Ahoy, I'm looking for some feedback on this Void Contract deck. Still kinda hard against aggro, but a real joy against Bomb warriors and other control decks. What changes could help here?
(certainly some legendaries as soon as I get them, like MERCY KILLIN' and YOU FACE)
I don't know if this would improve consistency but you could put in vargoth and swap out some spells for more aoe or limited target spells. The dream though would be to cast void contract after you keep vargoth. Destroy 3/4 of the deck.
Vargoth sounds like a good plan, in the rare occasion he sticks around. But for spells, I haven't found many spells desirable to be duplicated except the Void Contract. Maybe as an emergency clear with Hellfire.
Sunreaver Warmages are kind of hit or miss. Not sure if they're worth in the deck.
after going over warlock spells, i didn't realize how few of them can only target the enemy. you could run impferno or shriek but ya, i see your point.
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Ahoy, I'm looking for some feedback on this Void Contract deck. Still kinda hard against aggro, but a real joy against Bomb warriors and other control decks. What changes could help here?
(certainly some legendaries as soon as I get them, like MERCY KILLIN' and YOU FACE)
I don't know if this would improve consistency but you could put in vargoth and swap out some spells for more aoe or limited target spells. The dream though would be to cast void contract after you keep vargoth. Destroy 3/4 of the deck.
Vargoth sounds like a good plan, in the rare occasion he sticks around. But for spells, I haven't found many spells desirable to be duplicated except the Void Contract. Maybe as an emergency clear with Hellfire.
Sunreaver Warmages are kind of hit or miss. Not sure if they're worth in the deck.
after going over warlock spells, i didn't realize how few of them can only target the enemy. you could run impferno or shriek but ya, i see your point.