I've been passively working on a custom expansion since Kobolds and Catacombs. I regularly changed the cards to make them as balanced as possible or when Blizzard uses one of the ideas I had. Finally, I finished all 135 cards based on everything in Pokémon Sun and Moon.
Originally I was going to wait until I finished a trailer for it before posting the cards. But since Hearthpwn is closing its doors, I gotta post this while I can.
Notes About The Expansion
This set features every Pokémon Gen VII and a lot of moves it introduced.
These cards aren’t necessarily meant to create new archetypes or even be good cards necessarily. Having the cards represent each Pokémon is the goal as opposed to making 135 meta defining cards.
I developed a theme in which a player plays a card, then a continuous effect will occur during a player’s next turn only. This effect will not feature a keyword in the same way Joust didn’t.
Z Moves are special subset of spells that can be acquired with 4 of the neutral legendary minions.
I take no credit for the card art. It's all fan art from various artists and scenes from the anime/game.
Even though most Pokémon are based on animals, I limited which ones I classified as Beasts to the ones that are more “Beast-like” than others.
I tried to keep card text continuity as consistent with the real cards as possible.
Druid- Choose One Synergies, Healing, Gonk (Hey, gotta support my fellow Raptor Bro)
Unlike Branching Paths and its Choose Twice effect, Lunala’s Choose Two makes the player choose 2 different choices, disallowing choosing the same choice twice. This is largely to prevent Lunala from being Flamestrike on a stick.
[Fan Fact] Lunala’s effect is a mix of Starfall’s and Starfire’s effects.
[Fan Fact] Passimians are known for being stronger in numbers, even in the Pokémon TCG.
[Fun Fact] Necrozma's Battlecry refers to the fact that is is a Pokémon from another dimension, making it "Surrounded by Mystery".
[Fun Fact] Magearna's effect is based on its ability Soul-Heart, that increases its power when another Pokémon faints.
Minior doesn't gain Health when it takes damage while attacking. Your opponent must make the action that deals damage to it. This prevents some of the nonsense Gahz'rilla is capable of.
[Fan Fact] Salandit in the game has the ability Corrosion, letting it poison Pokémon that otherwise wouldn't take damage from it.
When Zing Zap refers to Locked Mana Crystals this turn, it means the Mana you can't use that turn and not the Mana Crystals Overloaded from cards played that turn.
[Fun Fact] Xurkitree's original design was basically a Lightning Storm on steroids. It dealt 1-8 damage to all other minions.
[Fun Fact] Alolan Marowak's effect is intended to perfectly synergize with its signature move Shadow Bone.
[Fun Fact] Bewear's effect references the Bewear in the anime that constantly shows up and runs off with Team Rocket.
[Fun Fact] Silvally and Type: Null have two references. They are every minion type because they're basically an "Amalgamation" of other Pokémon. Also, they were created to hunt down Pokémon that come from another dimension (minions outside the game).
[Fun Fact] Incineroar's effect is based on his Side-B ability in Super Smash Bros.
* Created Cards
Z Moves are special powerful spells that are given to players with the effects of the Neutral Tapu Legendaries. There are 18 Z Moves in total, but you can only have access to 3 depending on what class you are. So when you “add” a Z Move to your hand, you get one of the three.
Each class has One Z Move exclusive to it and Two Z Moves that it shares with another class.
Subzero Slammer's Blocks of Ice, are the same as the ones from Sindragosa in the Frozen Throne Solo Adventure. They make the minion permanently dormant and do nothing but block space on the board.
When a minion has both Taunt and Immune, the Taunt is ignored (Much Like Stealth). This is actually programmed into the game, so it makes Twinkle Tackle's Immunity during your opponent's turn less an acceptable concept.
[Fun Fact] Inferno Overdrive was originally going to be "Destroy a minion", basically making it a targeted Deadly Shot. In the end it became deal 30 damage for no other reason than It Sounds Cool.
Much like Dr. Boom, Mad Genius, Necrozma's base Hero Power consists of multiple individual Hero Powers.
Each turn, the usable Hero Power will rotate through the three Eclipses, beginning with Dusk Mane, then Dawn Wings, then Black Ray.
Necrozma's Hero Power is strong, but is balanced out by the fact that it's an end of turn effect.
[Fun Fact] Dawn Wings Eclipse's Effect is a reference to the fact you can find Pokémon from past generations in Ultra Space.
I also designed an expansion symbol. I didn’t have time to edit it onto all of the cards, but here’s what it looks like.
So that’s the expansion! What did you think? Any questions, comments, or critiques? Would anyone like to see me make an actual trailer for the expansion with animations and everything? Please let me know. Thank you for checking out my custom expansion.