the combo priest is easy to defend against. takes up so much room in your deck if you keep those health numbers down, they can't otk. Its not any different than facing an agro deck. Everyone is running quests and control decks, so they aren't teching for much early game. I would be ok with a ds HoF or nerf, for a nice 2 drop minion or Shadow Visions added to basic. Maybe they could just make Barnes part of the priest classic set. :D But don't touch my cleric or arms, priest doesn't have jack for early game. Its just bad logic, and illustrates that they just want to show off the fancy mage deck. You watch the matches and see that lightwarden is a bigger problem than arms because no one wants to tech a 2 damage spell to take it out early, so now the combo only needs a 5-6 health minion. Any other set up and devs would comment that it is other players fault for leaving the minion on the board.
Rollback Post to RevisionRollBack
"You can't just assign random prices to junk you find in a storage locker."
Agreed. With High Priest Amet, Extra Arms at 2 mana and Injured tol'vir, the Divine Spirit combo has pretty much reached critical mass in powerful synergies, and I agree Extra Arms should be put back to 3 mana and Divine Spirit get HOF'd.
the combo priest is easy to defend against. takes up so much room in your deck if you keep those health numbers down, they can't otk. Its not any different than facing an agro deck. Everyone is running quests and control decks, so they aren't teching for much early game. I would be ok with a ds HoF or nerf, for a nice 2 drop minion or Shadow Visions added to basic. Maybe they could just make Barnes part of the priest classic set. :D But don't touch my cleric or arms, priest doesn't have jack for early game. Its just bad logic, and illustrates that they just want to show off the fancy mage deck. You watch the matches and see that lightwarden is a bigger problem than arms because no one wants to tech a 2 damage spell to take it out early, so now the combo only needs a 5-6 health minion. Any other set up and devs would comment that it is other players fault for leaving the minion on the board.
"You can't just assign random prices to junk you find in a storage locker."
Agreed. With High Priest Amet, Extra Arms at 2 mana and Injured tol'vir, the Divine Spirit combo has pretty much reached critical mass in powerful synergies, and I agree Extra Arms should be put back to 3 mana and Divine Spirit get HOF'd.
The nerf is on Extra Arms will cost 3 instead of 2. Not a big deal imo... I don't think Priests are the biggest problem in the meta atm