Hi, this is my third set that i made of Hearthstone custom cards-the first one was an standart Paladin set and the second one was an aggro paladin set- this one is more special because it adds a new thing to Hearthstone: Secrets for rogues! which cost each one 1-mana. The set consist in 1 Legendary, 3 epics, 4 rares and 3 commons! All around secrets for rogues. Some cards add the secrets as tokens, but they are all collectible, so Rogue will be the first class to play more than 2 secrets of the same type in one game. These secrets are weaker than the others, because they are so easy to play and they cost 0-mana. There is a total of 6 secrets in the set.
Note: In order to have secret as token, you must have it in your deck and can be drawed. There is no card that makes you play a secret that you dont have in your deck.
Legendary:
Epics:
Rares:
Commons:
Well, I hope you had fun. Please leave feedback! And thanks for your time reading this.
Update 1.0.1: Reword done in Mind-Numbling Poison
Update 1.1.0: Change the artwork to Silentblade, and increase the damage to 3, as your opponent choses what minion, it can just destroy a Divine Shield.
Update 1.1.1: Rewording in Ambush, from the word "summon" to "play"
Update 1.2.0: Change in the mechanic of Mind-Numbling Poison
Update 2.0: Totally rework in all secrets, increasing their mana cost to 1.
Well first of all i kinda do have a problem with the basic concept of the cards. Secrets are a mechanic exclusive to certain classes at the moment and i really don't think those unique mechanics should be spread too far.
There shouldn't be weapons for all classes and there shouldn't be secrets for all classes just like certain card texts like combo or choose one are unique to certain classes but thats just my humble opinion.
Shuriken of Negation - You kinda need to make that target minions only otherwise the silence is kinda awkward.
The secrets - Seem to be balanced very nicely overall still i do again see a conceptual problem. Giving Rogue access to a significant amount of 0 cost cards can be pretty risky. Sure they do have the downside of burning through your deck quickly but at the same time you just gave rogue an insanely easy way to start combo's especially with the cards providing additional copies of your secrets to your hand.
Well, i agree with you in your first paragraph, but thats creativity. as blizzard said that there won't be new classess in the near future, and people instead created it.
About the Shuriken, it is a mistake of wording, it should target minions only, i will fix it as soon as possible. I knew the risks about the 0-mana cost, but i want to see some Gadgetzan Auctioneer out there, but this have limitation, you cant cast 2 copies of the same secret at the same time, so it will fill your hand as well. the secrets are weak, so... we have to see. Thanks for your feedback!
alot of mistakes in the wording (Mind-Numbing* Poison)+ most of these dont even exist in WOW and hearthstone is game made by wow lore/characters.. Cloak of Evasion? There is Cloak of shadows in wow and there is Evasion (both rogue skills) but cloak of evasion sounds just weird :D check out rogue class skills and try to adjust spell names according to them (all the current rogue spells in HS exist in wow as rogue spells - not same effect but same names). also the idea of rogues having secrets is dangerous.. the secrets are ridicolously strong for 1 mana.. perfect combo starters with great effects aswell.. i mean there is a reason 1mana secrets of the paladin are mostly niche and garbage.. also giving rogues better 1mana secrets + easier time comboing anything would get out of control easily.. i might agree that there need to be secrets in rogue class but maybe atleast 2mana ones with niche/combo effects
alot of mistakes in the wording (Mind-Numbing* Poison)+ most of these dont even exist in WOW and hearthstone is game made by wow lore/characters.. Cloak of Evasion? There is Cloak of shadows in wow and there is Evasion (both rogue skills) but cloak of evasion sounds just weird :D check out rogue class skills and try to adjust spell names according to them (all the current rogue spells in HS exist in wow as rogue spells - not same effect but same names). also the idea of rogues having secrets is dangerous.. the secrets are ridicolously strong for 1 mana.. perfect combo starters with great effects aswell.. i mean there is a reason 1mana secrets of the paladin are mostly niche and garbage.. also giving rogues better 1mana secrets + easier time comboing anything would get out of control easily.. i might agree that there need to be secrets in rogue class but maybe atleast 2mana ones with niche/combo effects
Thanks for the feedback, but i dont play wow. But i appreciate it. I removed the "l" from Numbling, thanks you! and renamed the cloak of evasion.
I like this better :) How about some Secrets, which give you Cards or buff your minions or your hero. I think that would be cool and diffrent from the paladin and hunter secrets. I have some Ideas, maybe you like them ;)
When your opponent plays a minion, Add a Deadly Poison to your hand
When an enemy attacks your hero, give your hero +3 Attack this trun
When one of your minions would take fatal damage, return it to your hand instead.
When one of your minions die, give another random friendly minion: Destroy any minion damaged by this minion (we really need a keyword for this effect)
When your opponent plays a Spell, the first Spell you play next trun cost (3) less
Well, thats a lot of ideas, thanks! When i finish balancing this one, i will make a second set of this theme! But i will remember to give you the credit for the ideas, because these are your ideas.
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Hi, this is my third set that i made of Hearthstone custom cards-the first one was an standart Paladin set and the second one was an aggro paladin set- this one is more special because it adds a new thing to Hearthstone: Secrets for rogues! which cost each one 1-mana. The set consist in 1 Legendary, 3 epics, 4 rares and 3 commons! All around secrets for rogues. Some cards add the secrets as tokens, but they are all collectible, so Rogue will be the first class to play more than 2 secrets of the same type in one game. These secrets are weaker than the others, because they are so easy to play and they cost 0-mana. There is a total of 6 secrets in the set.
Note: In order to have secret as token, you must have it in your deck and can be drawed. There is no card that makes you play a secret that you dont have in your deck.
Legendary:
Epics:
Rares:
Commons:
Well, I hope you had fun. Please leave feedback! And thanks for your time reading this.
Update 1.0.1: Reword done in Mind-Numbling Poison
Update 1.1.0: Change the artwork to Silentblade, and increase the damage to 3, as your opponent choses what minion, it can just destroy a Divine Shield.
Update 1.1.1: Rewording in Ambush, from the word "summon" to "play"
Update 1.2.0: Change in the mechanic of Mind-Numbling Poison
Update 2.0: Totally rework in all secrets, increasing their mana cost to 1.
Well, i agree with you in your first paragraph, but thats creativity. as blizzard said that there won't be new classess in the near future, and people instead created it.
About the Shuriken, it is a mistake of wording, it should target minions only, i will fix it as soon as possible. I knew the risks about the 0-mana cost, but i want to see some Gadgetzan Auctioneer out there, but this have limitation, you cant cast 2 copies of the same secret at the same time, so it will fill your hand as well. the secrets are weak, so... we have to see. Thanks for your feedback!
Set Updated:
-Rewording on Shuriken of Negation in order to @Mister_Smith advices.
-Rewording, name change and picture change on Cloak to Cloak of Evasion.
Hope you like it. Please leave feedback. xD
Hey guys i added a poll to this thread, please tell what its your favorite secret here!
Update: Rewording in Mind-Numbling Poison
Update: Change artwork on Silentblade, and icrease his damage to 3, as only damages one guy and your opponent decides which.
Update: Rewording done in Ambush, from "summon" to "play".
Update: Completly rework in all secrets, increasing his mana cost to 1.
OMG!, i have a lot to do, if you dont mind, can you tell how to reword Mind-Numbling poison?
And about the Intuition, it only attacks once, but just first and can prevent it.
Lighting Reflexes: Yep, but i think that rogue have to do with this because of Vanish and Sap, this one is one your opponent choses.
Cloak of Evasion: I will work on that.
Silentblade: Maybe its like you said.
Ambush: Well, maybe if i change it to deal 2 damage to it when your opponent plays it?
Edit:Rework on Ambush
alot of mistakes in the wording (Mind-Numbing* Poison)+ most of these dont even exist in WOW and hearthstone is game made by wow lore/characters.. Cloak of Evasion? There is Cloak of shadows in wow and there is Evasion (both rogue skills) but cloak of evasion sounds just weird :D check out rogue class skills and try to adjust spell names according to them (all the current rogue spells in HS exist in wow as rogue spells - not same effect but same names).
also the idea of rogues having secrets is dangerous.. the secrets are ridicolously strong for 1 mana.. perfect combo starters with great effects aswell.. i mean there is a reason 1mana secrets of the paladin are mostly niche and garbage.. also giving rogues better 1mana secrets + easier time comboing anything would get out of control easily.. i might agree that there need to be secrets in rogue class but maybe atleast 2mana ones with niche/combo effects
Time is money, friend.
Thanks for the feedback, but i dont play wow. But i appreciate it. I removed the "l" from Numbling, thanks you! and renamed the cloak of evasion.
Done!
Well, thats a lot of ideas, thanks! When i finish balancing this one, i will make a second set of this theme! But i will remember to give you the credit for the ideas, because these are your ideas.