Yeah, it sucks. You have to keep in mind that the game has been around for awhile and most players probably have a better collection than you.
If Wild wasn't so stale with Renostone and other broken decks. Old players might feel more attracted to play it. But as it stands, Standard is newly annoying on every new release/expansion, while Wild is just the land of the broken.
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Great art can never be created without great suffering.
Yeah, it sucks. You have to keep in mind that the game has been around for awhile and most players probably have a better collection than you.
If Wild wasn't so stale with Renostone and other broken decks. Old players might feel more attracted to play it. But as it stands, Standard is newly annoying on every new release/expansion, while Wild is just the land of the broken.
Reno isn't too much of a balance issue. Creates variance, but that's the nature of singletons which people like. Currently Wild is over 50% QLocks, though, and Reno himself is rare.
I started a new account in the Knights of the Frozen Throne meta because I figured that it would be cool to have a new account with 2 DKs. And it turned out to be quite a lot of fun to play control DK rogue with rather terrible basic cards (imagine playing Chillwind Yeti + Chillwind Yeti Shadow from DK + HP and actually winning a standard game, lol). But if I were to get (or play against) the many broken cards that see play right now in standard, I would have quit this game after two weeks or so. In fact, I did quit two days after this set released and I am not missing this game at all. Watching Grandmasters just confirms my decision was right, even though I don't underestimate the skill required for some of the plays made.
And that comes from a combo/control player.
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Yeah, it sucks. You have to keep in mind that the game has been around for awhile and most players probably have a better collection than you.
If Wild wasn't so stale with Renostone and other broken decks. Old players might feel more attracted to play it. But as it stands, Standard is newly annoying on every new release/expansion, while Wild is just the land of the broken.
Great art can never be created without great suffering.
Reno isn't too much of a balance issue. Creates variance, but that's the nature of singletons which people like. Currently Wild is over 50% QLocks, though, and Reno himself is rare.
I started a new account in the Knights of the Frozen Throne meta because I figured that it would be cool to have a new account with 2 DKs. And it turned out to be quite a lot of fun to play control DK rogue with rather terrible basic cards (imagine playing Chillwind Yeti + Chillwind Yeti Shadow from DK + HP and actually winning a standard game, lol). But if I were to get (or play against) the many broken cards that see play right now in standard, I would have quit this game after two weeks or so. In fact, I did quit two days after this set released and I am not missing this game at all. Watching Grandmasters just confirms my decision was right, even though I don't underestimate the skill required for some of the plays made.
And that comes from a combo/control player.