Alright, second week! If you are unfamiliar, I am posting weekly challenges and will decide a winner on Friday or Thursday. I'll be doing these every Friday or Saturday.
This week's challenge is negative keywords. Your goal is to create a keyword that is bad to have on a card, therefore allowing cards to be overstatted. An example would overload. This one is quite simple, but here are some specifications:
You can only post 1 entry from each class (all classes counts as a class), and 2 entries in total.
You should state how much your keyword is probably worth in mana. For example, your keyword might allow a card to have ~1 extra mana in stats.
-This week's competition is over, but only 1 person entered. They have 2 entries though, so I suppose I can do a bit of a leaderboard.
Mage: Burn (when you play a spell, discard the top card of your deck). Probably would go together with some spell damage or benefit, so the minion could have average statline; or -1 to mana if no special power otherwise.
Priest: Unholy (your hero and minions cannot heal) Depending how big the minion, probably -1 for lower costs, and -2 mana for a 7 cost 9/9 minion or so. or 7 cost 7/10 with taunt
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Alright, second week! If you are unfamiliar, I am posting weekly challenges and will decide a winner on Friday or Thursday. I'll be doing these every Friday or Saturday.
This week's challenge is negative keywords. Your goal is to create a keyword that is bad to have on a card, therefore allowing cards to be overstatted. An example would overload. This one is quite simple, but here are some specifications:
-This week's competition is over, but only 1 person entered. They have 2 entries though, so I suppose I can do a bit of a leaderboard.
Note to self: 42 possible custom card arts in rak's rumble, card art "extra arms".
Mage: Burn (when you play a spell, discard the top card of your deck).
Probably would go together with some spell damage or benefit, so the minion could have average statline; or -1 to mana if no special power otherwise.
Priest: Unholy (your hero and minions cannot heal)
Depending how big the minion, probably -1 for lower costs, and -2 mana for a 7 cost 9/9 minion or so. or 7 cost 7/10 with taunt