You could certainly play legion of elements and then coin into 2 elemental legions but...
3 overload + 3 overload + overload = 9 overload
disabling your next turn
its already 3 overload activating legion of elements but then playing a legion = 6 overload and also 8 mana by then your opponent can get some counter measures
the cards are strong but playing them damages and improves your tempo
Ok, with that clear I would say as strong as they are they are approaching balanced. Without some insane luck with Farsight or perhaps using an Ancestor's Call to avoid overload (very gimmicky :P) I would say the amount of time you have to invest to get these cards out are balanced. There could be a little tweaking of the numbers but not utterly unbalanced and a very cool concept.
Some of those are pretty insane and all certainly provide the value of at leat an 8 drop minion.
The problem with that is that you can potentially cast them on turn 6. Sure you need a turn to actually set it up and that might result in a tempo loss but at the same time it allows you to consistently put out a huge body very early in the game and potentially even two turns in a row. This can completely change board states especially since all of them have some immediate effect.
It's kinda like Unstable Portal with less RNG involved. I like the concept i just don't know if i like the card.
The problem with that is that you can potentially cast them on turn 6.
turn 6 when you have 1 mana afterwards? thats not very good
and turn 5 for you is a dead turn if you play legion of elements
which gives your opponent a whole turn of tempo...
These look OP at first, but they're actually kind of bad.
I would be more than happy if a shaman wasted both turns 5 and 6, and left themselves with only 4 mana on turn 7, all to play one of 4 minions, one of which dies to TBK, and 2 of which die to BGH.
On later turns, there are equivalent or better options for bomb minions.
Ok, with that clear I would say as strong as they are they are approaching balanced. Without some insane luck with Farsight or perhaps using an Ancestor's Call to avoid overload (very gimmicky :P) I would say the amount of time you have to invest to get these cards out are balanced. There could be a little tweaking of the numbers but not utterly unbalanced and a very cool concept.
That could work but to be honest you need to have a perfectly balanced deck, ready to recieve ANY of the four elements, so they are rng based. you cant build a taunt deck and then expect to get earth every time, or a windfury and expect to get storm every time.
These look OP at first, but they're actually kind of bad.
I would be more than happy if a shaman wasted both turns 5 and 6, and left themselves with only 4 mana on turn 7, all to play one of 4 minions, one of which dies to TBK, and 2 of which die to BGH.
On later turns, there are equivalent or better options for bomb minions.
Like a lot of shaman cards with overload, playing it as soon as you hit it on the mana curve is a bad idea. If you also assume you run 2 in a deck you wind up with 4 minions so it's a great draw for BGH. I would use this like a closer sort of card. Turn 8 or 9 would be a good time to cast it. Depending on your deck setup this could be a very strong closer.
These look OP at first, but they're actually kind of bad.
I would be more than happy if a shaman wasted both turns 5 and 6, and left themselves with only 4 mana on turn 7, all to play one of 4 minions, one of which dies to TBK, and 2 of which die to BGH.
On later turns, there are equivalent or better options for bomb minions.
Like a lot of shaman cards with overload, playing it as soon as you hit it on the mana curve is a bad idea. If you also assume you run 2 in a deck you wind up with 4 minions so it's a great draw for BGH. I would use this like a closer sort of card. Turn 8 or 9 would be a good time to cast it. Depending on your deck setup this could be a very strong closer.
I completely agree overload is a gonna be a problem with this card
These look OP at first, but they're actually kind of bad.
I would be more than happy if a shaman wasted both turns 5 and 6, and left themselves with only 4 mana on turn 7, all to play one of 4 minions, one of which dies to TBK, and 2 of which die to BGH.
On later turns, there are equivalent or better options for bomb minions.
Like a lot of shaman cards with overload, playing it as soon as you hit it on the mana curve is a bad idea. If you also assume you run 2 in a deck you wind up with 4 minions so it's a great draw for BGH. I would use this like a closer sort of card. Turn 8 or 9 would be a good time to cast it. Depending on your deck setup this could be a very strong closer.
It's not even that good of a closer though. only 2/4 of the cards you could get are potential finishers, and even those aren't necessarily better than other options.
I'd rather have Just about any viable 7-9 mana legendary over Legion of Water or Legion of Earth. I'd rather have Alexsrazsa than Legion of Fire most of the time, and the one that is really good as a finisher, Legion of Storm, is arguably worse than Al'Akir.
To be fair though, I could see this being played in some sort of Ancestor's Call deck.
These look OP at first, but they're actually kind of bad.
I would be more than happy if a shaman wasted both turns 5 and 6, and left themselves with only 4 mana on turn 7, all to play one of 4 minions, one of which dies to TBK, and 2 of which die to BGH.
On later turns, there are equivalent or better options for bomb minions.
Like a lot of shaman cards with overload, playing it as soon as you hit it on the mana curve is a bad idea. If you also assume you run 2 in a deck you wind up with 4 minions so it's a great draw for BGH. I would use this like a closer sort of card. Turn 8 or 9 would be a good time to cast it. Depending on your deck setup this could be a very strong closer.
It's not even that good of a closer though. only 2/4 of the cards you could get are potential finishers, and even those aren't necessarily better than other options.
I'd rather have Just about any viable 7-9 mana legendary over Legion of Water or Legion of Earth. I'd rather have Alexsrazsa than Legion of Fire most of the time, and the one that is really good as a finisher, Legion of Storm, is arguably worse than Al'Akir.
To be fair though, I could see this being played in some sort of Ancestor's Call deck.
These look OP at first, but they're actually kind of bad.
I would be more than happy if a shaman wasted both turns 5 and 6, and left themselves with only 4 mana on turn 7, all to play one of 4 minions, one of which dies to TBK, and 2 of which die to BGH.
On later turns, there are equivalent or better options for bomb minions.
Like a lot of shaman cards with overload, playing it as soon as you hit it on the mana curve is a bad idea. If you also assume you run 2 in a deck you wind up with 4 minions so it's a great draw for BGH. I would use this like a closer sort of card. Turn 8 or 9 would be a good time to cast it. Depending on your deck setup this could be a very strong closer.
It's not even that good of a closer though. only 2/4 of the cards you could get are potential finishers, and even those aren't necessarily better than other options.
I'd rather have Just about any viable 7-9 mana legendary over Legion of Water or Legion of Earth. I'd rather have Alexsrazsa than Legion of Fire most of the time, and the one that is really good as a finisher, Legion of Storm, is arguably worse than Al'Akir.
To be fair though, I could see this being played in some sort of Ancestor's Call deck.
worse than Al'Akir
Al'Akir? The Win-God?
Ofc its worse, nothing is better than the win-god
My point is, if the optimal turn to play this is turn 8 or 9, and the best thing I could get from it is sub-par Al'Akir, why wouldn't I just play that?
Depends on which part of my post you're questioning.
To be more clear.
If I'm going to play this on turn 8 or 9, the best thing I can hope for as a finisher is Legion of Storm. Legion of Storm is a sub-par Al'Akir. Why would I not just play Al'Akir?
Similarly, there are cards that I would rather have in comparison to any of the Legion cards, and when I add those to my deck, I KNOW what I'm getting.
Edit: Since the edIts, each of the minions are maybe more worthwhile, but I can't see myself preferring this to any Legend that I can predict. None of the effects are so much better than existing options that I would prefer to needlessly put my fate in the hands of RNG.
But again, I can see this being played on turn 5, with the Legion of ______ coming down turn 6, and following up with Ancestor's Call turn 7. Having a strong minion that isn't a minion while it's in your hand would be good in that kind of deck.
Legion Of Elements cards, huge power, huge drawback
*OUTDATED CARDS, UPDATED CARDS AT BOTTOM OF THREAD*
Yeah… this are all broken as hell. Even though their all technically 8 mana, the tempo that you gain from playing them for 3 is too strong.
Holy mother of... those are some seriously over-budgeted cards!
Pretty cool if you adjust the mana costs though
Just to be clear... can you just put these in your deck or do they ONLY come from the Legion of Elements card?
As i said: huge power, huge drawback
You could certainly play legion of elements and then coin into 2 elemental legions but...
3 overload + 3 overload + overload = 9 overload
disabling your next turn
its already 3 overload activating legion of elements but then playing a legion = 6 overload and also 8 mana by then your opponent can get some counter measures
the cards are strong but playing them damages and improves your tempo
Playing legion of elements just adds them. Similar to ysera
Ok, with that clear I would say as strong as they are they are approaching balanced. Without some insane luck with Farsight or perhaps using an Ancestor's Call to avoid overload (very gimmicky :P) I would say the amount of time you have to invest to get these cards out are balanced. There could be a little tweaking of the numbers but not utterly unbalanced and a very cool concept.
The problem with that is that you can potentially cast them on turn 6.
turn 6 when you have 1 mana afterwards? thats not very good
and turn 5 for you is a dead turn if you play legion of elements
which gives your opponent a whole turn of tempo...
These look OP at first, but they're actually kind of bad.
I would be more than happy if a shaman wasted both turns 5 and 6, and left themselves with only 4 mana on turn 7, all to play one of 4 minions, one of which dies to TBK, and 2 of which die to BGH.
On later turns, there are equivalent or better options for bomb minions.
That could work but to be honest you need to have a perfectly balanced deck, ready to recieve ANY of the four elements, so they are rng based. you cant build a taunt deck and then expect to get earth every time, or a windfury and expect to get storm every time.
Thank you everyone for the feedback, working on balancing the costs
Like a lot of shaman cards with overload, playing it as soon as you hit it on the mana curve is a bad idea. If you also assume you run 2 in a deck you wind up with 4 minions so it's a great draw for BGH. I would use this like a closer sort of card. Turn 8 or 9 would be a good time to cast it. Depending on your deck setup this could be a very strong closer.
I completely agree overload is a gonna be a problem with this card
thus why im reducing it
It's not even that good of a closer though. only 2/4 of the cards you could get are potential finishers, and even those aren't necessarily better than other options.
I'd rather have Just about any viable 7-9 mana legendary over Legion of Water or Legion of Earth. I'd rather have Alexsrazsa than Legion of Fire most of the time, and the one that is really good as a finisher, Legion of Storm, is arguably worse than Al'Akir.
To be fair though, I could see this being played in some sort of Ancestor's Call deck.
Some changes: Legion Of Fire increased damage, more cost
Legion Of Water: Equip weapon, better stats, more cost
Legion Of Earth: buff taunted minion, more cost
Legion Of Storm: charge, reduced health, increased attack, more cost
worse than Al'Akir
Al'Akir? The Win-God?
Ofc its worse, nothing is better than the win-god
My point is, if the optimal turn to play this is turn 8 or 9, and the best thing I could get from it is sub-par Al'Akir, why wouldn't I just play that?
Are you reffering to al'akir or legion of storm?
10 YEARS LATER....
The Weapon Worked,
Changes are as follows:
Some changes: Legion Of Fire increased damage, more cost (sorry for the mistake of no battlecry)
Legion Of Water: Equip weapon,reduced attack, more health, more cost
Legion Of Earth: buff taunted minion, more cost
Legion Of Storm: charge, reduced health, increased attack, more cost
Legion Of Elements: Error cannot upload, 5 mana 1 overload no more rng you choose what cards to get, cannot be 2 of the same
Depends on which part of my post you're questioning.
To be more clear.
If I'm going to play this on turn 8 or 9, the best thing I can hope for as a finisher is Legion of Storm. Legion of Storm is a sub-par Al'Akir. Why would I not just play Al'Akir?
Similarly, there are cards that I would rather have in comparison to any of the Legion cards, and when I add those to my deck, I KNOW what I'm getting.
Edit: Since the edIts, each of the minions are maybe more worthwhile, but I can't see myself preferring this to any Legend that I can predict. None of the effects are so much better than existing options that I would prefer to needlessly put my fate in the hands of RNG.
But again, I can see this being played on turn 5, with the Legion of ______ coming down turn 6, and following up with Ancestor's Call turn 7. Having a strong minion that isn't a minion while it's in your hand would be good in that kind of deck.