Here is the latest incarnation of my super cheap Elemental Face Mage deck. In the last 6 days of November I climbed from the bottom to Diamond playing casually with no star bonus as of Gold. I am not a grinder so I don't know how it does vs. the top decks.
Focus on the face. I still occasionally catch myself on my opponents turn with lethal in my hand I should have played the turn before. Games are commonly over between rounds 5-8.
Early Avalanche is very hard to deal with (you can have 2x out as early as turn 2 but more commonly on turn 4-5).
Depending on your opponent, a turn 1 or turn 2 Fire Hawk can be devastating. You can wait until turn 3 vs Warlock as they draw cards for 2 health. With only 3 health they usually don't survive long, but they must be addressed and draw out cards that might otherwise be used on your Avalanches coming out next.
Lean on Elemental Allies to pull the required damage spells from your deck. Do not dilute your spell pool with anything else.
2x Firebird is a new addition, but it seems very strong. It is an Elemental, can do 6 attack damage per turn, can come out early with Evocation, has 5 health which is great for early game survival and can be used for minion crowd control if absolutely needed.
Always keep all Evocations in your starting hand. Always keep 1 of each of the following... Allies, Avalanche, Fire Hawk. Evocation should always be saved for Avalanche if you have an Avalanche in your hand.
Throw away Cosmic Anomoly and Flamewalker from your starting hand, they are usually only effective once you can cast spells with them on the same turn. Each can be game enders once you can. Also throw away damage spells unless you think you will need some early game vs your opponent.
Ideally you get some meaningful early damage with minions then finish the job with boosted spells. There is no issue getting enough spell damage to kill your opponent in your deck, the issue is getting it out fast enough. Elemental Allies enables this Face build to do exactly that.
Opponents generally don't know what they are up against, or that they are in trouble, until it's too late.
When I play it I feel like the Joker in Dark Knight when he discusses schemers with Harvey Dent in the hospital and when talks about the value of dynamite and gasoline in the warehouse.
Here is the latest incarnation of my super cheap Elemental Face Mage deck. In the last 6 days of November I climbed from the bottom to Diamond playing casually with no star bonus as of Gold. I am not a grinder so I don't know how it does vs. the top decks.
Focus on the face. I still occasionally catch myself on my opponents turn with lethal in my hand I should have played the turn before. Games are commonly over between rounds 5-8.
Early Avalanche is very hard to deal with (you can have 2x out as early as turn 2 but more commonly on turn 4-5).
Depending on your opponent, a turn 1 or turn 2 Fire Hawk can be devastating. You can wait until turn 3 vs Warlock as they draw cards for 2 health. With only 3 health they usually don't survive long, but they must be addressed and draw out cards that might otherwise be used on your Avalanches coming out next.
Lean on Elemental Allies to pull the required damage spells from your deck. Do not dilute your spell pool with anything else.
2x Firebird is a new addition, but it seems very strong. It is an Elemental, can do 6 attack damage per turn, can come out early with Evocation, has 5 health which is great for early game survival and can be used for minion crowd control if absolutely needed.
Always keep all Evocations in your starting hand. Always keep 1 of each of the following... Allies, Avalanche, Fire Hawk. Evocation should always be saved for Avalanche if you have an Avalanche in your hand.
Throw away Cosmic Anomoly and Flamewalker from your starting hand, they are usually only effective once you can cast spells with them on the same turn. Each can be game enders once you can. Also throw away damage spells unless you think you will need some early game vs your opponent.
Ideally you get some meaningful early damage with minions then finish the job with boosted spells. There is no issue getting enough spell damage to kill your opponent in your deck, the issue is getting it out fast enough. Elemental Allies enables this Face build to do exactly that.
Opponents generally don't know what they are up against, or that they are in trouble, until it's too late.
When I play it I feel like the Joker in Dark Knight when he discusses schemers with Harvey Dent in the hospital and when talks about the value of dynamite and gasoline in the warehouse.