Greater Mist Shark. Most useless card i have ever seen. I understand trying to stay on theme, but face it. Pirate decks aren't a thing. There is only one class that effectively uses pirates: Rogue. Even then they tend to be pretty bad. I have never lost to a pirate rogue. More often than not I just stall then board clear them Oh look no cards in hand and nothing on board guess you're top decking for the rest of the game. There is no demand for an anti-pirate card Let alone in hunter. One Explosive trap or Explosive Sheep and their deck is done. they try to flood the board and more often than not they wind up lacking any real push. Majority of the pirates have bad stat lines for their cost. I mean look at one-eyed cheat. he has one health. ANY aoe kills him. the most common pirate played is a 2/1 with charge if you have a weapon. once again ANY aoe will kill him. or the gain attack = to weapon's attack. Well guess what. he only has 3 health. No reason to tech a card just to kill him. You can drop him with a 2 cost minion or drop him with a single spell.
It's more of a variant Ancient Watcher - the pirate killing is a bonus. That said, hunters do normally run faster decks, so I might take the stats down a bit to justify a cost of 3.
to be quite honest i like the original Garden Terror better. I'd change the text to be "Cost 1 less mana for each Treant to have died this game, and just add the Treant Type to the other trees.
I feel like the Garden Terror should be just as strong as the Ironbark Protector. Though I can see the justification for making it 6/12 avoids BGH that way. Of all the cards you made that's the one card i would most enjoy seeing added to the game. I like that it has a synergy with treants despite what others say there are plenty of treants to fuel it's mana reduction. One force of nature and it becomes a 9 mana coster. I do like the other treant you made as well.
Rollback Post to RevisionRollBack
Doctor Who? Dr. Boom. Timelord and Friend of All Daleks(Boom Bot).
Only just - but I may make the switch this week. Photobucket worked for me for a long time, but this is the second time this year it has run out of bandwidth.
Eldrich Raven [2] (hunter) 2/2 - Reduce cost by (1) for every spell cast this turn. Beast I'm considering increasing the base cost of this minion to 3, though if I do that I may also want to give it stealth.
Cursed Totem [1] (shaman) 0/3 - Adjacent minions cannot be targeted by spells or hero abilities. Overload (2). Totem
Humble Fisherman [1] (neutral) 1/1 - Battlecry: 50% chance to draw a card.
It's more of a variant Ancient Watcher - the pirate killing is a bonus. That said, hunters do normally run faster decks, so I might take the stats down a bit to justify a cost of 3.
The Original Post has been updated.
Blackheart's Bay is just about complete, I will move onto Cursed Hollow next.
General Question
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For posterity's sake, here were the six cards I started this thread with (the updated versions are now in the OP).
to be quite honest i like the original Garden Terror better. I'd change the text to be "Cost 1 less mana for each Treant to have died this game, and just add the Treant Type to the other trees.
I feel like the Garden Terror should be just as strong as the Ironbark Protector. Though I can see the justification for making it 6/12 avoids BGH that way. Of all the cards you made that's the one card i would most enjoy seeing added to the game. I like that it has a synergy with treants despite what others say there are plenty of treants to fuel it's mana reduction. One force of nature and it becomes a 9 mana coster. I do like the other treant you made as well.
Doctor Who? Dr. Boom. Timelord and Friend of All Daleks(Boom Bot).
Some Cursed Hollow thoughts:
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EDIT:
can;t see the images your Photobucket ran out of bandwidth, You really should try using a site like imgur.
Doctor Who? Dr. Boom. Timelord and Friend of All Daleks(Boom Bot).
Only just - but I may make the switch this week. Photobucket worked for me for a long time, but this is the second time this year it has run out of bandwidth.
Until I get the Card Art issue sorted out here's the text of the proposed cards:
Wild Siege Ogre [6] (neutral)
4/6 - 50% chance to do damage without attacking.
Horned Knight [3] (mage)
4/3 - When attacked, first deal 2 damage.
I'm thinking of changing this to 3/3
Crow Feast [4] (warrior)
Destroy an injured minion and summon two 1/1 Carrion Crows with Charge.
Carrion Crow [1] (warrior - token)
1/1 - Charge
Beast
Eldrich Raven [2] (hunter)
2/2 - Reduce cost by (1) for every spell cast this turn.
Beast
I'm considering increasing the base cost of this minion to 3, though if I do that I may also want to give it stealth.
Cursed Totem [1] (shaman)
0/3 - Adjacent minions cannot be targeted by spells or hero abilities. Overload (2).
Totem
Humble Fisherman [1] (neutral)
1/1 - Battlecry: 50% chance to draw a card.
Pumpkin Head [0] (neutral)
1/4 - Can't Attack
Okay, sorry for the delay - the artwork is back.
Seeing the other HoS thread reminded me that it's been awhile since I've worked on my own.
I think there are a couple of edits I want to make to the cursed hollow cards before adding them to the first page.
Wild Siege Ogre (6) - 4/6. 50% chance of immune when attacking. (Same effect, more consistent language)
Crow Feast (6) - Deal 5 damage. If this kills a minion summon two 1/1 Carrion Crows with Charge.
Eldrich Raven (2) - 2/1. Combo: Increase attack by 1 for each spell cast earlier this turn.
Okay, I think my final tinkering is done and these are ready for the OP. Thoughts?