Why on earth would you ask here? All you have to do is click on Forums and press New Thread. Don't go around posting random questions in threads, there are categories for a reason.
In Greek mythology, the neck stump of the Hydra had to be burned, cauterizing the wound in order to prevent the growth of new heads, and that was the only way to kill it. Here, the Hydra has to be dealt fatal damage by a spell or destroyed to prevent a new head from growing.
Next: A dragon (or a dragon synergy) for a class that doesn't have one yet
Okay, so I had to create a new mechanic for this. :P
Climb: A card with Climb will exchange positions with the card above every turn, while it is in your deck. Cards with Climb can also have additional effects while Climbing, like gaining Attack or Health +1 every turn, making you draw a number of cards equal to the number of turns spent Climbing, increasing damage dealt by its Battlecry when played, etc.
Also, Climb must have a limit, unless we're talking about a legendary, I guess. So, cards with standard Climb, should specify its limit like this: Climb only procs 3 times - Climb (3). Non-standard Climb effects should specify its limits in its text. Like this one, which Climbs until it costs (0).
So, tell me. How do you like the Climb effect?
NEXT: A card with the Climb mechanic or with a mechanic of your own.
The idea is that he's willing to kill anybody (that he can see) who is in his way on his way to the fight, even if they are his allies.
Next: More of these climb cards, I like the mechanic a lot.
Such an edgy card. Well, I guess that's what you could get for a 4 6/6 card. xD Still, he should have a limit to his Climb, since it is kinda impossible to have a deck full of Stealth + Spells, having this card means you'll be losing a lot of useful cards most of the time.
Also, "Climb: Destroy any minion without Stealth" does the trick, I guess.
This a simple one. It can Climb 4 times. Every time it Climbs, it gains Attack +1 and costs (2) instead of (0). If it climbs 4 times, it will be a 2 5/1 minion when you draw it.
Climb = Exchanging places with the card above while it is in your deck.
Okey dokey, up next lets have a Greek god, myth, etc.
"Grime does pay."
Why on earth would you ask here? All you have to do is click on Forums and press New Thread. Don't go around posting random questions in threads, there are categories for a reason.
"Grime does pay."
Next: Death Knight card related to runes.
In Greek mythology, the neck stump of the Hydra had to be burned, cauterizing the wound in order to prevent the growth of new heads, and that was the only way to kill it. Here, the Hydra has to be dealt fatal damage by a spell or destroyed to prevent a new head from growing.
Next: Another Beast for warrior
Hydra.
Next: Another Beast for warrior
By Jove! That's a splendid card isn't it, what? Jolly good show, old chap! *slurps tea*
Notes: Garrosh's Armor Up! is replaced by his own version of Team Tag.
High Warlord Cromush cannot have any cards on his hand, except for Pig Sticker.
If any of them dies, you lose the game.
I guess there should be more thinking to it, but that's it.
Btw, this is the only artwork of Cromush that I could find.
NEXT: A card that disables Charge for a turn.
Thanks for the inspiration, more control hunter!
Next: A weapon that references Game of Thrones but would fit in Warcraft/Hearthstone. Be creative!
Jon Snow's Sword :)
And his pet Direwolf
Next: A dragon (or a dragon synergy) for a class that doesn't have one yet
Cards with Climb can also have additional effects while Climbing, like gaining Attack or Health +1 every turn, making you draw a number of cards equal to the number of turns spent Climbing, increasing damage dealt by its Battlecry when played, etc.
(dunno how good/op this is, just know its flavorful)
(Recognize: Whenever a minion with "recognize" looses stealth, this happens)
Next - Le flavorful card.
;~;
This kinda fits both requests
The idea is that he's willing to kill anybody (that he can see) who is in his way on his way to the fight, even if they are his allies.
Next: More of these climb cards, I like the mechanic a lot.
"Grime does pay."
Do you Want to have a bad Time?
Also, "Climb: Destroy any minion without Stealth" does the trick, I guess.
Climb = Exchanging places with the card above while it is in your deck.
Next: A paladin minion that interacts with battlecries OR another Climb minion.
Next: NEUTRAL Silver Hand Recruit synergy
Next - A minion using a custom mechanic that hasn't been mentioned yet (so no "Climb" or "Recognize").
;~;
Disstress: When your opponent has 3 or more minions, gain a passive bonus.
Next: Death Knight card related to runes.
Sorry about the sucky picture on the frost rune.
Nexteroni: An ogre card, or if you want something more specific, a card with an effect when you draw it.
"Grime does pay."
Next: A card that buffs Elves