Traveller Fredrick = TIME TRAVEL
(by that I mean it's just transfer student with different effects)
- Registered User
Member for 4 months and 5 days
Last active Thu, Sep, 24 2020 10:26:05
- 0 Followers
- 35 Total Posts
- 19 Thanks
Aug 31, 2020GoodKraken posted a message on My Journeys Abound Expansion! Way over 100 awesome cardsPosted in: Fan Creations
Traveller Fredrick = TIME TRAVEL
Aug 31, 2020Posted in: Fan Creations
Illuminate - Triggers "Illuminated" effects.
Glowing Wisp - 2 mana 1/1 "Battlecry: Illuminate twice."
Lamp Smasher - 4 mana 3/3 weapon "Illuminated: Gain 1 mana crystal this turn only."
Fazzle Of The Fog - 7 mana 5/7 "Taunt. Your Illuminated effects trigger an extra time."
Light Hydra - 5 mana 3/4 beast "Also damages the minions next to the minion it attacks. When this kills a minion, Illuminate."
Nerme, Wielder Of The Dark Sun - 8 mana 8/6 "Rush. Illuminate triggers Battlecry instead of Illuminated.
Dark-Fearing Patron - 5 mana 3/3 "Illuminate: Summon a Dark-Fearing Patron."
Next Keyword: Soulbound
Aug 15, 2020GoodKraken posted a message on Ben Lee Talks About The Battle Pass And A Progression SystemPosted in: News
Oh. Wow. I played since very early 2020, and ashes of outland obliterated the balance. I hope that this doesn't break balance further for FTPs like me.
Aug 15, 2020GoodKraken posted a message on "I want this game to be balanced!" VS "I want to win at all cost!"Posted in: General Discussion
I chose other. Really, while balance is nice, insane shenanigans are my thing, which is probably why I like solo adventures (particulary treasures) so much.
Jul 28, 2020GoodKraken posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2Posted in: General Discussion
So I've started a few threads with really low view to reply ratios, and i see salty threads with really high ratios, and now i'm salty that other people are salty. Seriously, 1/50 people reply to this one salt thread and my weekly competition threads often get close to a 1/200 ratio.
WHY. ARE. SALTY. THREADS. SO. POPULAR.
Jul 28, 2020Posted in: Fan Creations
The Path To Naz'Karak
Made by me and Aiden2380 on Discord.
I am creating an idea for a dungeon run solo adventure called The Path To Naz'Karak (might rename it) where the characters attempt to find a magical artifact named Naz'Karak that has disastrous potential. If anyone has any suggestions, please comment them. Each hero has a unique twist. This adventure is in a very early stage and does not have the complete heroes, treasures and bosses it needs yet.
Note: This post will not always be up-to date with the discord server! (and vice versa depending on who made what)
What are "Boss Treasures"?
Certain bosses have treasures included in their decks. Upon defeating a boss that rewards treasure, the boss treasure will be an option.
Tannik And Kereb: Shaman/Rogue
Tannik and Kereb were a two-headed ogre, and each head pursued different skills in life. They always remained
At the start of the game, the player decides to become Tannik (shaman) and summon a 1/1 elemental or become Kereb (rogue) and discover a card. They are offered cards from both classes in their starting deck and loot buckets.
Jade Following: When you use your hero power, summon a Jade Golem.
Ritual Blessing: Your hero power costs 0.
Power: When you use your hero power, Draw a card (Kereb) or summon a 2/2 elemental (Tannik).
This Darkspear troll has gone off to do some adventuring with his trusty raptors!
You start with The Marsh Queen in play. Your hero power is "Add a random raptor to your hand." Raptors are:
Shellshifter's Raptor form.
A new 3 mana 5/2 Raptor card.
A new 1 mana 0/2 egg that summons a 3/1 raptor when destroyed.
Note: The raptor from raptor hatchling and the new raptor egg are raptors, but cannot be granted by this hero power.
Tasty Treat: Your raptors have +1/1.
Fast Raptors: Your raptors have rush and immune the turn they are summoned.
Pack Mentality: When a raptor dies, all other raptors on the battlefield gain +1/+1.
This Zandalari is an old friend of Taz.
You start with a random trap, and your hero power plays a random trap. Traps are all 0/3 minions with stealth. After they trigger, they lose stealth.
Spike Pit: When an enemy attacks your hero, deal 2 damage to them.
Hidden Net: When a friendly minion dies, summon a 1/3 net with Taunt.
Fake Supplies: When the enemy casts a spell, deal 3 damage to them.
Dart Trap: When the enemy plays 2 cards in a turn, add 2 0-cost darts to your hand that deal 2 damage.
Swinging Axe: When an enemy attacks, deal 1 damage to all enemy minions.
Boulder Trap: 2 mana 0/8. Taunt. When damaged, destroy a random enemy minion.
Barrage: 1 mana, Play 5 random traps.
Stolen Artifacts: 1 mana, shuffle 3 random treasures and this card into your deck.
Raff is a worgen general who commands a leigon of worgen warriors!
Twist: Worgen Leigon
Your hero power is "Worgen Reinforcements". It summons a 2/2 worgen with Rush.
Your second hero power option is "Animated Armour". It summons a 0/3 shield with Deathrattle: Gain 3 armour.
Raff General Black Paw: Hero card, Fill your board with 3/6 worgen warriors. Your hero power is "Shields Up" and summons a 3/6 worgen warrior. Worgen Warriors have Rush, Taunt and Deathrattle: Gain 6 Armour.
Blackpaw Hammer: Weapon, 4 mana 3/4. After you attack, summon a 0/3 animated armour stand. If you killed a minion, summon a 3/6 worgen warrior.
Eli Tinkpatch: Mage
Tinkpatch is a gnome who builds mechs to assist and help him adventure!
Your hero power is "Tinker." It lets you build a mech, functioning like zombeast but with mechs.
Tinoz Fuzzbeam: 4 mana 4/5, Battlecry: Summon a mech that costs 5 or more for each mech you played this game.
Tinkmaster Wigglechalk: 8 mana, Battlecry: Your mechs have +5/+5. Add 3 Wargears to your hand that cost 0. Hero Power: "Upgrade!" Add a random magnetic mech to your hand.
(Name Not Decided): Passive, your hero power uses 3 mechs but only the cost of the first 2.
Alo Blacktalon: Warlock
Alo is a Tauren, outcast from his tribe for practicing dark magic.
Your hero power is "Be Gone". It is 1 mana. It discards a card and draws a card.
Warding Amulet: At the start of your turn, cast 'Plot Twist'.
Pandaren Demon Hunter
Chapter 1: Silverspine Forest
Silverpine forest has frozen over due to the energies of Naz'Karak, and our heroes are struggling to find a way out!
Snowcone: Boss 1 or 2
A snobold who wants loot! Has 10 health on boss 1 or 15 on boss 2. As boss 1, 2 cards are missing from the deck. Mage class.
Hero Power: "Snowball" (2 Mana) Freeze a Character. Heroic: (1 Mana) Freeze a Character.
x2 Freezing Potion
x2 Ice Walker (On play: Haha, Double freeze! That how work, right???)
x1 Hyldnir Frostrider
x1 Ice Cream Peddler (On death: NOOOO! NOT ICE CREAM!)
x2 Water Elemental
Fimmir: Boss 1 or 2
A brainwashed dwarf. Has 10 health on boss 1 or 15 on boss 2. As boss 1, 2 cards are missing from the deck. Priest Class.
Secret: If Fimmir dies of fatigue, he will be free from the mind control and join your deck. He is a 4 mana 3/4 with Taunt, Divine Shield and "Battlecry: Add a random deathrattle card to your hand."
Hero Power: "SERVE!" (2 Mana) Use a random basic hero power. Heroic: (2 Mana) Use a random upgraded hero power.
x2 Potion of Madness
x2 Zealous Initiate
x1 Violet Haze
x2 Shadowy Figure
x2 Infested Goblin (On Play: His mind has been controlled by our special scarabs.)
x1 Infest (On Play: We will control them all.)
x2 Corpse Widow
Gorloc Master: Boss 2
A Gorloc trying to find food in the ice.
Hero Power: "Chomp" (2 Mana) Discover a Murloc or destroy a friendly Murloc to gain 5 health.. Heroic: (1 Mana) Discover a Murloc or destroy a friendly murloc to gain 5 health.
Alliance Mercenary: Boss 2 or 3
This heavily-armoured mercenary is trying to find you.
Hero Power: "Deep Stare" (Passive) After an enemy minion is played, gain armour equal to its attack. Heroic: (Passive) After a minion is played, gain armour equal to Its attack.
Deck: (Note: As boss 2, 3 random cards will be missing.)
x3 Sword and Board
x3 Vicious Scraphound
x2 Shield Block
x3 Eternium Rover
x2 Shield Slam
x1 Geosculptor Yip
Boss Treasure: Mercenary's Enchanted Armour; 0 mana spell, gain 15 armour that also reflects damage.
x2 Mogor's Champion
x2 Alliance Cavalry, 5 mana 6/3 with Rush, Deathrattle: Summon a 2/2 Horse with Rush.
Jul 25, 2020GoodKraken posted a message on Weekly Competition - Week 7 - Battlegrounds SpecialPosted in: General Discussion
This is the 7th of my unofficial challenges. A winner was declared for the first time yesterday! Every week, I will have challenges that I will post. I will decide a winner on Friday or Thursday. I'll be doing these every Friday or Saturday.
This week's challenge is the battlegrounds special challenge. Post an exciting idea for a weekly event that could be played in battlegrounds. This week, I will select 3 entries meaning there will be 3 winners. Here are some specifications:
- You can post 2 entries.
- Do something creative and try to clarify as much as you can.
- This weeks competition is over. Next week's competition will be posted soon, so follow me if you want to participate in one.
Jul 18, 2020Posted in: General Discussion
This is the 6th of my unofficial challenges. So far, no winners have been declared due to lack of responses so please post. (seriously though, 135 views and 0 replies?) Every week, I will have challenges that I will post. I will decide a winner on Friday or Thursday. I'll be doing these every Friday or Saturday.
This week's challenge is the tavern brawl challenge. Post an exciting idea for a tavern brawl, fireside gathering or maybe a whole new gamemode. This week, I will select 3 entries meaning there will be 3 winners. Here are some specifications:
- You can post 2 entries.
- Do something creative. Don't suggest "another burndown" or "bring back (insert brawl here)."
- This weeks competition has ended, and for the first time has a winner! Here are the rankings:
1. Horde vs alliance by Akino. This seems really interesting and could be taken advantage of!
2. See your opponents hand by C_A_W. This is creative and exciting, but aggro reins supreme.
3. Inverted mana curve by Akino. The diminishing resources would create an interesting game, but druid could ramp for massive advantage.
Jul 17, 2020Posted in: Battlegrounds
This is an ambitious project, but i want to make a thread containing a strategy guide (maybe even multiple) for the early game of every single hero. Suggestions are welcome. This guide may be innacurate,
T1-2: If you see any alleycats or murloc tidehunters, freeze the tavern.
T3: Tier up. If you chose Khadgar and there is an alleycat or murloc tidehunter in the tavern, you can sell your other tier 3 unit to buy the cat or murloc and sell them later for a high-tier unit.
T4-7: Tier up. If you lose too much health, you can start buying early.
T8 Onwards: Buy as many high tier units as you can.
T1: Buy a minion.
T2: Buy and HP.
T3: Buy, roll and HP or Tier, HP, roll.
T4: If you Tiered last turn, tier again. Else, double buy and optionally sell to HP or roll.
T5: Double buy and HP. If you have 1-2 excess minions, optionally sell them to roll. If you have 3, optionally sell them to buy.
Jul 17, 2020GoodKraken posted a message on What is it about Millhouse that makes him so strong?Posted in: Battlegrounds
Forgot that i was on the battlegrounds section for a moment and i was kinda confused
- To post a comment, please login or register a new account.