Just got beta yesterday, and in both arena and play so far all I'm running into are Hunter and Warrior rush decks.
Rampage, Taskmaster, Houndmaster, turn 3 and they have a 6-4 minion and it's GG. I tried swapping round some cards, more taunts, more removal but no matter what I'm running out of cards in my hand, they seem to always have 4+ cards [b]WITH[/b] some insane rampaged, buffed minions on board....and this is with me killing every enemy minion asap trying to keep board control.
usually I have good control, let's say it is turn 8, they don't seem to play anything for half the game, i have 4 minions on board, suddenly they play 3 or 4m inions, kill all mine and now they have control...is it just the fact that they have better cards? I haven't bought any packs or anything yet so just going with what I've managed to get/craft so far from levelling/2 arenas.
Usually Control is a good counter for swarm. With hunter and warrior being the exception. Since hunters depend on a strong single turn charge, they horde cards and only do what they need to not getting overrun. Vs. hunter best thing you can do is to actually play another swarm deck. Since hunters depend on their strong single turn, swarm them a single turn before usually wins you the game. Vs. warrior it is much harder, especially U mad bro decks. Since those decks don't rely on a strong turn and usually have nearly a dozen weapons at disposal and a much stronger carddraw. Add in the hero power and it becomes herp derp. Warriors either rush you in a few turns, or finish you turn 9+ with their weapons and a strong legendary, while maintaining great card draw. Best solution I came across is playing a warrior and being faster :/
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So how do youd eal with the freshly OP Priest decks?
Cleric turn 1, PW:shield, divine spirit into lightspawn...game over turn 4 or 5 with them having 100 cards in hand lol I guess just pray for a Wrath turn 2, or play a warrior and war axe? And hope you rush them harder so you don't get to turn 8 'lol double MC'?
Beating a Cleric is about controlling the board. Straight up. If you don't let them keep creatures out, they cannot toss out their win conditions. A silence, A hex, or similar CCs will devastate them.
So how do youd eal with the freshly OP Priest decks?
Cleric turn 1, PW:shield, divine spirit into lightspawn...game over turn 4 or 5 with them having 100 cards in hand lol I guess just pray for a Wrath turn 2, or play a warrior and war axe? And hope you rush them harder so you don't get to turn 8 'lol double MC'?
You pointed to the problem: letting the priest heal a minion while cleric is out ;) Vs. priest I always play as aggressive as I can, if my hand allows it (e.g. Mana Wyrm T1 + Arcane Missiles T2, or anything 2/1 + cheap spell for 1 mana no matter what). Turn 1 anything that can be played, if he plays cleric, destroy it. Of course if your hand doesn't allow you to deal enough damage on turn 2, don't play anything. Keep your cards. If the priest is really crazy enough to buff the cleric just to keep it ingame. So be it. there are always ways to circumvent (silence etc.). Of course, if you have bad draw luck, it is a problem. But that problem has everyone with bad draw luck.
During Turn 4-6 plain and simply trade as much as you can and keep spells on hand (actually something you would do anyways). The priest will do the same, because he needs his spells for late game. Priests oftentimes rely on being able to live until turn 8 where it starts to get messy: MC or any Legendary on Hand or a Lightspawn (+ tons of Buffs next turn), So always keep at least one strong removal spell for late game unless you know it will win you the game earlier. Don't play anything really big before priest's turn 8 (or 7 if he still has coin) unless you are able to counter it on your turn.
Once you reach turn 10, just pray for draw luck, as with nearly any deck. The game will start to get really boring, so don't mind to get yourself a coffee or do the dishes. I don't know why, but those "OP Priests" tend to need a lot of time during their turn. 0 Mana is precious! If it turns out the priest is playing a hard control deck with Madness and copies one third of your deck. Just have fun. The outcomes are rediculous and most of the time I have, too.
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Did I say turn 1 pws on a LS? Don't think i did. Think you missed a comma in there.
The only way to deal with a Cleric before it gets PWS is Wrath, or War axe, unless you are also playing a priest and have SWP in your hand. I really think two mana for +2 heal and card draw is ridiculous, I can't believe that isn't a 3 mana cost card for what it does.
Priets playing turn 1 clerics for a turn 2 PWS usually have slow decks and only spells for early game. Just let them come till turn 4, then smack em away. or just silence (cheapest neutral silence is 2). Even if they inner fire. So don't be scared for a 1/5 or even 5/5 creature. It takes several cards to achieve. And as long as no minion gets a heal, no cards get drawn.
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Just got beta yesterday, and in both arena and play so far all I'm running into are Hunter and Warrior rush decks.
Rampage, Taskmaster, Houndmaster, turn 3 and they have a 6-4 minion and it's GG. I tried swapping round some cards, more taunts, more removal but no matter what I'm running out of cards in my hand, they seem to always have 4+ cards [b]WITH[/b] some insane rampaged, buffed minions on board....and this is with me killing every enemy minion asap trying to keep board control.
usually I have good control, let's say it is turn 8, they don't seem to play anything for half the game, i have 4 minions on board, suddenly they play 3 or 4m inions, kill all mine and now they have control...is it just the fact that they have better cards? I haven't bought any packs or anything yet so just going with what I've managed to get/craft so far from levelling/2 arenas.
cheers.
What class do you play ?
have you tried CC ? (polymorph, hex, silence, freezing trap, etc )
Pally truesilver champion is great to keep board control.
Usually Control is a good counter for swarm. With hunter and warrior being the exception. Since hunters depend on a strong single turn charge, they horde cards and only do what they need to not getting overrun.
Vs. hunter best thing you can do is to actually play another swarm deck. Since hunters depend on their strong single turn, swarm them a single turn before usually wins you the game.
Vs. warrior it is much harder, especially U mad bro decks. Since those decks don't rely on a strong turn and usually have nearly a dozen weapons at disposal and a much stronger carddraw. Add in the hero power and it becomes herp derp.
Warriors either rush you in a few turns, or finish you turn 9+ with their weapons and a strong legendary, while maintaining great card draw.
Best solution I came across is playing a warrior and being faster :/
Please report toxic behaviour and unwanted threads, so the moderators can deal with them.
So how do youd eal with the freshly OP Priest decks?
Cleric turn 1, PW:shield, divine spirit into lightspawn...game over turn 4 or 5 with them having 100 cards in hand lol I guess just pray for a Wrath turn 2, or play a warrior and war axe? And hope you rush them harder so you don't get to turn 8 'lol double MC'?
How do you turn 1 pw:s DS on a LS? >.>
Beating a Cleric is about controlling the board. Straight up. If you don't let them keep creatures out, they cannot toss out their win conditions. A silence, A hex, or similar CCs will devastate them.
You pointed to the problem: letting the priest heal a minion while cleric is out ;)
Vs. priest I always play as aggressive as I can, if my hand allows it (e.g. Mana Wyrm T1 + Arcane Missiles T2, or anything 2/1 + cheap spell for 1 mana no matter what).
Turn 1 anything that can be played, if he plays cleric, destroy it. Of course if your hand doesn't allow you to deal enough damage on turn 2, don't play anything. Keep your cards. If the priest is really crazy enough to buff the cleric just to keep it ingame. So be it. there are always ways to circumvent (silence etc.).
Of course, if you have bad draw luck, it is a problem. But that problem has everyone with bad draw luck.
During Turn 4-6 plain and simply trade as much as you can and keep spells on hand (actually something you would do anyways). The priest will do the same, because he needs his spells for late game.
Priests oftentimes rely on being able to live until turn 8 where it starts to get messy: MC or any Legendary on Hand or a Lightspawn (+ tons of Buffs next turn), So always keep at least one strong removal spell for late game unless you know it will win you the game earlier.
Don't play anything really big before priest's turn 8 (or 7 if he still has coin) unless you are able to counter it on your turn.
Once you reach turn 10, just pray for draw luck, as with nearly any deck.
The game will start to get really boring, so don't mind to get yourself a coffee or do the dishes. I don't know why, but those "OP Priests" tend to need a lot of time during their turn. 0 Mana is precious!
If it turns out the priest is playing a hard control deck with Madness and copies one third of your deck. Just have fun. The outcomes are rediculous and most of the time I have, too.
Please report toxic behaviour and unwanted threads, so the moderators can deal with them.
Did I say turn 1 pws on a LS? Don't think i did. Think you missed a comma in there.
The only way to deal with a Cleric before it gets PWS is Wrath, or War axe, unless you are also playing a priest and have SWP in your hand. I really think two mana for +2 heal and card draw is ridiculous, I can't believe that isn't a 3 mana cost card for what it does.
Priets playing turn 1 clerics for a turn 2 PWS usually have slow decks and only spells for early game. Just let them come till turn 4, then smack em away. or just silence (cheapest neutral silence is 2). Even if they inner fire. So don't be scared for a 1/5 or even 5/5 creature. It takes several cards to achieve. And as long as no minion gets a heal, no cards get drawn.
Please report toxic behaviour and unwanted threads, so the moderators can deal with them.
Early board clears help a lot, don't let the minions get out of hand.