Haha that is a dream combo. The only problem is the chicken can't enter hulk mode without the buff card so it's inconsistent but in arena you might of had to choose Angry Chicken - the dream is real...
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How to become ∞ at arena: - practice, practice, win, dominate, profit.
Haha that is a dream combo. The only problem is the chicken can't enter hulk mode without the buff card so it's inconsistent but in arena you might of had to choose Angry Chicken - the dream is real...
Chicken + Velen's Chosen + Inner Rage from a Thoughtsteal = CONGRATS YOU ASSEMBLED A GROMMASH
imho Kidnapper needs to be completely reworked to take a minion off the board and put it into your hand. So you can kidnap enemy minions. Apply whatever restrictions (e.g. only minions with n or less attack, like Cabal Shadow Priest) and mana cost are necessary to make it balanced.
imho Kidnapper needs to be completely reworked to take a minion off the board and put it into your hand. So you can kidnap enemy minions. Apply whatever restrictions (e.g. only minions with n or less attack, like Cabal Shadow Priest) and mana cost are necessary to make it balanced.
It... kinda would make more sense, wouldn't it? Because... well Kidnapping is taking somebody away while owners hand is more like a "Send-Home-Napper" which doesn't sound as cool. You convinced me, the first were I'm actually pro reworking/changing it.
Savagery: How/when would you ever use this card? Most people don't play with Claw or Bite so it's not like Savagery will ever hit for a substantial amount.
Bestial Wrath: Are people using this and I'm just not seeing it? It's a horrible Epic, and a massive disappointment each time I used to get one.
Cobra Shot: 3 damage to a minion and 3 to the enemy hero sounds pretty neat, but for 5 mana? There are so many better or more versatile direct damage options for Hunter.
Starving Buzzard: Remember when this card was a staple in every Hunter deck? Me too...now it only ever sees play when put in your hand by a Webspinner.
Holy Wrath: The only time I've ever seen this card see play is in gimmick Giant decks.
Buzzard is the only one I might want to see changed due to being massively overnerfed. The rest of the crap cards provide space for new cards in new sets to fill so there is no point in buffing.
No, variety is good. Firstly the game needs bad cards to allow for good deck-building, new player satisfaction in "upgrading" their decks and arena balance. Secondly there are all sorts of cards which don't see play now but could do in the future - Snake Trap was an unplayable instant disenchant for the longest time and then went to being an essential two-of in a top-tier deck. Some cards look bad and underplayed but are actually fine or good in some classes - e.g. spiteful smith, acolyte of pain, injured blademaster. Card values shift and a wide pool is good for that. Blizzard have been quite careful to ensure very few cards have a strictly better alternative, war golem being just about the only one where there's little debate - everything else has a minor upside of its own that gives you a choice of when to play it, be it an advantageous minion type such as beast, or a circumstantial battle cry. We are going to lose a few cards along the way, but for the most part for almost every card, there's a deck that can make good use of it.
War Golem is a BASIC card that NEW people have to use, it's like their big game-ender card. Don't touch any of the basic cards because that is literally just stupiditiy.
That wouldn't change if War Golem were 7/8 for 7. Compared with Boulderfist Ogre, War Golem gives you 1 attack for 1 mana, which is off curve.
Interesting article on MTG. I think in Hearthstone there is a big difference between bad neutral and bad class card. While a bad neutral card can always be made usefull in a later set and is simply ignored until that time, a bad class card limits the playstyle choices of that class in that set. As most class cards tend to be better than neutral cards, it also weakens the class as a whole.
You definitely have a good point here. Rogue I feel is now a particularly weak class because it's very hard to make use of many of their class cards.
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How to become ∞ at arena: - practice, practice, win, dominate, profit.
20K G's saved up every new expansion.
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Haha that is a dream combo. The only problem is the chicken can't enter hulk mode without the buff card so it's inconsistent but in arena you might of had to choose Angry Chicken - the dream is real...
How to become ∞ at arena: - practice, practice, win, dominate, profit.
20K G's saved up every new expansion.
Chicken + Velen's Chosen + Inner Rage from a Thoughtsteal = CONGRATS YOU ASSEMBLED A GROMMASH
This dream shall become a reality one day.
Hearthstone...I play that.
Music...I make that.
Youtube...I have that.
https://www.youtube.com/user/FreeloaderMC
imho Kidnapper needs to be completely reworked to take a minion off the board and put it into your hand. So you can kidnap enemy minions. Apply whatever restrictions (e.g. only minions with n or less attack, like Cabal Shadow Priest) and mana cost are necessary to make it balanced.
It... kinda would make more sense, wouldn't it? Because... well Kidnapping is taking somebody away while owners hand is more like a "Send-Home-Napper" which doesn't sound as cool. You convinced me, the first were I'm actually pro reworking/changing it.
Kinda surprised no one mentioned:
Savagery: How/when would you ever use this card? Most people don't play with Claw or Bite so it's not like Savagery will ever hit for a substantial amount.
Bestial Wrath: Are people using this and I'm just not seeing it? It's a horrible Epic, and a massive disappointment each time I used to get one.
Cobra Shot: 3 damage to a minion and 3 to the enemy hero sounds pretty neat, but for 5 mana? There are so many better or more versatile direct damage options for Hunter.
Starving Buzzard: Remember when this card was a staple in every Hunter deck? Me too...now it only ever sees play when put in your hand by a Webspinner.
Holy Wrath: The only time I've ever seen this card see play is in gimmick Giant decks.
Dust Devil: Outclassed in every way by Whirling Zap-o-matic.
Buzzard is the only one I might want to see changed due to being massively overnerfed. The rest of the crap cards provide space for new cards in new sets to fill so there is no point in buffing.
Angry chicken + hobgoblin + mage
No, variety is good. Firstly the game needs bad cards to allow for good deck-building, new player satisfaction in "upgrading" their decks and arena balance. Secondly there are all sorts of cards which don't see play now but could do in the future - Snake Trap was an unplayable instant disenchant for the longest time and then went to being an essential two-of in a top-tier deck. Some cards look bad and underplayed but are actually fine or good in some classes - e.g. spiteful smith, acolyte of pain, injured blademaster. Card values shift and a wide pool is good for that. Blizzard have been quite careful to ensure very few cards have a strictly better alternative, war golem being just about the only one where there's little debate - everything else has a minor upside of its own that gives you a choice of when to play it, be it an advantageous minion type such as beast, or a circumstantial battle cry. We are going to lose a few cards along the way, but for the most part for almost every card, there's a deck that can make good use of it.
[card]Millhouse Manastorm[/card] can be really annoying if jumping off an opponent´s Piloted Shredder, though :-(
4/4 w/o drawback...
That wouldn't change if War Golem were 7/8 for 7. Compared with Boulderfist Ogre, War Golem gives you 1 attack for 1 mana, which is off curve.
You definitely have a good point here. Rogue I feel is now a particularly weak class because it's very hard to make use of many of their class cards.
How to become ∞ at arena: - practice, practice, win, dominate, profit.
20K G's saved up every new expansion.