When I watched the Winter Championships are any kind of competitive format, there's always people running Quest Rogue. However, I never see this in Ladder. Why?
In tournaments your objective is to know your opponents deck and counter it. In ladder quest rogue would get fucked because of all the aggro but in tourneys where you can manipulate your matchup you can get real great matchups against control decks.
In tournaments people take it as a counter to certain decks as they pretty much know what will they mainly encounter. On ladder after all the nerfs it gets fucked by most of the meta decks right now
Most tourney players don’t bring an all-aggro lineup, so someone who brings Quest Rogue can simply ban their opponent’s aggro deck and have favorable matchups against their control/combo decks. This forces their opponent to either ban the Quest Rogue deck or let them have favorable matchups. That’s why it is a good tourney deck, but doesn’t translate to a good ladder deck *anymore*.
The metagame for a competitive event is usually very different from the ladder metagame. At tournaments all the players are familiar with the format and have a general idea of what the best decks are. One obvious strategy would be to just take all the best decks available and just use them. Unfortunately that could just end up being a mistake because everyone can see that coming and plan accordingly. They'll bring decks that have good matchups against those best decks. This creates a tension between the best decks and the decks that beat them but may not beat any given deck one can find on the ladder because the ladder has a greater variety of decks. Then each player tests and decides what their optimal decks should be and in testing powerful decks though not popular decks like Quest Rogue can occasionally find their way into lineups because they may have favorable match-ups against the best decks and the decks that beat the best decks. Thus the ladder metagame and the competitive tournament metagame diverge and become two different metagames falling into two different equilibriums.
Alternatively you can also consider the competitive tournament metagame to be a subset of the ladder metagame that ignores all the random homebrews and rogue builds. It starts from a different initial condition thus it's equalibrium is likely very different from the ladder metagame allowing niche decks like Quest Rogue a better chance of being played; meanwhile in the ladder metagame Quest Rogue can usually be beaten by any relatively aggressive deck that can mount enough pressure to end the game before it can complete the quest or long game control/OTK decks that just ignore Quest Rogue altogether and win despite Quest Rogue completing it's quest. So no one plays it on ladder.
And finally people could just be sick of playing Quest Rogue on the ladder, but because of incentives found in the competitive scene they'll be willing to play Quest Rogue if it will earn them money.
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When I watched the Winter Championships are any kind of competitive format, there's always people running Quest Rogue. However, I never see this in Ladder. Why?
Sometimes ignorance is a bliss. Don't ask for more of this bane.
In tournaments your objective is to know your opponents deck and counter it. In ladder quest rogue would get fucked because of all the aggro but in tourneys where you can manipulate your matchup you can get real great matchups against control decks.
In tournaments people take it as a counter to certain decks as they pretty much know what will they mainly encounter. On ladder after all the nerfs it gets fucked by most of the meta decks right now
Most tourney players don’t bring an all-aggro lineup, so someone who brings Quest Rogue can simply ban their opponent’s aggro deck and have favorable matchups against their control/combo decks. This forces their opponent to either ban the Quest Rogue deck or let them have favorable matchups. That’s why it is a good tourney deck, but doesn’t translate to a good ladder deck *anymore*.
The metagame for a competitive event is usually very different from the ladder metagame. At tournaments all the players are familiar with the format and have a general idea of what the best decks are. One obvious strategy would be to just take all the best decks available and just use them. Unfortunately that could just end up being a mistake because everyone can see that coming and plan accordingly. They'll bring decks that have good matchups against those best decks. This creates a tension between the best decks and the decks that beat them but may not beat any given deck one can find on the ladder because the ladder has a greater variety of decks. Then each player tests and decides what their optimal decks should be and in testing powerful decks though not popular decks like Quest Rogue can occasionally find their way into lineups because they may have favorable match-ups against the best decks and the decks that beat the best decks. Thus the ladder metagame and the competitive tournament metagame diverge and become two different metagames falling into two different equilibriums.
Alternatively you can also consider the competitive tournament metagame to be a subset of the ladder metagame that ignores all the random homebrews and rogue builds. It starts from a different initial condition thus it's equalibrium is likely very different from the ladder metagame allowing niche decks like Quest Rogue a better chance of being played; meanwhile in the ladder metagame Quest Rogue can usually be beaten by any relatively aggressive deck that can mount enough pressure to end the game before it can complete the quest or long game control/OTK decks that just ignore Quest Rogue altogether and win despite Quest Rogue completing it's quest. So no one plays it on ladder.
And finally people could just be sick of playing Quest Rogue on the ladder, but because of incentives found in the competitive scene they'll be willing to play Quest Rogue if it will earn them money.