sure. I Also think the ladder system is weak right now. There's never a good time for a average player to play it feels like because the seasons are too short. Its crazy how often new players are throw into the ladder with Legendary players lol. Doomed at the started of the season, and doom towards the end aswell.
The expansion could have had 1,230 cards and it wouldn't have mattered. The issue is NOT the size of the card pool. The issue is that HS lacks mechanics and gameplay that creates multiple branches to each decision point. MtG had far less cards but way more variety and play options. HS needs new non-RNG mechanics badly.
No, no and no. It's not this that is wrong. Stop. Now.
Please do go ahead and expound and prove me wrong... I'd love to hear it. If you think the ultra-limited turn structure and play is not limiting the game then I have no words for you. The lack of branches to decision points is a basic fundamental flaw in all game design, unless the goal is to make a very on-rails experience or kids game. I only have about 18 years of professional experience in this field, so please feel free to school me.
So... the nerf was not targeting the balance of the game but rather some cheap decks ? What about the MechMage... it's a cheap and they are not nerfing it.
His argument is that nerfing undertaker "enabled cheap decks" which is just false since it made the cheapest deck go away lol. Mech mage requires antonidas, with makes it basically 1600 dust more expensive than zoo.
What I meant was That all of the Budget Undertaker decks that were always floating around the bottom of the ladder were a hard counter to those newbie all Basic Decks that you make when you have no cards. I think even with Mech Mage floating around 20% of meta, that all basic decks can finally stand a chance on the ladder. The Cheap decks did not go anyway, Oil rogue and Midrange Hunter are all over the Ladder right now. Even Aggro Shaman is a thing now. The release of GvG has paved the way for some great low dust decks now. You no longer need Nax to stand a chance on the ladder is my point.
People keep mentioning it added more RNG, but honestly how many of those GVG cards are strong because of their RNG? Dr.Boom and his Boom bots, he's not strong because those bots deal 1/4 damage, if they dealt 2 damage each he would just as good, if not better. Blastmage hitting random targets, well what if you could choose what he hits, he'd be even more dangerous!
The Shredder Mechs, they are not strong because of RNG they are strong because they summon a new minion, if they summoned the average of that mana cost minion they'd still be used a lot.
The only thing left as far as strong cards go is Unstable Portal, but that isn't exactly used that often, due to it not always being that valuable. GvG barely changed anything in the Meta, there are far too many weak cards in the set relative to the amount released.
What I meant was That all of the Budget Undertaker decks that were always floating around the bottom of the ladder were a hard counter to those newbie all Basic Decks that you make when you have no cards. I think even with Mech Mage floating around 20% of meta, that all basic decks can finally stand a chance on the ladder. The Cheap decks did not go anyway, Oil rogue and Midrange Hunter are all over the Ladder right now. Even Aggro Shaman is a thing now. The release of GvG has paved the way for some great low dust decks now. You no longer need Nax to stand a chance on the ladder is my point.
Oil Rogue is not a cheap deck. Double Preparation and Thalnos are not ''budget', cards. And you still need Naxxramas to stand a chance on the ladder, too many valuable minions in this set (KT, Belcher, Nerubian Egg, Haunted Creeper, and many more).
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Used to be a proud Handlock player.
Legend 17 times.
Still flirting with the ladder from times to times with Renolock.
When GVG was spoiled, I predicted that most cards will end up useless, but now after some time has passed more and more gvg cards leak into the current meta. So at the moment there are a lot of GVG cards used, with mechs and Doom all over the place. 50/123 are playables, which is quite good. Because of the amount of playable legendarys , its more rewarding to open classic packs, after you got a full set of commons and some playable rares and epics. So I agree with the arena reward problem.
The biggest issue I have with the current gamestate is the awful randomness, though. Usually winning or loosing the game is decided in the first 2-3 turns. So a bad starting hand will lose you the game. Thats plain stupid.
I cant count the amount of matches I lost against perfectly curving mech mages, but at the same time when Im playing mechmage I run out of steam, starting with slow hands or missing the fireball I need to finish the opponent -.-
You do not need Thalnos to run Oil Rogue, kobald works very well instead. Sometimes the 2/2 works out in your favor, like living an AoE or trading up. Only needing two Epic cards and a few rares to make a tier 1 deck is indeed budget, that's about good as it gets lol. Really, since the Undertaker nerf, Nax lost a lot of value. To the F2P player, Nax is not worth the huge grind anymore. Nax is great if your going to spend money on the game however. I love Nax, and I would buy it again if I did it all over, but it's not a must anymore with more viable budget decks out there. I probably play Belcher, Chow, and Lotheb in 90% of my decks. So I agree that it still has many valuable minions.
The argument of the card pool being too small in GvG always struck me as a little odd. If there were more cards, one of two things would happen; either more cards would see play, meaning that there would be more cards you need to collect, or the same number of cards would see play because they'd be competing for slots, in which case you'd get even more useless duplicates. What it sounds like OP is actually asking for is for the playability of commons to go up while rares/epics/legends goes down. That, or just increase the number of common cards in the set so that you don't feel like you're opening as many duplicates, even though you'll never use them anyway.
As for the theme, I guess I'm in the minority but I love it. I like fun, goofy stuff sometimes. Not all of my games need to be dirt-scale realism. I wasn't really expecting Skyrim the card game.
Same shit everywhere, i remember when naxx come out, at the prerelase every player was so hyped, two months later everyone start to hate naxx. Now when gvg was prerelase the same thing happs, two months later every post is about shit of gvg. Pff Pls ppl stop criying and keep this in mind, every tcg Game need expansions and stuff may be when HS got a 1000 or 1500 cards pool Will be better.
In reality GvG has a better spread of rarities. A more typical collectible/trading card game spread. It's legendaries are less common in the pack, which makes them more valuable on paper while commons and rares make up most of the set. The true problem with GvG lies in the fact that it's best cards are not legendaries or Epics, but rather commons. Some of it's most used neutral cards are: Mechwarper, Antique Healbot, Annoy-o-tron, Piloted Shredder, and Mechanical Yeti. Of these 5 cards 3 could be bumped up to rare status and have little complaint: Mechwarper, Piloted Shredder, and Mech. Yeti.
Mechwarper because it's benefit is so drastic to the game. Mechmage wouldn't of evolved into such a common foe (as fast) if it was more expensive to make. Piloted Shredder. A Common than can give you another common OR a rare OR an Epic OR even a few Legendaries. Mech. Yeti. A common card that is plain better than one of the most valued cards in the Classic set. Chillwind Yeti. Chillwind Yeti was one of the most commonly used cards in Classic. 4/5 for 5 was good value. Protection from most removal, and a strong body. In a game where one class literally needs a maximum of 16 turns to win (Hunter) having a strong body was great. Sure it had no ability it didn't need it.
Let's look at GvG's Neutral rares now: Which of them are truly Powerful? Arcane Nullifier X-21 and Bomb Lobber, The rest? they are tech cards. Arcane Null. A rare that provides synergy with most of the set AND protection from spells AND provides a taunt. Sure it's not for every deck but not a single GvG Rare fits into every deck. While 4 of it's Common Neutrals can be used in ALL deck types. Bomb Lobber: Controlled random. You don't play this card with your opponent's board is full of 1/1s and a single 4 health minion. You play it when they only have a few minions. It's Controllable. It's a Clean up card. It works.
Let's Look at their Neutral Epics: I guess i'm gonna say Enhance-o-mechano.... cause face it they dropped the ball there. Looking at ALL GvG epics there isn't a single amazing card there. the best of them are Quartermaster and Lightbomb. Their the only ones that truly can fit into any of that class's decks. All the other classes require you use specific deck designs. Druid: Mill / token, Hunter: Face, Mage...i don't even. I love Echo of medivh to bloody death. By far one of my most played cards. Is it worthy of epic? does it bring a game changer? no. The cards it copy can change the game but it alone won't change much, and is often not used. Priest: Shadowbomber...really? Shadow priest isn't a thing, stop trying. Rogue: Weapon rogue. I mean i saw my first Sabotage today. In fact when it was played on my i didn't even know it existed. Because it is almost never used. (perhaps more now with oils about). Shaman: Play and Pray with Ancestor's Call. or Murlocs. Warlock: Demonlock or lol I'm a scary Mech. Dies without taking damage (Anima Golem.) Warrior: MOAR REMOVAL!. Sure Bouncing blades has an amazing animation but too often it kills the wrong target. and Crush. Cheap Assassinate or Expensive Assassinate depends on your situation.
Let's move on to Legendaries. Neutral legendaries. Obviously not Dr. Boom, that card is plain awful...no one uses him, why would you use him..../sarcasm. like i did with Epics gonna rant about all classes here. Malorne - Decent legendary that provides multiple uses; Mainly Anti-Mill. Throw it out, ram it to it's death always have a card in deck. Gahz'rilla - Debatable the most over hyped legendary. Can Do 100 damage in one turn OR die with 0 damage. Flame Levi. - We herd you leiked Flamestrikes so we put a flamestrike on your War Golem so when you're winning you can wipe your own board. "You get a Flamestrike, You get a Flamestrike, and You Get a Flamestrike." /meme Pretty much a card that can save your ass or slay your ass. Bolvar - OH look you got a 13/7 for 5 how cute /silence. "whoops" Vol'Jin - now this baby can be useful. He is a strong card. Throw him down, steal their minion's hp and kill their big boys. Or you know hold in hand all game and never play him. Trade Prince Gallywix - I love this card. I truly do. It's a Cho who can fight. I honestly believe if he was NEUTRAL he would see more play. (Mill druid or Randuin Wrynn with cho and Gallywix anyone? Neptulon. - Don't let his Murloc nature confuse you. You top deck this baby in a Normal shammy deck and the game can go your way. He's good outside of murlocs Mal'Ganis - Oh now this puppy is a chuckle. Drop him down and spam emotes. til you see him Sheep'd or instantly slain for little to nothing. Can win game if you have a board of demons if not he's a glorified ice block. Iron Juggernaut - Warrior Mill? This card has lots of applications. Cheap enough to throw in as a sub for something else. Sure his Ability is hit and miss but Play him and Forget him. That Surprise 10 damage may just save you later.
To the neutrals: Only gonna hit a few of these: the Bad: Blingtron, Hemet, Mimiron, thermaplugg Blingtron, Sure he has combo potential with ooze and Harrison. But reality is. He is just another card for your gimmick decks or Collection. Hemet. This exists....yeah....wtf.... We heard you hate huntards so we made a card to embody that. He's useless else where. Mimiron's Head. I have gotten this to work 17 times in 30 game. And Still don't think it's a Good card. So much hype but requires a lot of work. (ONlY success i've had with him: Duplicated and Echo of Medivh'd with 3+ Mechwarpers out. Dropping out 4 of these at once is bound to work....right?) Thermaplugg. This baby has the ability of an early game play with the cost of a late game play. Chances are if you get him out Naturally you either are still gonna lose or already had the win.
the Good: DR. BOOM. Sneed's Old Shredder, Troggzor, Foe Reaper. these 4 cards deserve legendary status. Boom - Not going there. Sneed's - Silence him or risk them getting something better. (or worse) but hey 2 legends for one right? Troggzor - Showing up more lately with people subbing out Boom for 6 attack minions to reduce BGH's effectiveness. Solid stats and a Solid Ability. The trick though is you want to play him into spells not into minions. Foe Reaper- Now i was torn on this one. ON one hand he can be a comeback card. On the other hand it's turn 8 and you're probably already dead.
In conclusion:
TL:DR: It's not the quanity of cards and ratio of rarities that makes this set bad. It's the quality. very few cards are even worthy of deck space compared to the Classic set. There are more Commons that are plain better than the rares and epics than anything else. A rarity shift on some of the cards PRIOR to releasing the set would of been a good call. In truth Blizzard needs a PUBLIC TEST SERVER. for HEARTHSTONE. Release the set on a TEST server where everyone gets like 2 weeks to play with all the cards prior to launch and rebalance them before launching them. If players had 2 weeks to play with Boom before GVG came out, then Blizzard would of had the opportunity to change him to a more balanced version while maintaining his strength. Same with most Cards. We as players will let you know when something needs Buffed/Nerfed and if you do it before launching to the Normal servers, then blizzard wouldn't have to be as stingy with changes. They won't have to refund dust, players would build the hype for you.
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Doctor Who? Dr. Boom. Timelord and Friend of All Daleks(Boom Bot).
You really talking about epic, saying nothing good here and not even mention Piloted Sky Golem ? Rest is interesting to read tho
The criteria for "good" as put forward in his argument seems to be "sees extensive constructed play across multiple decks" so I suppose Piloted Sky Golem doesn't quite make the cut.
So true! I play on NA server and have most of the cards in game, I tried out Asia server this month just to see how it feels for a new comer to start the game after GvG. Believe me it is damn hard now... I am winning 7+ in arena and still getting the same cards most of the time. I can't get Expert cards (now called Classic) from playing arena and the gvg cards just get repeated! I can't imagine how a F2P player can rank up after gvg launch. The grind is tougher now.
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So you had good cards from packs, it's ok then.
Used to be a proud Handlock player.
Legend 17 times.
Still flirting with the ladder from times to times with Renolock.
The expansion could have had 1,230 cards and it wouldn't have mattered. The issue is NOT the size of the card pool. The issue is that HS lacks mechanics and gameplay that creates multiple branches to each decision point. MtG had far less cards but way more variety and play options. HS needs new non-RNG mechanics badly.
No, no and no. It's not this that is wrong. Stop. Now.
Used to be a proud Handlock player.
Legend 17 times.
Still flirting with the ladder from times to times with Renolock.
The point that he is trying to make here is that, GvG packs are a rip off when compared to classic packs. Because your paying the same price, for the same drop rate, for a much smaller pool. Terrible value from the new packs because you keep getting duplicates which you can't use besides for dust. That person is very lucky, and should hoard his Dr. Booms for future dust, but hes still losing value because of the small card pool. Plus it just zaps the fun out of packs when you can getting worthless duplicates.
Thanks for the nice reply, I'm glad we agree on some points here. I think the future of Hearthstone looks very good, Blizzard is still a top notch company. Hearthstone is in a very basic and simple form right now, and I think it will grow into something great down the line. However, the game is indeed due for a new major feature.
You make a really good point, there are a lot of bigger picture issues in Hearthstone right now. However, I truly think if GvG had 5-10 more Epics and a few more decent rares it would be a great expac. My main point here is that the ratio of cards is off, not the pure number of cards. Such a subtle thing makes a huge difference when dealing with the randomness theme of the expac. Like with a few more 2 drops, the chances of getting a doomsayer or captain parrot from a shredder would be much lower. If you had more Epic minions Unstable Portal would be much more balanced, not would swing the game on turn 2.
If you keep in mind the simple and basic values that Hearthstone has, what kind of gameplay features would you add? Include more influence from MtG? I think it's really important to keep Hearthstone intact with it's basic tenets. It would be foolish to add things like Land and Discard. But some other features might work really well. I could see more big spells and huge monsters in the next card expac for sure. I Also think the ladder system is weak right now. There's never a good time for a average player to play it feels like because the seasons are too short. Its crazy how often new players are throw into the ladder with Legendary players lol. Doomed at the started of the season, and doom towards the end aswell.
Please do go ahead and expound and prove me wrong... I'd love to hear it. If you think the ultra-limited turn structure and play is not limiting the game then I have no words for you. The lack of branches to decision points is a basic fundamental flaw in all game design, unless the goal is to make a very on-rails experience or kids game. I only have about 18 years of professional experience in this field, so please feel free to school me.
His argument is that nerfing undertaker "enabled cheap decks" which is just false since it made the cheapest deck go away lol.
Mech mage requires antonidas, with makes it basically 1600 dust more expensive than zoo.
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What I meant was That all of the Budget Undertaker decks that were always floating around the bottom of the ladder were a hard counter to those newbie all Basic Decks that you make when you have no cards. I think even with Mech Mage floating around 20% of meta, that all basic decks can finally stand a chance on the ladder. The Cheap decks did not go anyway, Oil rogue and Midrange Hunter are all over the Ladder right now. Even Aggro Shaman is a thing now. The release of GvG has paved the way for some great low dust decks now. You no longer need Nax to stand a chance on the ladder is my point.
People keep mentioning it added more RNG, but honestly how many of those GVG cards are strong because of their RNG? Dr.Boom and his Boom bots, he's not strong because those bots deal 1/4 damage, if they dealt 2 damage each he would just as good, if not better. Blastmage hitting random targets, well what if you could choose what he hits, he'd be even more dangerous!
The Shredder Mechs, they are not strong because of RNG they are strong because they summon a new minion, if they summoned the average of that mana cost minion they'd still be used a lot.
The only thing left as far as strong cards go is Unstable Portal, but that isn't exactly used that often, due to it not always being that valuable. GvG barely changed anything in the Meta, there are far too many weak cards in the set relative to the amount released.
Oil Rogue is not a cheap deck. Double Preparation and Thalnos are not ''budget', cards. And you still need Naxxramas to stand a chance on the ladder, too many valuable minions in this set (KT, Belcher, Nerubian Egg, Haunted Creeper, and many more).
Used to be a proud Handlock player.
Legend 17 times.
Still flirting with the ladder from times to times with Renolock.
When GVG was spoiled, I predicted that most cards will end up useless, but now after some time has passed more and more gvg cards leak into the current meta. So at the moment there are a lot of GVG cards used, with mechs and Doom all over the place. 50/123 are playables, which is quite good. Because of the amount of playable legendarys , its more rewarding to open classic packs, after you got a full set of commons and some playable rares and epics. So I agree with the arena reward problem.
The biggest issue I have with the current gamestate is the awful randomness, though. Usually winning or loosing the game is decided in the first 2-3 turns. So a bad starting hand will lose you the game. Thats plain stupid.
I cant count the amount of matches I lost against perfectly curving mech mages, but at the same time when Im playing mechmage I run out of steam, starting with slow hands or missing the fireball I need to finish the opponent -.-
You do not need Thalnos to run Oil Rogue, kobald works very well instead. Sometimes the 2/2 works out in your favor, like living an AoE or trading up. Only needing two Epic cards and a few rares to make a tier 1 deck is indeed budget, that's about good as it gets lol. Really, since the Undertaker nerf, Nax lost a lot of value. To the F2P player, Nax is not worth the huge grind anymore. Nax is great if your going to spend money on the game however. I love Nax, and I would buy it again if I did it all over, but it's not a must anymore with more viable budget decks out there. I probably play Belcher, Chow, and Lotheb in 90% of my decks. So I agree that it still has many valuable minions.
The argument of the card pool being too small in GvG always struck me as a little odd. If there were more cards, one of two things would happen; either more cards would see play, meaning that there would be more cards you need to collect, or the same number of cards would see play because they'd be competing for slots, in which case you'd get even more useless duplicates. What it sounds like OP is actually asking for is for the playability of commons to go up while rares/epics/legends goes down. That, or just increase the number of common cards in the set so that you don't feel like you're opening as many duplicates, even though you'll never use them anyway.
As for the theme, I guess I'm in the minority but I love it. I like fun, goofy stuff sometimes. Not all of my games need to be dirt-scale realism. I wasn't really expecting Skyrim the card game.
Nothing doing, traveler.
Same shit everywhere, i remember when naxx come out, at the prerelase every player was so hyped, two months later everyone start to hate naxx. Now when gvg was prerelase the same thing happs, two months later every post is about shit of gvg. Pff Pls ppl stop criying and keep this in mind, every tcg Game need expansions and stuff may be when HS got a 1000 or 1500 cards pool Will be better.
I guess they need to add a queue where you are unable to do quests to make "bad" casual decks more attractive
That's what local play is for :)
You complain about the ratio of legend to common to epic...etc. let's look at it a bit more in depth:
(Note C-common, R-rare, E-Epic, L-Legendary)
Classic aka expert set has:
192 cards: C:40, R:81, E:38, L:33. C:20.83%, R:42.19, E:19.79%, L:17.19%
GvG has:
123 cards: C:40, R:37, E:26, L:20. C:32.52%, R:30.08%, E:21.14%, L:16.26%
In reality GvG has a better spread of rarities. A more typical collectible/trading card game spread. It's legendaries are less common in the pack, which makes them more valuable on paper while commons and rares make up most of the set. The true problem with GvG lies in the fact that it's best cards are not legendaries or Epics, but rather commons.
Some of it's most used neutral cards are: Mechwarper, Antique Healbot, Annoy-o-tron, Piloted Shredder, and Mechanical Yeti.
Of these 5 cards 3 could be bumped up to rare status and have little complaint: Mechwarper, Piloted Shredder, and Mech. Yeti.
Mechwarper because it's benefit is so drastic to the game. Mechmage wouldn't of evolved into such a common foe (as fast) if it was more expensive to make.
Piloted Shredder. A Common than can give you another common OR a rare OR an Epic OR even a few Legendaries.
Mech. Yeti. A common card that is plain better than one of the most valued cards in the Classic set. Chillwind Yeti. Chillwind Yeti was one of the most commonly used cards in Classic. 4/5 for 5 was good value. Protection from most removal, and a strong body. In a game where one class literally needs a maximum of 16 turns to win (Hunter) having a strong body was great. Sure it had no ability it didn't need it.
Let's look at GvG's Neutral rares now: Which of them are truly Powerful? Arcane Nullifier X-21 and Bomb Lobber, The rest? they are tech cards.
Arcane Null. A rare that provides synergy with most of the set AND protection from spells AND provides a taunt. Sure it's not for every deck but not a single GvG Rare fits into every deck. While 4 of it's Common Neutrals can be used in ALL deck types.
Bomb Lobber: Controlled random. You don't play this card with your opponent's board is full of 1/1s and a single 4 health minion. You play it when they only have a few minions. It's Controllable. It's a Clean up card. It works.
Let's Look at their Neutral Epics: I guess i'm gonna say Enhance-o-mechano.... cause face it they dropped the ball there. Looking at ALL GvG epics there isn't a single amazing card there. the best of them are Quartermaster and Lightbomb. Their the only ones that truly can fit into any of that class's decks. All the other classes require you use specific deck designs. Druid: Mill / token, Hunter: Face, Mage...i don't even. I love Echo of medivh to bloody death. By far one of my most played cards. Is it worthy of epic? does it bring a game changer? no. The cards it copy can change the game but it alone won't change much, and is often not used. Priest: Shadowbomber...really? Shadow priest isn't a thing, stop trying. Rogue: Weapon rogue. I mean i saw my first Sabotage today. In fact when it was played on my i didn't even know it existed. Because it is almost never used. (perhaps more now with oils about). Shaman: Play and Pray with Ancestor's Call. or Murlocs. Warlock: Demonlock or lol I'm a scary Mech. Dies without taking damage (Anima Golem.) Warrior: MOAR REMOVAL!. Sure Bouncing blades has an amazing animation but too often it kills the wrong target. and Crush. Cheap Assassinate or Expensive Assassinate depends on your situation.
Let's move on to Legendaries.
Neutral legendaries. Obviously not Dr. Boom, that card is plain awful...no one uses him, why would you use him..../sarcasm.
like i did with Epics gonna rant about all classes here.
Malorne - Decent legendary that provides multiple uses; Mainly Anti-Mill. Throw it out, ram it to it's death always have a card in deck.
Gahz'rilla - Debatable the most over hyped legendary. Can Do 100 damage in one turn OR die with 0 damage.
Flame Levi. - We herd you leiked Flamestrikes so we put a flamestrike on your War Golem so when you're winning you can wipe your own board. "You get a Flamestrike, You get a Flamestrike, and You Get a Flamestrike." /meme Pretty much a card that can save your ass or slay your ass.
Bolvar - OH look you got a 13/7 for 5 how cute /silence. "whoops"
Vol'Jin - now this baby can be useful. He is a strong card. Throw him down, steal their minion's hp and kill their big boys. Or you know hold in hand all game and never play him.
Trade Prince Gallywix - I love this card. I truly do. It's a Cho who can fight. I honestly believe if he was NEUTRAL he would see more play. (Mill druid or Randuin Wrynn with cho and Gallywix anyone?
Neptulon. - Don't let his Murloc nature confuse you. You top deck this baby in a Normal shammy deck and the game can go your way. He's good outside of murlocs
Mal'Ganis - Oh now this puppy is a chuckle. Drop him down and spam emotes. til you see him Sheep'd or instantly slain for little to nothing. Can win game if you have a board of demons if not he's a glorified ice block.
Iron Juggernaut - Warrior Mill? This card has lots of applications. Cheap enough to throw in as a sub for something else. Sure his Ability is hit and miss but Play him and Forget him. That Surprise 10 damage may just save you later.
To the neutrals:
Only gonna hit a few of these:
the Bad: Blingtron, Hemet, Mimiron, thermaplugg
Blingtron, Sure he has combo potential with ooze and Harrison. But reality is. He is just another card for your gimmick decks or Collection.
Hemet. This exists....yeah....wtf.... We heard you hate huntards so we made a card to embody that. He's useless else where.
Mimiron's Head. I have gotten this to work 17 times in 30 game. And Still don't think it's a Good card. So much hype but requires a lot of work. (ONlY success i've had with him: Duplicated and Echo of Medivh'd with 3+ Mechwarpers out. Dropping out 4 of these at once is bound to work....right?)
Thermaplugg. This baby has the ability of an early game play with the cost of a late game play. Chances are if you get him out Naturally you either are still gonna lose or already had the win.
the Good:
DR. BOOM. Sneed's Old Shredder, Troggzor, Foe Reaper.
these 4 cards deserve legendary status.
Boom - Not going there.
Sneed's - Silence him or risk them getting something better. (or worse) but hey 2 legends for one right?
Troggzor - Showing up more lately with people subbing out Boom for 6 attack minions to reduce BGH's effectiveness. Solid stats and a Solid Ability. The trick though is you want to play him into spells not into minions.
Foe Reaper- Now i was torn on this one. ON one hand he can be a comeback card. On the other hand it's turn 8 and you're probably already dead.
In conclusion:
TL:DR: It's not the quanity of cards and ratio of rarities that makes this set bad. It's the quality. very few cards are even worthy of deck space compared to the Classic set. There are more Commons that are plain better than the rares and epics than anything else. A rarity shift on some of the cards PRIOR to releasing the set would of been a good call. In truth Blizzard needs a PUBLIC TEST SERVER. for HEARTHSTONE. Release the set on a TEST server where everyone gets like 2 weeks to play with all the cards prior to launch and rebalance them before launching them. If players had 2 weeks to play with Boom before GVG came out, then Blizzard would of had the opportunity to change him to a more balanced version while maintaining his strength. Same with most Cards. We as players will let you know when something needs Buffed/Nerfed and if you do it before launching to the Normal servers, then blizzard wouldn't have to be as stingy with changes. They won't have to refund dust, players would build the hype for you.
Doctor Who? Dr. Boom. Timelord and Friend of All Daleks(Boom Bot).
The criteria for "good" as put forward in his argument seems to be "sees extensive constructed play across multiple decks" so I suppose Piloted Sky Golem doesn't quite make the cut.
Nothing doing, traveler.
So true! I play on NA server and have most of the cards in game, I tried out Asia server this month just to see how it feels for a new comer to start the game after GvG. Believe me it is damn hard now... I am winning 7+ in arena and still getting the same cards most of the time. I can't get Expert cards (now called Classic) from playing arena and the gvg cards just get repeated! I can't imagine how a F2P player can rank up after gvg launch. The grind is tougher now.