"One of my personal favourites, this card offers so much value it is ridiculous, and if you are able to buff this, for example with a Flametongue Totem it can really be a beast out there. But it might not see play as it has no instant effect."
You said this about Halion and i ask, what exactly did you mean with buffing? The attack or you are saying that if at some turn he goes to 7, then the status swap will leave 7 hp instead of 5? I can only see the attack buff being viable for damage, because when you swap stats on a minion altered by constant buffs like Flametongue, the +2 will not be carried. The opposite occurs when you aldor a minion next to the flametongue.
Edit: I was very wrong, haha. The buff will carry with the swap, making him 7 hp and so on. Well, nice card for a Shaman deck. Similar to a Priest because you have the potential to gain 2 hp every turn if left unchecked.
Yeah, they carry, and even though it has no initial effect, the body is threatening as hell.
Now it actually seems that Lord Marrowgar is too strong. (He was too strong before I believe, but now I just noticed). It's a lot of value especially so early on when your opponent might not have many minions. Maybe make his freeze at the beginning of the turn to not have an immediate impact and make him more vulnerable due to his 4 health?
Sindragosa is too weak now, I'd say you can make him like a freeze Ragnaros, 8 mana, 7/7 seems fine with one freeze.
But, she can attack also, unlike Ragnaros, though you might be right, a 10 mana Freeze/BGH fodder ain't too great, I might've gone a little overboard with the nerf?
Does anyone have any thoughts on the balance of Greymane, Paletress and Vezax? Of course it is hard to see the value of the cards without playtesting... Feedback on the previously unmentioned cards is welcome also.
Now it actually seems that Lord Marrowgar is too strong. (He was too strong before I believe, but now I just noticed). It's a lot of value especially so early on when your opponent might not have many minions. Maybe make his freeze at the beginning of the turn to not have an immediate impact and make him more vulnerable due to his 4 health?
Sindragosa is too weak now, I'd say you can make him like a freeze Ragnaros, 8 mana, 7/7 seems fine with one freeze.
I would say Marrowgar is really strong, perhaps too strong, but the weak health value makes him less powerful.
First round of balancing "hotfixes" is now done, more to follow as I couldn't do all at once because Hearthcards went down.
Kalecgos- Changed +2 Spell Damage into Battlecry: Give all minions +1 Spell Damage. Token mage anyone? (missing the battlecry text.. damn im forgetful.)
Sinestra- Nerfed the body to justify having the battlecry.
Sindragosa - Changed freeze two into freeze one.
Lana'thel - Fixed the missing battlecry text.
Changes pending: Adding more drawback to Arthas and nerfing the body to 7/7, Revamping Durn completely as I find him quite boring. Nerfing Shandris' to give a beast +1/+1 instead of +2/+2. (Windfury is kept the same.) Adding a prequisite to Viper Sting, still dabbling on to what to make it, most likely a beast synergy requirement. Might adjust Vezax to increase the mana cost of minions by one instead of doubling it, still not entirely sure.
It seems balancing Sinestra is quite difficult. It's now worth approximately 12 mana, with it now being a 7/7, but this is still too strong! The fact that it's a legendary could maybe justify it having value equivalent to 11 mana, but i'd go for something along the lines of 10,5 mana worth of value.
I agree balancing Sinestra is really difficult, after all it has a really direct battlecry, and yes, valuewise it is still too strong, but toning the battlecry down would make it quite useless at 10 mana. Toning down her stats would put her under BGH radar, which I would consider a buff. And I would say it is not an option just to lower the health as that would leave her at 4 health, which is just way too low to even consider playing her at 10 mana. But, she is not the only card which excludes this kind of traditional balance calculations, for this minion to work she needs to be strong, especially considering the battlecry is a bit situational as the most cases you would need it, you have either already won/lost.
Added quite a lot of new cards including the Ascendance which I find quite interesting, any suggestions how to make the OP look less clustered? I hate using spoilertags though.
I love the new cards here! Except for that dude (I forgot his name) that summon 2/2 lightning bolt thingies.
This is because Onyxia is supposedly unique with her effect. And 2 health i much harder to get rid of than 1 health, which makes him OP. I think sticking on a nice overload (e.g. Overload (1) for each lightning ball summoned) will make him a nice card.
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I love the new cards here! Except for that dude (I forgot his name) that summon 2/2 lightning bolt thingies.
This is because Onyxia is supposedly unique with her effect. And 2 health i much harder to get rid of than 1 health, which makes him OP. I think sticking on a nice overload (e.g. Overload (1) for each lightning ball summoned) will make him a nice card.
Might be, but overload is a shaman mechanism, it originally was 1/1s, but it felt they would die far too easily, though you might be right with them being 2/2 is fairly OP, perhaps changing them to 1/2s would do the trick? After all, it still is a deathrattle effect which floods your board so that you can't play more minions unless you deal with them first, though, clearing 2/2s should be more than doable in a late card like that, especially as you can silence Lei Shen.
I believe Kilrogg Deadeye should be a 4/4 becaue 5/5 seems OP. Double a minions attack is about 6 mana and therefore caclulating a damage attack being doubled would be about 2 mana (Divide by 3).
Stoneclaw totem is overpriced. I think 2 mana is the sweetspot.
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I need YOUR feedback on my ideas for this weeks card contest!
I believe Kilrogg Deadeye should be a 4/4 becaue 5/5 seems OP. Double a minions attack is about 6 mana and therefore caclulating a damage attack being doubled would be about 2 mana (Divide by 3).
Stoneclaw totem is overpriced. I think 2 mana is the sweetspot.
You might be right about Kilrogg, changing it when I have more chances to make at once. Im not sold on the totem yet though, as it practically generates infinite taunts.
Yeah, they carry, and even though it has no initial effect, the body is threatening as hell.
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Custom Expansion; Conquering Outland
Now it actually seems that Lord Marrowgar is too strong. (He was too strong before I believe, but now I just noticed). It's a lot of value especially so early on when your opponent might not have many minions. Maybe make his freeze at the beginning of the turn to not have an immediate impact and make him more vulnerable due to his 4 health?
Sindragosa is too weak now, I'd say you can make him like a freeze Ragnaros, 8 mana, 7/7 seems fine with one freeze.
But, she can attack also, unlike Ragnaros, though you might be right, a 10 mana Freeze/BGH fodder ain't too great, I might've gone a little overboard with the nerf?
Does anyone have any thoughts on the balance of Greymane, Paletress and Vezax? Of course it is hard to see the value of the cards without playtesting... Feedback on the previously unmentioned cards is welcome also.
My Custom Card Workshop
Custom Expansion; Conquering Outland
I would say Marrowgar is really strong, perhaps too strong, but the weak health value makes him less powerful.
My Custom Card Workshop
Custom Expansion; Conquering Outland
I agree balancing Sinestra is really difficult, after all it has a really direct battlecry, and yes, valuewise it is still too strong, but toning the battlecry down would make it quite useless at 10 mana. Toning down her stats would put her under BGH radar, which I would consider a buff. And I would say it is not an option just to lower the health as that would leave her at 4 health, which is just way too low to even consider playing her at 10 mana. But, she is not the only card which excludes this kind of traditional balance calculations, for this minion to work she needs to be strong, especially considering the battlecry is a bit situational as the most cases you would need it, you have either already won/lost.
My Custom Card Workshop
Custom Expansion; Conquering Outland
Third round of hotfixes is done. Revamped Teron Gorefiend to make him a bit more appealing, and fixed the mistake on Kalecgos.
Keep the feedback coming, its greatly appreciated, note the many new cards I have made during the past few days.
My Custom Card Workshop
Custom Expansion; Conquering Outland
Added quite a lot of new cards including the Ascendance which I find quite interesting, any suggestions how to make the OP look less clustered? I hate using spoilertags though.
My Custom Card Workshop
Custom Expansion; Conquering Outland
I love the new cards here! Except for that dude (I forgot his name) that summon 2/2 lightning bolt thingies.
This is because Onyxia is supposedly unique with her effect. And 2 health i much harder to get rid of than 1 health, which makes him OP. I think sticking on a nice overload (e.g. Overload (1) for each lightning ball summoned) will make him a nice card.
I need YOUR feedback on my ideas for this weeks card contest!
http://www.hearthpwn.com/forums/hearthstone-general/fan-creations/41516-weekly-design-competition-15-discussion-thread?comment=265
Fear me, for i am the Slayer of Stupid, Incompetent, minions!
Might be, but overload is a shaman mechanism, it originally was 1/1s, but it felt they would die far too easily, though you might be right with them being 2/2 is fairly OP, perhaps changing them to 1/2s would do the trick? After all, it still is a deathrattle effect which floods your board so that you can't play more minions unless you deal with them first, though, clearing 2/2s should be more than doable in a late card like that, especially as you can silence Lei Shen.
My Custom Card Workshop
Custom Expansion; Conquering Outland
Added a couple of cards and waiting for some feedback for the Ascendance card!
My Custom Card Workshop
Custom Expansion; Conquering Outland
I think you arent getting any feedback for acendance because its absolutely balenced and yet awesome :)
I need YOUR feedback on my ideas for this weeks card contest!
http://www.hearthpwn.com/forums/hearthstone-general/fan-creations/41516-weekly-design-competition-15-discussion-thread?comment=265
Fear me, for i am the Slayer of Stupid, Incompetent, minions!
I believe Kilrogg Deadeye should be a 4/4 becaue 5/5 seems OP. Double a minions attack is about 6 mana and therefore caclulating a damage attack being doubled would be about 2 mana (Divide by 3).
Stoneclaw totem is overpriced. I think 2 mana is the sweetspot.
I need YOUR feedback on my ideas for this weeks card contest!
http://www.hearthpwn.com/forums/hearthstone-general/fan-creations/41516-weekly-design-competition-15-discussion-thread?comment=265
Fear me, for i am the Slayer of Stupid, Incompetent, minions!
You might be right about Kilrogg, changing it when I have more chances to make at once. Im not sold on the totem yet though, as it practically generates infinite taunts.
My Custom Card Workshop
Custom Expansion; Conquering Outland