Besides me doubting that mech rouge is playable in standard - real synergy piece aka mech warper is wild - you would never run the 11 mana card in that deck. You aim to win way before 10 mana (or 11) and the handspace isn’t useful either. It’s just a 2/3 mech, and that’s bad.
These are the deck archetypes I feel will be strong, early after FoL releases.
Decks are not optimized yet, open to any thoughts/suggestions.
https://www.hearthpwn.com/members/Axiomatic/decks
You definitely want the whole fatigue package in the implock. The 3 mana spell pushes face and swings the board.
And I would cut xilag in the spell dh for some spell damage. But not sure how good that deck will be in standard, since jace rotates doesn’t it?
Besides me doubting that mech rouge is playable in standard - real synergy piece aka mech warper is wild - you would never run the 11 mana card in that deck. You aim to win way before 10 mana (or 11) and the handspace isn’t useful either. It’s just a 2/3 mech, and that’s bad.
You definitely want two copies of fires of szin ashaei in the Tony warrior.
I am also no believer in the mage legendary spell, discovering at end of turn seems bad.
big dreams seems horrible, I don’t think that you can ever spend 5 mana doing nothing for 2 turns