I've been playing Hearthstone for a couple weeks now and am really enjoying it. Got all the experts and basic cards. Even a few golds. Stacking up a good supply of other cards as well. I've mainly been trying to rack up gold to either hop into Arena or buy more packs in hopes of getting some more useful cards, but I'm curious if I'm able to make good things out of what I have right now.
So my question is, for the really skilled deck builders, how do you go about building a deck? Are there certain amounts of specific cards that you have in? I'm aware there are staples, but how do you know how many you need of each and then what other cards do you throw in?
Your suggestions and advice are greatly appreciated.
In general, though, you want to focus your deck on trading 'up' efficiently (i.e. trading your turn 2 minion for their turn 3 minion, etc.). So you want your turn 1 minion to have 2 attack (so it can kill their 3/2 minion on turn 2), your turn 2 minion to have 3 attack (so it can kill their 3/3 minion on turn 3), etc. You also want to have minions that are difficult to remove (requiring more than one card) due to having either high HP (without having sucky ATK, cards like Chillwind Yeti) or having special abilities that make them annoying (Argent Squire, Harvest Golem, Silver Hand Knight). Finally, you want some spells that can remove more than one minion at a time.
If you can pack all of those in a deck and squeeze out a decent mana curve while you do it, you'll go pretty far. Aggro decks can skip the difficult-to-remove minions and focus on more hard-hitting ones; control decks can focus less on trading up and more on the removal spells and some card draw.
Just some friendly advice from someone with no legendaries and only a few epics, but a pretty decent winrate. :)
Rollback Post to RevisionRollBack
I looked at this card originally and I thought, you know, it's a card, and you play this card. The card will be that card that you play so you're playing a card. So, it is one thing to play a card. If you're opponent doesn't really have any cards, the card will screw up the card pretty hard, and that means it's a pretty good card.
In general, though, you want to focus your deck on trading 'up' efficiently (i.e. trading your turn 2 minion for their turn 3 minion, etc.). So you want your turn 1 minion to have 2 attack (so it can kill their 3/2 minion on turn 2), your turn 2 minion to have 3 attack (so it can kill their 3/3 minion on turn 3), etc. You also want to have minions that are difficult to remove (requiring more than one card) due to having either high HP (without having sucky ATK, cards like Chillwind Yeti) or having special abilities that make them annoying (Argent Squire, Harvest Golem, Silver Hand Knight). Finally, you want some spells that can remove more than one minion at a time.
If you can pack all of those in a deck and squeeze out a decent mana curve while you do it, you'll go pretty far. Aggro decks can skip the difficult-to-remove minions and focus on more hard-hitting ones; control decks can focus less on trading up and more on the removal spells and some card draw.
Just some friendly advice from someone with no legendaries and only a few epics, but a pretty decent winrate. :)
That's extremely helpful too actually. For some reason I didn't think of that, but sort of do it anyways. I think my cards are coming along, but now I'm trying to figure out what deck I like the most. I've got so many good things going on for the Mage deck that I feel like I have to use it, but I don't want to since it's the most used obviously and the easiest.
I've been playing Hearthstone for a couple weeks now and am really enjoying it. Got all the experts and basic cards. Even a few golds. Stacking up a good supply of other cards as well. I've mainly been trying to rack up gold to either hop into Arena or buy more packs in hopes of getting some more useful cards, but I'm curious if I'm able to make good things out of what I have right now.
So my question is, for the really skilled deck builders, how do you go about building a deck? Are there certain amounts of specific cards that you have in? I'm aware there are staples, but how do you know how many you need of each and then what other cards do you throw in?
Your suggestions and advice are greatly appreciated.
So, basically you just want to pick which type of deck you're going to run and throw in cards that go along with that theme?
That crafting guide is great, by the way, thank you for that. I'll keep looking over these things while I'm getting more cards and see what I can do.
In general, though, you want to focus your deck on trading 'up' efficiently (i.e. trading your turn 2 minion for their turn 3 minion, etc.). So you want your turn 1 minion to have 2 attack (so it can kill their 3/2 minion on turn 2), your turn 2 minion to have 3 attack (so it can kill their 3/3 minion on turn 3), etc. You also want to have minions that are difficult to remove (requiring more than one card) due to having either high HP (without having sucky ATK, cards like Chillwind Yeti) or having special abilities that make them annoying (Argent Squire, Harvest Golem, Silver Hand Knight). Finally, you want some spells that can remove more than one minion at a time.
If you can pack all of those in a deck and squeeze out a decent mana curve while you do it, you'll go pretty far. Aggro decks can skip the difficult-to-remove minions and focus on more hard-hitting ones; control decks can focus less on trading up and more on the removal spells and some card draw.
Just some friendly advice from someone with no legendaries and only a few epics, but a pretty decent winrate. :)
I looked at this card originally and I thought, you know, it's a card, and you play this card. The card will be that card that you play so you're playing a card. So, it is one thing to play a card. If you're opponent doesn't really have any cards, the card will screw up the card pretty hard, and that means it's a pretty good card.
That's extremely helpful too actually. For some reason I didn't think of that, but sort of do it anyways. I think my cards are coming along, but now I'm trying to figure out what deck I like the most. I've got so many good things going on for the Mage deck that I feel like I have to use it, but I don't want to since it's the most used obviously and the easiest.