Hello there. I created recently 20+ legendaries and wanted to share them with you guys. I tried to balance them, but some of them still need improvements. I would appreciate your feed back.
A lot of these effects don't feel Legendary. I know there ARE Legendaries in the game with "standard" effects but I can only think of 5 or 6 (Bloodmage Thalnos, Captain Greenskin, Hemet Nesingwary, Toshley, Hogger). Every other Legendary has something special about it and/or its effect (I guess you could argue against Grommash and King Krush).
I like the concept behind Natahanos Blightcaller. Maybe not for that card exactly, but the the general notion of being strongly encouraged to deal with one minion before the other. For example, at it's most basic you might have along the lines of "Eye of Naxxramus, 6 mana, 1/6, Battlecry: Summon Mr. Bigglesworth (6/1). When Mr. Bigglesworth dies, give Eye of Naxxramus +4/+4". Okay, so that needs some work both regarding both balance and lore, but the point is that it's so tempting to just ping/dagger/AoE/Argent Squire Mr. Bigglesworth, but then Eye of Naxx gets ridiculously powerful. On the other hand, it's not too difficult to deal with Eye of Naxx unbuffed, but you might not have anything left with which to deal with Mr. Bigglesworth and then your opponent has 6 damage to play with. You get the idea: an extremely tempting target that's easy to deal with but that buffs the other guy, or a guy that's difficult to deal with but isn't that big of a threat as long as the other guy doesn't die first.
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Hello there. I created recently 20+ legendaries and wanted to share them with you guys. I tried to balance them, but some of them still need improvements. I would appreciate your feed back.
Warlock
Druid
Rogue
Shaman
Hunter
Priest
Warrior
Mage
Paladin
Neutral
General Vezax, what? net loss of 3 mana per turn?
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A lot of these effects don't feel Legendary. I know there ARE Legendaries in the game with "standard" effects but I can only think of 5 or 6 (Bloodmage Thalnos, Captain Greenskin, Hemet Nesingwary, Toshley, Hogger). Every other Legendary has something special about it and/or its effect (I guess you could argue against Grommash and King Krush).
I like the concept behind Natahanos Blightcaller. Maybe not for that card exactly, but the the general notion of being strongly encouraged to deal with one minion before the other. For example, at it's most basic you might have along the lines of "Eye of Naxxramus, 6 mana, 1/6, Battlecry: Summon Mr. Bigglesworth (6/1). When Mr. Bigglesworth dies, give Eye of Naxxramus +4/+4". Okay, so that needs some work both regarding both balance and lore, but the point is that it's so tempting to just ping/dagger/AoE/Argent Squire Mr. Bigglesworth, but then Eye of Naxx gets ridiculously powerful. On the other hand, it's not too difficult to deal with Eye of Naxx unbuffed, but you might not have anything left with which to deal with Mr. Bigglesworth and then your opponent has 6 damage to play with. You get the idea: an extremely tempting target that's easy to deal with but that buffs the other guy, or a guy that's difficult to deal with but isn't that big of a threat as long as the other guy doesn't die first.