How about upgrading the class ranks from 60 to 100?
The idea behind this is, that people get rewards for reaching specific milestones like e.g. rank 75 with every class or just every 10 ranks.
It comes along with 2 main advantages for me:
1. People need to play all the different classes to gain all the rewards which maybe results in a wider range of decks played in the meta.
2. People who play for a very long time get something they can go for instead of just playing the ladder month after month without a real aim (apart from getting legend maybe).
And even if none of these 2 count for you, everyone likes rewards :)
So here is how it coud work:
Every 5 wins or 10 losses you reach a new rank until rank 75.
Every 10 wins or 20 losses you reach a new rank until rank 90.
Every 15 wins or 30 losses you reach a new rank until rank 100.
With a winrate of 50% you need to play 100 games to reach rank 75 with one class.
With a winrate of 50% you need to play 1000 games to reach rank 75 with all classes.
With a winrate of 50% you need to play 300 games to reach rank 90 with one class.
With a winrate of 50% you need to play 3000 games to reach rank 90 with all classes.
With a winrate of 50% you need to play 500 games to reach rank 100 with one class.
With a winrate of 50% you need to play 5000 games to reach rank 100 with all classes.
For me who played about 15000 games in the last 6 years it sounds like a fair challenge which takes a bit of time.
The rewards i thought about are the following:
100 gold for every 10 ranks which leads to a maximum of 4000 gold.
It may sound a lot, but separated over 5000 games that´s not even 1 gold per game.
- reaching rank 60 with every class: 3 packs of the current set + 1 random legendary (people who already achieved this get their reward, when the update goes live)
- reaching rank 75 with every class: 5 packs of the current set
- reaching rank 90 with every class: 1 random golden legendary
- reaching rank 100 with every class: 1 tavern pass
And last but not least for every 5 ranks you will get a new basic card (that doesn´t exist so far) for the class you reached it with( makes a total of 8 new cards per class).
They should just add an infinite leveling system like Overwatch and Heroes of the Storm has. With a small goodie for each level up and maybe bigger ones for milestone levels.
i dont think thats a good idea. Hearthstone values new players more than anything. Reaching Level 100 for each class would really scare the new players because its honestly really hard to achieve for them. So it should stay at 60
You are a veteran player who is looking for more challenges, but looking at the big picture, you are in the minority who dont get to affect such changes.
Hey guys (how´s it going? Kripparian here).
So today an idea came to my mind.
How about upgrading the class ranks from 60 to 100?
The idea behind this is, that people get rewards for reaching specific milestones like e.g. rank 75 with every class or just every 10 ranks.
It comes along with 2 main advantages for me:
1. People need to play all the different classes to gain all the rewards which maybe results in a wider range of decks played in the meta.
2. People who play for a very long time get something they can go for instead of just playing the ladder month after month without a real aim (apart from getting legend maybe).
And even if none of these 2 count for you, everyone likes rewards :)
So here is how it coud work:
Every 5 wins or 10 losses you reach a new rank until rank 75.
Every 10 wins or 20 losses you reach a new rank until rank 90.
Every 15 wins or 30 losses you reach a new rank until rank 100.
With a winrate of 50% you need to play 100 games to reach rank 75 with one class.
With a winrate of 50% you need to play 1000 games to reach rank 75 with all classes.
With a winrate of 50% you need to play 300 games to reach rank 90 with one class.
With a winrate of 50% you need to play 3000 games to reach rank 90 with all classes.
With a winrate of 50% you need to play 500 games to reach rank 100 with one class.
With a winrate of 50% you need to play 5000 games to reach rank 100 with all classes.
For me who played about 15000 games in the last 6 years it sounds like a fair challenge which takes a bit of time.
The rewards i thought about are the following:
100 gold for every 10 ranks which leads to a maximum of 4000 gold.
It may sound a lot, but separated over 5000 games that´s not even 1 gold per game.
- reaching rank 60 with every class: 3 packs of the current set + 1 random legendary (people who already achieved this get their reward, when the update goes live)
- reaching rank 75 with every class: 5 packs of the current set
- reaching rank 90 with every class: 1 random golden legendary
- reaching rank 100 with every class: 1 tavern pass
And last but not least for every 5 ranks you will get a new basic card (that doesn´t exist so far) for the class you reached it with( makes a total of 8 new cards per class).
Please share your thoughts about the idea.
You already made this exact same post this week, word for word.
They should just add an infinite leveling system like Overwatch and Heroes of the Storm has. With a small goodie for each level up and maybe bigger ones for milestone levels.
i dont think thats a good idea. Hearthstone values new players more than anything. Reaching Level 100 for each class would really scare the new players because its honestly really hard to achieve for them. So it should stay at 60
You are a veteran player who is looking for more challenges, but looking at the big picture, you are in the minority who dont get to affect such changes.
As already stated, this is a duplicate post.
Locked.